Super Galdelic Hour: Difference between revisions
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65021 | |serialsNTSCJ = SLPM-65021 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = D138185F | ||
|releasedateNTSCJ = March 29, 2001 | |releasedateNTSCJ = March 29, 2001 | ||
|statusNTSCJ = | |statusNTSCJ = | ||
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-J | ||
|OS= | |OS=Windows 8.1, 64-bit | ||
|CPU= | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU= | |GPU=Nvidia GeForce GT 1030 @ 2 GB | ||
|Revision= | |Revision=v1.6.0 | ||
|Graphics= | |Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | ||
|Sound= | <spoiler show="Settings" hide="Hide"> | ||
|Comments= | * Renderer: OpenGL (Hardware) | ||
|Tester= | * Large Framebuffer | ||
* Native Resolution: 2880x1620 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* CRC Hack Level: Full (Direct3D) | |||
* Blending Accuracy: Basic (Recommended) | |||
* Edge Anti-aliasing | |||
* Rendering threads: 2 | |||
* FXAA Shader | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 20200506140834 2.0.0 | |||
*LilyPad (20200506140834) 0.12.1 | |||
|Comments=The game started without freezes, lags and brakes in Direct3D 11 rendering at 1620p (3K) 75 FPS. The game started without problems. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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--> | --> | ||
==The gallery == | |||
== | |||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
FileName1.jpg | FileName1.jpg |