Dark Cloud: Difference between revisions
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{{infobox | |||
{{infobox game | |||
|image = Dark_Cloud_PS2_Game_cover.jpg | |image = Dark_Cloud_PS2_Game_cover.jpg | ||
|caption = NTSC-U Boxart | |caption = NTSC-U Boxart | ||
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|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows specs --> | |||
|pcsx2ver = 0.9.9 5117 beta | |||
|gsname = GSDX | |||
<!-- Windows | |gsver = r5125 | ||
|soundname = SPU2-X | |||
|soundver = r5112 2.0.0 | |||
| | |padname = Lilypad | ||
| | |padver = r5112 0.11.0 | ||
| | |dvdplugname = LINUZ Iso CDVD | ||
| | |dvdplugver = 0.9.0 | ||
| | |biosver = v2.00 | ||
| | |hacks = | ||
| | |fpsinfo = | ||
| | |comment = | ||
| | |||
* Interlacing Mode: Bob tff | * Interlacing Mode: Bob tff | ||
The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text. | The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text. | ||
| | <!-- Linux specs --> | ||
|linuxpcsx2ver = 1736 | |||
|linuxgsname = ZZogl | |||
|linuxgsver = 182 | |||
|linuxsoundname = | |||
|linuxsoundver = | |||
| | |linuxpadname = | ||
| | |linuxpadver = | ||
| | |linuxdvdplugname = | ||
| | |linuxdvdplugver = | ||
| | |linuxbiosver = | ||
| | |linuxhacks = No Target Resolving should be on | ||
| | |linuxfpsinfo = | ||
| | |linuxcomment = There is color dithering in menu (triangle button) in city, it's caused by No Target Resolving. But without NTR city persons become ugly. | ||
| | <!-- Minimal PC specs --> | ||
|cputype = Phenom II x4 965 BE @3.9ghz | |||
|gputype = MSI 560 ti Hawk | |||
|pccomment = | |||
<!-- | |||
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}} | }} | ||
__TOC__ | __TOC__ |
Revision as of 15:27, 13 August 2014
Developer(s): Level-5
Genre: RPG
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 80
Test configuration on Windows:
PCSX2 version: | 0.9.9 5117 beta |
Graphics by GSDX: | r5125 |
Sound by SPU2-X: | r5112 2.0.0 |
Pad plugin is Lilypad: | r5112 0.11.0 |
DVD plugin is LINUZ Iso CDVD: | 0.9.0 |
BIOS version: | v2.00 |
Comments:
- Interlacing Mode: Bob tff
The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text.
PCSX2 version: | 1736 |
Graphics by ZZogl: | 182 |
Sound by SPU2-X: | untested |
Comments: There is color dithering in menu (triangle button) in city, it's caused by No Target Resolving. But without NTR city persons become ugly. Hack comments: No Target Resolving should be on
PC specs used to test the game:
CPU: | Phenom II x4 965 BE @3.9ghz |
GPU: | MSI 560 ti Hawk |
Speedhacks/Settings
- EE CycleRate: Moderate to large speed up, No known side effects
- INTC Spin Detection Slight speed up
- Idle Loop Fast Forward: Slight speed up
- mVU Flag Hack Moderate speed up
- VU Cycle Stealing: Noticeable speedup.
- MTVU: Moderate speedup in quad(4)core CPUs.
Known Issues
Item boxes and purple lines
- Type: Not an issue
- Affected Game Versions: All
- Description: Purple lines are displayed around 2d objects
- Workaround: turn texture filtering to off or half (3d filtering only)
Cannot read memory card
- Status: Active
- Type: Severe
- Affected Game Versions: All
- Description: Sometimes after loading a save state the game will no longer detect a memory card, switching or reloading memory cards does not solve the issue.
- Workaround: Don't use save states