Disney/Pixar Finding Nemo: Difference between revisions
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* Renderer: Direct3D 11 and OpenGL (Hardware) | * Renderer: Direct3D 11 and OpenGL (Hardware) | ||
* Native Resolution: 2560x1440 | * Native Resolution: 1920x1080 and 2560x1440 | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (Forced and PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* Mipmapping: Basic (Fast) | * Mipmapping: Basic (Fast) | ||
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*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) 60 FPS, without freezes, brakes and bugs. The game now runs on Direct3D 11 rendering. | |Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1080p (HD) and 1440p (2K) 60 FPS, without freezes, brakes and bugs. The game now runs on Direct3D 11 rendering. | ||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | }} |
Revision as of 10:20, 7 November 2021
Developer(s): Traveller's Tales
Publisher(s): THQ (US, EU, JP), Yuke's (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 63/100
Game description: Dive into a thrilling underwater adventure. Based on the movie from Disney and Pixar, Finding Nemo challenges you to reunite the young clownfish Nemo with his father Marlin. You have the option to play as Marlin, Dory, or Nemo and, as you live the action of the film's storyline, you'll meet all the other memorable characters. Also, remember hilarious moments from the film through clips included in the game. The search for Nemo is on, and it's up to you to find him.
The game is based on the Finding Nemo film by Disney and Pixar. The goal is to complete different levels under the roles of film protagonists Nemo, Marlin or Dory. It includes cutscenes from the movie, and each clip is based on a level.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
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08-01-2016 1.4.0 | GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0 [gsdx32-avx] |
|
Runs almost 100% speed, and 60 FPS.
But has a on-screen graphic glitch, but does not interfere too much. |
Sonic Doo |
PAL | Windows |
|
1.5.0 2269 | GSdx | ? | OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader. | |
NTSC-J | Windows 8.1, x64 |
|
v1.7.0-dev-1996
<spoiler show="Settings Emulator" hide="Hide">
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GSdx
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Europe v02.00(14/06/2004), Perfect, The game runs at 1080p (HD) and 1440p (2K) 60 FPS, without freezes, brakes and bugs. The game now runs on Direct3D 11 rendering. | Chern40+7 |
Trivia
- Original names: ファインディング・ニモ (SLPS-25310) & (SLPM-65655), 니모를 찾아서 (SLKA-25056), Disney/Pixar À Procura de Nemo (SLES-51960), Disney/Pixar Alla Ricerca di Nemo (SLES-51907)
Known Issues
Blue bars/wall
- Status: Active
- Type: Major
- Description: Blue bars/blue wall cover part of the screen in the hardware modes.
- Workaround: Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue.
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