Armored Core 3: Difference between revisions
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(Added gsdx settings and TC Offset findings.) |
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* Lilypad r4959 | * Lilypad r4959 | ||
|Comments=Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. | |Comments=Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. | ||
|Tester=Evolution | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region= NTSC-U | |||
|OS= Windows 7 x64 | |||
|CPU= AMD Phenom x2 II 555 @ 3.20Ghz | |||
|GPU= ATI Radeon HD 6738 @ 850Mhz/1050Mhz Clock/Mem | |||
|Revision= 1.2.1 | |||
|Graphics= GSDX 0.1.16 (r5875) | |||
|Sound= | |||
* SPU2-X 2.0.0 (r5830) | |||
* Lilypad 0.11.0 (r5822) | |||
|Comments= | |||
60fps in menus, 55-60fps in-game (with two enemies onscreen). | |||
|Tester=Evolution | |Tester=Evolution | ||
}} | }} | ||
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<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Vertical lines | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= | |Description=Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts. | ||
|Workaround= | |Workaround=At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix) | ||
}} | }} | ||
==GSDX Settings== | |||
* '''Interlacing:''' Bob ttf seems to work the best. | |||
* '''Internal Resolution''' Sticking to doubles prevents shaking/offset glitches. |
Revision as of 04:19, 20 September 2014
Developer(s): From Software
Genre: Action, Third-person shooter
Wikipedia: Link
Game review links: http://ps2.ign.com/articles/370/370438p1.html
Game review score: 7.3 (IGN reviewer score)/ 8.2 (IGN userscore)
Game description: Armored Core Series
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 x64 |
|
0.9.9 r5037 | GSDX r5065 |
|
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. | Evolution |
NTSC-U | Windows 7 x64 |
|
1.2.1 | GSDX 0.1.16 (r5875) |
|
60fps in menus, 55-60fps in-game (with two enemies onscreen). | Evolution |
Known Issues
Vertical lines
- Type: Not an issue
- Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
- Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
GSDX Settings
- Interlacing: Bob ttf seems to work the best.
- Internal Resolution Sticking to doubles prevents shaking/offset glitches.