PCSX2 Documentation/Compiling on Windows: Difference between revisions
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#To access the configuration that we need to change, we will need to open the Tools menu and select Options from it. | #To access the configuration that we need to change, we will need to open the Tools menu and select Options from it. | ||
#Expand "Projects and Solutions" from the left-hand side and then select "VC++ Directories". This will bring up the dialog that allows you to modify the search paths for your VC++ solutions. | #Expand "Projects and Solutions" from the left-hand side and then select "VC++ Directories". This will bring up the dialog that allows you to modify the search paths for your VC++ solutions. | ||
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*Several changes need to be made here. | *Several changes need to be made here. | ||
*Under the Win32 Platform, you need to add the following to Include files:*If you installed GLEW elsewhere, reflect here | *Under the Win32 Platform, you need to add the following to Include files:*If you installed GLEW elsewhere, reflect here | ||
<nowiki>$(DXSDK_DIR)\Include | |||
$(ProgramFiles)\NVIDIA Corporation\Cg\include | |||
C:\Development\Add-on Libraries\GLEW\include</nowiki> | |||
Under the Win32 Platform, you need to add the following to Library files:*If you installed GLEW elsewhere, reflect here | Under the Win32 Platform, you need to add the following to Library files:*If you installed GLEW elsewhere, reflect here | ||
<nowiki>$(DXSDK_DIR)\Lib\x86 | |||
$(ProgramFiles)\NVIDIA Corporation\Cg\lib | |||
C:\Development\Add-on Libraries\GLEW\lib</nowiki> | |||
Under the x64 Platform, I added the following for Library files:*NVIDIA Directory only available or necessary if compiling on a 64-bit OS | Under the x64 Platform, I added the following for Library files:*NVIDIA Directory only available or necessary if compiling on a 64-bit OS | ||
<nowiki>$(ProgramFiles)\NVIDIA Corporation\Cg\lib.x64 | |||
$(DXSDK_DIR)\Lib\x64</nowiki> | |||
That should finish up all of the search directory modifications required for PCSX2 to build properly. Now on to the next step! | That should finish up all of the search directory modifications required for PCSX2 to build properly. Now on to the next step! | ||