SoulCalibur III: Difference between revisions
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(Updating issues) |
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==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Ghosting in higher Resolutions | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=At resolutions higher than native and using hardware DX, ghosting occurs. | |||
|Workaround=Enable "Wild Arms Offset" in hardware hacks, gsdx plugin | |||
}} | |||
{{Issue | {{Issue | ||
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|Description=Some stages are darker than normal in GSdx hardware mode. | |Description=Some stages are darker than normal in GSdx hardware mode. | ||
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s> | |Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s> | ||
:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks | :<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks</b> | ||
}} | }} | ||