Shadow of the Colossus: Difference between revisions
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|publisher = [[Sony|SCEA]] (US), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Korea]] (KO), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU) | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Korea]] (KO), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU) | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|wikipedia = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link] | |||
|gamefaqslink = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link] | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}} | |||
|gameinfo = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth. | |gameinfo = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth. | ||
| | <!-- General props --> | ||
|widescreen = 1 | |||
|progressive = 1 | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|eu_rating = 12+ | |eu_rating = 12+ | ||
|au_rating = M | |au_rating = M | ||
|ko_rating = 12 | |ko_rating = 12 | ||
|japan_rating = B | |japan_rating = B | ||
|na_rating = T | |||
|na_rating_text = Blood, Fantasy Violence | |na_rating_text = Blood, Fantasy Violence | ||
<!-- Language props --> | |||
|chinese = SCAJ-20146 | |chinese = SCAJ-20146 | ||
|italian = SCES-53326 | |italian = SCES-53326 | ||
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|french = SCES-53326 | |french = SCES-53326 | ||
|german = SCES-53326 | |german = SCES-53326 | ||
|korean = SCKA-20061 | |||
|japanese = SCAJ-20146 & SCPS-15097 & SCPS-19320 & SCPS-19335 | |japanese = SCAJ-20146 & SCPS-15097 & SCPS-19320 & SCPS-19335 | ||
|english = SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146 | |english = SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146 | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=2. | |CPU=Uknown dual core @ 2.60 GHz | ||
|GPU=? | |GPU=? | ||
|Revision=0.9.7 (r3113) | |Revision=0.9.7 (r3113) | ||
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|Sound= | |Sound= | ||
* SPU2-X 1.4 | * SPU2-X 1.4 | ||
* | * LilyPad 0.10.0 | ||
|Comments= | |Comments= | ||
|Tester=99.230.227.175 | |Tester=99.230.227.175 | ||
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|Region=NTSC-U/J | |Region=NTSC-U/J | ||
|OS=? | |OS=? | ||
|CPU=Intel Pentium E5400 @ 2. | |CPU=Intel Pentium E5400 @ 2.70 GHz | ||
|GPU=Nvidia GeForce 9600GT | |GPU=Nvidia GeForce 9600GT | ||
|Revision=0.9.8 | |Revision=0.9.8 | ||
|Graphics=GSdx r4600 | |Graphics=GSdx (r4600) | ||
|Sound= | |Sound= | ||
* SPU2-X r4600 | * SPU2-X (r4600) | ||
* | * LilyPad (r4510) | ||
|Comments=BIOS: USA v2.00 | |Comments=BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res. | ||
|Tester=Machina | |Tester=Machina | ||
}} | }} | ||
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|OS=? | |OS=? | ||
|CPU=Intel Core i5-3210M @ 3.10 GHz | |CPU=Intel Core i5-3210M @ 3.10 GHz | ||
|GPU= | |GPU=NVIDIA Geforce 660M | ||
|Revision=1.1.0 | |Revision=1.1.0 | ||
|Graphics=GSdx SSE41 r5622 | |Graphics=GSdx SSE41 (r5622) | ||
|Sound= | |Sound= | ||
* SPU2-X r5559 | * SPU2-X (r5559) | ||
* | * LilyPad (r5403) | ||
|Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. | |Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. | ||
|Tester=ZiZU4851 | |Tester=ZiZU4851 | ||
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|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5-3570K | |CPU=Intel Core i5-3570K | ||
|GPU= | |GPU=NVIDIA GeForce GTX 680 | ||
|Revision=1.1.0 | |Revision=1.1.0 (r5649) | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X | ||
*? | * ? | ||
|Comments=Europe | |Comments=Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem. | ||
|Tester={{ForumUser|Brock-lessner}} | |Tester={{ForumUser|Brock-lessner}} | ||
}} | }} | ||
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|Region=NTSC-J | |Region=NTSC-J | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel | |CPU=Intel Core2Duo E8500 @ 3.16 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTS 250 @ 512 MB | ||
|Revision=1.1.0 r5726 | |Revision=1.1.0 (r5726) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5726) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 (r5695) | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 (r5403) | ||
|Comments=Still playable. | |Comments=Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK. | ||
|Tester={{ForumUser|Parotaku}} | |Tester={{ForumUser|Parotaku}} | ||
}} | }} | ||
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|OS=Windows 8.1 | |OS=Windows 8.1 | ||
|CPU=Intel Core i5-3330 @ 3.00 GHz | |CPU=Intel Core i5-3330 @ 3.00 GHz | ||
|GPU=AMD Radeon R9 270X | |GPU=AMD Radeon R9 270X @ 2 GB | ||
|Revision=1.2.1 | |Revision=1.2.1 | ||
|Graphics= | <spoiler show="Settings" hide="Hide"> | ||
* | * '''EE/IOP:''' | ||
** Round Mode: Nearest | |||
** Clamping Mode: None | |||
* '''VUs:''' | |||
** Round Mode: Nearest | |||
** Clamping Mode: None | |||
* '''Speedhacks:''' | |||
** MTVU: × | |||
** EE Cyclerate: 3 | |||
** VU Cycle Stealing: 0 | |||
</spoiler> | |||
|Graphics=GSdx 0.1.16 SSE41 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* 8-bit Textures: ✓ | |||
* Internal Resolution: 3x | |||
* Texture Filtering: Bilinear (PS2) | |||
* Advanced Settings and Hacks: | |||
** Alpha: ✓ | |||
** Alpha Stencel: ✓ | |||
** Half-Pixel Offset: ✓ | |||
** Sprite: ✓ | |||
** WildArmsOffset: ✓ | |||
** Aggressive-CRC: ✓ | |||
</spoiler> | |||
|Sound= | |Sound= | ||
* SPU2-X r5830 2.0.0 | * SPU2-X r5830 2.0.0 | ||
* Lilypad r5878 0.11.0 | * Lilypad r5878 0.11.0 | ||
|Comments= BIOS USA 2.20, | |Comments=BIOS USA 2.20, Game runs perfectly fine. | ||
|Tester=LeTeTeuX | |Tester=LeTeTeuX | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=Intel Core i5-4690K @ 4. | |CPU=Intel Core i5-4690K @ 4.00 GHz | ||
|GPU=Asus GeForce GTX-770 DCOC | |GPU=Asus GeForce GTX-770 DCOC | ||
|Revision=1.2.1 | |Revision=1.2.1 | ||
|Graphics= | |Graphics=GSdx (2014-07-14) | ||
|Sound= | |Sound= | ||
*SPU2-X 2014-07-14 | * SPU2-X (2014-07-14) | ||
*? | * ? | ||
|Comments=Speedhacks: None | |Comments=Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason. | ||
Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. | |||
Turning on progressive scan ingame, got me an extra 3 FPS average for some reason. | |||
|Tester=Roa | |Tester=Roa | ||
}} | }} | ||
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|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=AMD Phenom II X4 955 @ 3.20 GHz | |CPU=AMD Phenom II X4 955 @ 3.20 GHz | ||
|GPU=AMD HD 7970 | |GPU=AMD Radeon HD 7970 | ||
|Revision=1.5.0 | |Revision=1.5.0 (2016-May) | ||
|Graphics=GSdx | <spoiler show="Settings" hide="Hide"> | ||
* '''Speedhacks:''' | |||
* INTC Spin: ✓ | |||
** MTVU: ✓ | |||
** EE Cyclerate: -2 | |||
** VU Cycle Stealing: 0 | |||
</spoiler> | |||
|Graphics=GSdx SSE2 1.1.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: 2x | |||
* Texture Filtering: Bilinear (Forced) | |||
* CRC Hack Level: Aggressive | |||
* Advanced Settings and Hacks: | |||
** MSAA: 2x | |||
** Alpha Stencel: ✓ | |||
** Half-Pixel Offset: ✓ | |||
** WildArmsOffset: ✓ | |||
</spoiler> | |||
|Sound= | |Sound= | ||
|Comments= | * ? | ||
* ? | |||
|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant. | |||
|Tester=yorotiba | |Tester=yorotiba | ||
}} | }} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
==Trivia== | ==Trivia== | ||
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* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO) | * Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO) | ||
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2. | * Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2. | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Low performance | |||
|IsFixed=0 | |||
|IssueLevel=2 | |||
|Description=Game runs very slowly. | |||
|Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the VU Cycle Stealing until it runs smoothly. Note: Using VU Cycle Stealing can cause certain textures to become translucent, especially when viewed from a distance. | |||
}} | |||
{{Issue | {{Issue | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive". Alternatively set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Texture | |IssueName=Texture misalignment | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack | |Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Weird Shadows | |IssueName=Weird Shadows | ||
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}} | }} | ||
== | |||
==Gameplay Screenshots== | |||
<gallery> | <gallery> | ||
File:Colossus02.jpg | File:Colossus02.jpg | ||
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</gallery> | </gallery> | ||
==Gameplay Videos== | |||
*Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=47k62Brlpgo Link] | *Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=47k62Brlpgo Link] | ||
{{Team Ico}} | {{Team Ico}} | ||