SoulCalibur III: Difference between revisions
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Sometimes while playingm parts of the characters's body look like falling off or going across the screen. | Sometimes while playingm parts of the characters's body look like falling off or going across the screen. | ||
*Solution: Set the '''VU clamping mode''' to "Extra". | *Solution: Set the '''VU clamping mode''' to "Extra". | ||
*Alternatively you can set the '''VU clamping mode''' to "Normal" and the '''EE clamping mode''' to "None" : it won't look as good (SPS will still occur but it will fade away by itself) in a few second but it will increase the fps | |||
===Respawn Issues=== | ===Respawn Issues=== |
Revision as of 11:41, 19 September 2011
Developer(s): Namco
Genre: Fighting
Wikipedia: http://en.wikipedia.org/wiki/Soulcalibur_III
Game review links: http://www.gamespot.com/ps2/action/soulcaliburiii/players.html?tag=player-reviews;header;more
Game review score: 8.6\10
Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | r4600 |
Pad plugin is LilyPad: | r4510 |
BIOS version: | USA v2.00 |
Comments:
- Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.
- After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max.
Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx).
- Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended.
- Reducing clamps cause more issues, not recommended.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Pentium Dual-Core (3.6GHz) |
GPU: | Nvidia 9600GT 512MB |
Comments:
- 40-60/60 with only recommended hacks and Allow 8-bit Textures. Can get 60/60FPS using the cycle rate speedhacks.
Known Issues:
SPS (Spikey Polygon Syndrome)
Sometimes while playingm parts of the characters's body look like falling off or going across the screen.
- Solution: Set the VU clamping mode to "Extra".
- Alternatively you can set the VU clamping mode to "Normal" and the EE clamping mode to "None" : it won't look as good (SPS will still occur but it will fade away by itself) in a few second but it will increase the fps
Respawn Issues
Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
- Solution: Set the VU clamping mode to "Extra".
Thin vertical lines
Using high resolution in GSdx brings some thin lines over the screen.
- Solution: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others
- Don't use HW AA, it will cause the problem even in "Native" resolution.
Darkness in some stages
Some stages are darker than normal in GSdx hardware mode.
- Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this.