God of War: Difference between revisions
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 Ultimate x64 | |OS=Windows 7 Ultimate x64 | ||
|CPU=Intel | |CPU=Intel i7-3770 @ 3.40 GHz | ||
|GPU=Gigabyte Radeon R9 280x(rev2.0) | |GPU=Gigabyte Radeon R9 280x(rev2.0) | ||
|Revision=1.4.0 2016-08-01 | |Revision=1.4.0 2016-08-01 | ||
|Graphics= | |Graphics=GSdx, AVX or SSE4 | ||
*Mode: OpenGL Hardware(for shadows and fog working) | *Mode: OpenGL Hardware (for shadows and fog working) | ||
|Sound=SPU2-X 2016-08-01 | |Sound=SPU2-X 2016-08-01 | ||
|Comments=BIOS: USA 2.2.0 • Internal resolution:3x Native, Texture Filtering 16x, CRC hack level: None(debug), Hardware depth enabled, Blending Unit Accuracy: High(full or ultra Recommended depends on your machine) along with | |Comments=BIOS: USA 2.2.0 • Internal resolution: 3x Native, Texture Filtering: 16x, CRC hack level: None(debug), Hardware depth enabled, Blending Unit Accuracy: High (full or ultra Recommended depends on your machine) along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), HW hacks enabled: TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects alignment), MS/FX AA Optional, • EE=0, VU=0 | ||
• GS Window: Fit to window/screen,System (enable widescreen patches: active) | • GS Window: Fit to window/screen,System (enable widescreen patches: active) | ||
• Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU enabled • Completed the entire game in HD with the shadows and fog correctly emulated. | • Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU enabled • Completed the entire game in HD with the shadows and fog correctly emulated. | ||
Fully playable with solid performance 50-60 fps. | Fully playable with solid performance 50-60 fps. | ||
(Edit: If you manage to run it | (Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in x and y) | ||
|Tester=Desran1010 | |Tester=Desran1010 | ||
}} | }} |