Dragon Ball Z: Budokai 3: Difference between revisions
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CorruptEagle (talk | contribs) m (Updated testing configuration) |
m (Sorted) |
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|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works perfectly at 6x native | |Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works perfectly at 6x native | ||
|Tester={{ForumUser|Bositman}} | |Tester={{ForumUser|Bositman}} | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
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Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 fps with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling. | Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 fps with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling. | ||
|Tester=Chouonsoku | |Tester=Chouonsoku | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-bit | |||
|CPU=Intel Core i7-3770K @ 4.30 GHz | |||
|GPU=AMD Radeon HD 7950 3GB | |||
|Revision=1.5.0 revision a065a1d | |||
|Graphics=GSdx 1.1.0 2016-07-01 (SSE4) | |||
*Mode: DX11 HW | |||
*4x Native | |||
*16x Anisotropic Filtering | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.11.0 | |||
|Comments=BIOS: any, Recommended speed hacks on, MTVU on automatic game fixes on. | |||
* Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=zLuM664ErZ8 Link]. | |||
|Tester=Corrupteagle | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |