Klonoa 2: Lunatea's Veil: Difference between revisions
(Clarify the issues that have been fixed on the nightly builds, and that the workarounds are specifically for older versions.) |
(Change the "Miscolored objects or enemies" issue to "active" since the issue still exists on the default settings and renderer.) |
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|Description=The cutscenes at the end of Maze of Memories, at the end of Noxious La-Lakoosha, and at the start of Embryo Compass all have graphical issues. | |Description=The cutscenes at the end of Maze of Memories, at the end of Noxious La-Lakoosha, and at the start of Embryo Compass all have graphical issues. | ||
|Workaround=To fix Maze of Memories and La-Lakoosha, go to Config → Video (GS) → Plugin Settings and set Renderer to "OpenGL (Hardware)". To fix Embryo Compass, go to Config → Video (GS) → Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options. | |Workaround=To fix Maze of Memories and La-Lakoosha, go to Config → Video (GS) → Plugin Settings and set Renderer to "OpenGL (Hardware)". To fix Embryo Compass, go to Config → Video (GS) → Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
}} | |||
{{Issue | |||
|IssueName=Miscolored objects or enemies | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Certain objects and enemies appear as the wrong colors such as moving red Goomis (usually green orbs you can hang from) and Golden Kitons (Helicopter/hovering enemy). | |||
|Workaround=Go to Config → Video (GS) → Plugin Settings, and switch to Software mode by setting Renderer to any of the "(Software)" options. | |||
}} | }} | ||
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[[File:Correct water.png|200px|Bad graphics issue(fixed)]] | [[File:Correct water.png|200px|Bad graphics issue(fixed)]] | ||
</spoiler> | </spoiler> | ||
}} | }} | ||
Revision as of 11:07, 25 July 2022
Developer(s): Namco
Publisher(s): Namco (JP, US), SCEE (EU)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic: 91/100
Game description: Klonoa, a long-eared creature, has stumbled on yet another mystical adventure. In Klonoa 2, a dark kingdom threatens the enchanted realm of Lunatea. Now it's up to Klonoa and his friends, Lolo and Popka, to prevent evil forces from bringing monsters and sickness into their world. Help Klonoa through 24 magical stages featuring hover-board gliding, perceptual changes, and new treacherous foes. On your adventure, you'll drop off waterfalls, get shot into the air by cannon, and gain special abilities from your defeated enemies.
The sequel to 1997's sleeper platformer hit "Klonoa: Door to Phantomile" finds our floppy-eared, baseball cap-wearing hero collecting dream stones and over-inflating his enemies with air bullets while protecting the dream world of Lunatea in this "2-D style" action game.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.7 stable r3878 | GSdx r3673 |
|
BIOS: USA v02.00. Broken in 0.9.8 due to it crashing in the Volk City part which works in 0.9.7 just fine. 60/60FPS | Machina |
PAL | Windows |
|
1.0.0 | GSdx |
|
EE/VU Clamp: tried both Normal/Normal or E+P/E+P, tried both OFF/recommended (1/0), Auto = enable manual game fix (not ticked) | |
NTSC-U/J | Windows |
|
1.3 r5932 SVN | GSdx |
|
USA v02.20(10/02/2006), No bugs. | |
NTSC | Windows 8.1 |
|
1.3.0 20140731161737 | GSdx 0.1.16 20140731161737 | SPU2-X 2.0.0 20140731161737
|
BIOS: USA v02.20,
•Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with Automatic game fixes. |
Daemyn |
PAL | Windows 7 |
|
1.4.0 | GSdx 0.1.19 20160105132032 | SPU2-X 2.0.0 20151231175709
|
BIOS: Europe v02.00,
•No previous game fix patches seem to work for the PAL version of this game in pcsx2 1.4.0 in 50Hz or 60Hz. Either it will crash at volk or in 60Hz mode's case I get an assertion failed error. •Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with Automatic game fixes. |
Daemyn |
NTSC | Windows 10 |
|
1.5.0-dev-1720-g5a63a62 | GSdx 20131219235648(MSVC 19.00 SSE2/SSE2) 1.1.0 | SPU2-X 20161219235648 2.0.0 [Spu2-X] | BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)
•Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches. •Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however. •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once. •Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well. •Some objects appear miscolored. Software renderer fixes this. |
|
NTSC | Windows 10 |
|
pcsx2-v1.5.0-dev-3210-g7d1d88e40 | GSdx 20190720121007 (MSVC 19.00 SSE4.1/AVX) 1.1.0 | SPU2-X 20190720121007 2.0.0 | BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)
•Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches. •Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however or use a very large async audio buffer and it may sporadically work.. •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once. •Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well. •Some objects appear appear as wrong color. it may be that there are 2 models in the same location and one is overriding the other on depth?. The Software rendering fixes this usually. |
|
NTSC | Windows 10 |
|
1.6.0 | GSdx 1.2.0 | SPU2-X 2.0.0 | Plays surprisingly well at 4k. It looks like in the main menu you HAVE to go into sound settings, set the synchronization mode to Async, then set latency at 3ms. Then, once you're in game, you can revert back to TimeStretch at 100 ms. No crackling or sound complaints at all, it sounded great. Flashing textures were there but they were very minor details like the roof of a train or some wires in a factory. No big deal and nothing that completely ruins the experience. Also should note I did set EE to Nearest and Clamping Mode to Extra + Preserve Sign. Had all speed hacks on, too. | Optim |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Ubuntu 17.04 x64 |
|
1.5.0~git201708311541 | GSdx (GCC 6.3.0, SSE2) 1.0.0 | SPU2-X 2.0.0 | Full speed. | Marc |
Trivia
- Original names: 風のクロノア2〜世界が望んだ忘れもの〜 (SLPS-25033) & (SLPS-73404), Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono (JP)
Known Issues
Bugged reflections
- Status: Active
- Type: Minor
- Description: Reflections on some objects like cannons and the Wind Ring are bugged (see screenshots).
- Workaround: Go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra".
<spoiler show="Show screenshots" hide="Hide screenshots"> </spoiler>
Flashing or garbage textures
- Status: Active
- Type: Minor
- Description: At certain points of the game, and especially during the train cut scene at the end of Volk Vity, the textures will randomly flash and change around to garbage textures or wrong colors.
- Workaround: Reducing the EE cyclerate in speed hacks can alleviate it at −1 or 75 % speed, but still doesn't completely remove it. Reducing it to −3 or 50 % speed will fix nearly all of the flashing textures, but with the risk of game slowdowns. Inversely, speeding up the EE cycle rate will make the texture flashing much worse.
Cutscene full-screen effects may not appear correctly
- Status: Active
- Type: Minor
- Description: The cutscenes at the end of Maze of Memories, at the end of Noxious La-Lakoosha, and at the start of Embryo Compass all have graphical issues.
- Workaround: To fix Maze of Memories and La-Lakoosha, go to Config → Video (GS) → Plugin Settings and set Renderer to "OpenGL (Hardware)". To fix Embryo Compass, go to Config → Video (GS) → Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options.
Miscolored objects or enemies
- Status: Active
- Type: Minor
- Description: Certain objects and enemies appear as the wrong colors such as moving red Goomis (usually green orbs you can hang from) and Golden Kitons (Helicopter/hovering enemy).
- Workaround: Go to Config → Video (GS) → Plugin Settings, and switch to Software mode by setting Renderer to any of the "(Software)" options.
Fixed Issues
Missing Sound
- Status: Fixed
- Type: Minor
- Description: Some areas have no music, and sound effects are missing completely. Fixed on the 1.7 nightly builds.
- Workaround: Update to the latest nightly version of PCSX2.
Bad graphics from automatic game fixes
- Status: Fixed
- Type: Minor
- Description: When automatic game fixes are enabled, there are missing floor textures or bad colors as a side effect from the patches (see screenshots). Volk City, Volkan Inferno, and Dark Sea of Tears are the most likely to crash without the patches. Other Levels may load and be completely playable. Fixed on the 1.7 nightly builds, there should be no more crashes on the default settings and no graphical side effects from them.
- Workaround: Update to the latest nightly version of PCSX2.
Required objects missing
- Status: Fixed
- Type: Minor
- Description: Some objects needed to progress further don't appear where they should. Fixed on the 1.7 nightly builds.
- Workaround: Update to the latest nightly version of PCSX2.
Missing fire effects
- Status: Fixed
- Type: Minor
- Description: Fire effects do not display in Volk Inferno and Joilant (see screenshots). Fixed on the 1.7 nightly builds.
<spoiler show="Show screenshots" hide="Hide screenshots"> </spoiler>
- Workaround: Update to the latest nightly version of PCSX2.
Volk City hang
- Status: Fixed
- Type: Severe
- Description: When moving to one of the parts in Volk City, you get just a black screen with sound. Fixed on the 1.7 nightly builds.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
-
Klonoa 2: Lunatea's Veil (SCES 50354)
- Games rated E in North America
- Games with widescreen support
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