Dark Cloud 2: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Added NTSC-J test, updated language to be more concise.) |
||
Line 1: | Line 1: | ||
{{infobox | {{infobox | ||
|image = Dark Cloud 2.jpg | |image = Dark Cloud 2.jpg | ||
|caption = | |caption = NTSC-U Version Game Cover Art | ||
|developer = Level-5 | |developer = Level-5 | ||
|publisher = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU) | |publisher = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU) | ||
Line 45: | Line 45: | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = November 28, 2002<br />February 26, 2004 <small>(PlayStation 2 the Best)</small><br />March 10, 2005 <small>(PlayStation 2 the Best Reprint)</small> | |releasedateNTSCJ = November 28, 2002<br />February 26, 2004 <small>(PlayStation 2 the Best)</small><br />March 10, 2005 <small>(PlayStation 2 the Best Reprint)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
Line 93: | Line 93: | ||
|Comments=Runs above full speed. | |Comments=Runs above full speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status = 2 | |||
|Region = All | |||
|OS = Windows 10 x64 | |||
|CPU = Intel Core i7-6700K | |||
|GPU = NVIDIA GeForce GTX 970 | |||
|Revision = 1.5.0 r1662 | |||
|Graphics = GSdx 1.1.0 | |||
|Sound = | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.0 | |||
|Comments = PAL, NTSC-U and NTSC-J all fully working and playable. Using hardware hacks to fix graphical issues are up to preference as fixing one thing will break another. | |||
|Tester = Wish495 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 121: | Line 135: | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName = Artifacting on menus and text | ||
|IsFixed=0 | |IsFixed = 0 | ||
|IssueLevel=0 | |IssueLevel = 0 | ||
|Description=The in-game HUD, inventory screen, and | |Description = The in-game HUD, inventory screen, and text have various extra pixels and black lines, around the edges, it is even apparent in Software rendering. Effects worsen if texture filtering is fully checked. | ||
|Workaround=Using the | |Workaround = Using the Wild Arms Offset hardware hack option fixes most of these but causes water and lava textures to stutter and loading bars to break. | ||
}} | }} | ||