Rogue Galaxy: Difference between revisions
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RedDevilus (talk | contribs) m (Brainfart order for fixed) |
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Incorrect bloom around chests when upscaling | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=All | |Description=All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off. | ||
|Workaround= | |Workaround=Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu. | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Text appears gray instead of white in GSdx hardware renderers | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=All | |Description=All of the text in the game appear in a tint of gray instead of the normal white | ||
|Workaround= | |Workaround=Set renderer to OpenGL Hardware and Blending Accuracy to Full (this comes with a speed hit), for d3d11 or older builds use a software renderer of GSdx. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Corrupt water textures | |IssueName=Corrupt water textures | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In Hardware mode some corrupt textures can be seen underneath the water. | |Description=In Hardware mode some corrupt textures can be seen underneath the water. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack. | |Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Corrupt flashbacks | |IssueName=Corrupt flashbacks |