User:DoctorMuerte/test1: Difference between revisions

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'''Placeholder for GSdx screenhot, probably thmbnail'''
[[image:GSDx2.png]]




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*''Enable Shade Boost'': By checking this a new set of options will become available to you via the settings button at the right. Click settings to adjust saturation, brightness and contrast to your liking for the video output of GSdx. You can click the reset button on the lower left to set the sliders to their initial positions.
*''Enable Shade Boost'': By checking this a new set of options will become available to you via the settings button at the right. Click settings to adjust saturation, brightness and contrast to your liking for the video output of GSdx. You can click the reset button on the lower left to set the sliders to their initial positions.
[[image:GSdx_Shade_Boost_Settings.png]]


*''Enable FXAA'': By enabling this GSdx will apply the FXAA anti-aliasing algorithm to improve the visual quality of your games with a usually minor speed hit. You can toggle FXAA on and off by pressing the PageUp key.
*''Enable FXAA'': By enabling this GSdx will apply the FXAA anti-aliasing algorithm to improve the visual quality of your games with a usually minor speed hit. You can toggle FXAA on and off by pressing the PageUp key.
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|<span style="color:red">Warning:</span> The following settings are ONLY for advanced users that know what they are doing.<br />These settings can and WILL cause serious glitches if used in games that don't need them! (only affect hardware modes).
|<span style="color:red">Warning:</span> The following settings are ONLY for advanced users that know what they are doing.<br />These settings can and WILL cause serious glitches if used in games that don't need them! (only affect hardware modes).
|}
|}
[[image:GSdx2 Hacks Configuration.png]]
Check Enable HW hacks to enable the options described below. Click configure to select which you want to enable.
Check Enable HW hacks to enable the options described below. Click configure to select which you want to enable.
*''MSAA'': Adds Anti-Aliasing of the selected level to every surface rendered. This is highly video card memory demanding and might crash PCSX2 if there's not enough RAM. For more information, read the description at the right panel of the box.
*''MSAA'': Adds Anti-Aliasing of the selected level to every surface rendered. This is highly video card memory demanding and might crash PCSX2 if there's not enough RAM. For more information, read the description at the right panel of the box.
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'''''PLACEHOLDER FOR ZeroGS SCREENSHOT'''''
[[image:ZeroGS_Settings.png]]




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'''''PLACEHOLDER FOR SPU2-X SCREENSHOT'''''
[[image:SPU2-X_Settings.png]]




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#''None'': Audio will skip if you set this mode and you don't get max speed with the game you're running. Small FPS boost.
#''None'': Audio will skip if you set this mode and you don't get max speed with the game you're running. Small FPS boost.
#*''Advanced'': Here you can fine tune how your selected time stretcher will work. As described in the GUI, larger values are better if you are not getting good speeds while the opposite is true if you're running your game above full speed. Pressing ''Reset to Defaults'' will set all values here back in their initial setting.
#*''Advanced'': Here you can fine tune how your selected time stretcher will work. As described in the GUI, larger values are better if you are not getting good speeds while the opposite is true if you're running your game above full speed. Pressing ''Reset to Defaults'' will set all values here back in their initial setting.
[[image:SPU2-X_Advanced_Settings.png]]


'''Audio Expansion mode''': Here you can choose if you want the audio produced from the plugin to be expanded to your whole speaker configuration and not just in 2 channels (stereo). Only usable with the XAudio2 module.
'''Audio Expansion mode''': Here you can choose if you want the audio produced from the plugin to be expanded to your whole speaker configuration and not just in 2 channels (stereo). Only usable with the XAudio2 module.
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'''''PLACEHOLDER FOR ZeroSPU2 SCREENSHOT'''''
[[image:ZeroSPU_Settings.png]]




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'''''PLACEHOLDER FOR LILYPAD SCREENSHOT'''''
[[image:LilyPad_Settings.png]]




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'''''PLACEHOLDER FOR Pokopom SCREENSHOT'''''
[[image:Pokopom_Settings.jpg]]




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'''''PLACEHOLDER FOR SSSPSX SCREENSHOT'''''
[[image:SSSPSX_Settings.png]]




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'''''PLACEHOLDER FOR GIGAHER'Z CDVD'''''
[[image:Cdvd_Gigaherz_Settings.png]]




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'''''PLACEHOLDER FOR LINUZ ISO DVD'''''
[[image:LinuzIso_Config.png]]




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<br />
<br />
<br />On the BIOS tab of the Plugin/BIOS selector window, you'll see an identical screen to the last one of the First Time Configuration wizard, with the same usability, meaning to select a BIOS file from the list and change the folder where PCSX2 tries to find your BIOS images.
<br />On the BIOS tab of the Plugin/BIOS selector window, you'll see an identical screen to the last one of the First Time Configuration wizard, with the same usability, meaning to select a BIOS file from the list and change the folder where PCSX2 tries to find your BIOS images.
<br />
 
<br />So now we are done Configuring all plugins for PCSX2.
 
[[image:Bios_with_Bios.png]]
 
 
So now we are done Configuring all plugins for PCSX2.
 
=Folders=
=Folders=
Here you can change the folders where some of the files that PCSX2 creates will be stored at. By unchecking ''Use default setting'' you can click the ''Browse'' button to find a folder of your choice where PCSX2 will store: Save states, snapshots and logs/dumps respectively.
Here you can change the folders where some of the files that PCSX2 creates will be stored at. By unchecking ''Use default setting'' you can click the ''Browse'' button to find a folder of your choice where PCSX2 will store: Save states, snapshots and logs/dumps respectively.
[[image:Folder_selector.png]]


=Core configuration=
=Core configuration=
Next are the Core PCSX2 settings which can be found under Config => Emulation settings. You'll see a window like this (click to enlarge):
Next are the Core PCSX2 settings which can be found under Config => Emulation settings. You'll see a window like this (click to enlarge):
[[file:EE-IOP.png|250px]]




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==EE/IOP==
==EE/IOP==
EE/IOP stands for ''Emotion Engine / Input Output Processor'' which are the core components of the Playstation 2. Below we'll describe the settings available to us:
EE/IOP stands for ''Emotion Engine / Input Output Processor'' which are the core components of the Playstation 2. Below we'll describe the settings available to us:
[[file:EE-IOP.png|250px]]


*''Emotion Engine'': Select "Recompiler" to enable the recompiler for the Emotion Engine, granting a really big speedup. It's extremely compatible, so you should always use it. By selecting "Interpreter" you will be using the really slow Interpreter mode, which in some cases is more compatible, '''but is mainly there for debugging purposes'''.
*''Emotion Engine'': Select "Recompiler" to enable the recompiler for the Emotion Engine, granting a really big speedup. It's extremely compatible, so you should always use it. By selecting "Interpreter" you will be using the really slow Interpreter mode, which in some cases is more compatible, '''but is mainly there for debugging purposes'''.
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==VUs==
==VUs==
VUs stands for Vector Units which are the co-processors of the Playstation 2 working in parallel with the EE and IOP. The Playstation 2 has 2 of these co-processors called ''VU0'' and ''VU1''. Below we'll describe the settings available to us:
VUs stands for Vector Units which are the co-processors of the Playstation 2 working in parallel with the EE and IOP. The Playstation 2 has 2 of these co-processors called ''VU0'' and ''VU1''. Below we'll describe the settings available to us:
<br />
 
 
[[image:VUs.png]]
 
 
*'''VU0:''' In this radio box you can choose one of 3 choices: ''Interpreter'', ''microVU Recompiler'' and ''superVU Recompiler'' (legacy).
*'''VU0:''' In this radio box you can choose one of 3 choices: ''Interpreter'', ''microVU Recompiler'' and ''superVU Recompiler'' (legacy).
#''Interpreter'': By selecting this PCSX2 will use the Interpreter for the VU0 unit, which is '''extremely slow''' and '''not very compatible''' either. Should only be used for debugging and testing.
#''Interpreter'': By selecting this PCSX2 will use the Interpreter for the VU0 unit, which is '''extremely slow''' and '''not very compatible''' either. Should only be used for debugging and testing.
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GS stands for Graphics Synthesizer which is responsible for rendering the graphics of the Playstation 2 (among other things).  
GS stands for Graphics Synthesizer which is responsible for rendering the graphics of the Playstation 2 (among other things).  
<br />Below we'll describe the settings available to us:
<br />Below we'll describe the settings available to us:
<br />
 
 
[[image:GS.png]]
 
 
*''Framelimiter'': The options in this group can be used to control the frame rate of your games in various ways.
*''Framelimiter'': The options in this group can be used to control the frame rate of your games in various ways.
#''Disable Framelimiting'': By checking this your games will run as fast as your PC can make them to, ignoring all below settings and limits. Toggle it ingame by pressing ''F4''.
#''Disable Framelimiting'': By checking this your games will run as fast as your PC can make them to, ignoring all below settings and limits. Toggle it ingame by pressing ''F4''.
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==GS Window==
==GS Window==
Here you will be able to control various aspects of the video output of PCSX2. Below we'll describe the settings available to us:
Here you will be able to control various aspects of the video output of PCSX2. Below we'll describe the settings available to us:
<br />
 
 
[[image:GSWindow.png]]
 
 
*''Apect Ratio'': Here you can select:
*''Apect Ratio'': Here you can select:
#''Fit to Window/Screen'':Will stretch the video to fit in your window.
#''Fit to Window/Screen'':Will stretch the video to fit in your window.
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Speed hacks are various techniques used to speed up emulation at the cost of emulating accuracy. All of these options <span style="color: red">can and will cause severe bugs, crashes and other abnormal behavior so use them with caution!</span>.
Speed hacks are various techniques used to speed up emulation at the cost of emulating accuracy. All of these options <span style="color: red">can and will cause severe bugs, crashes and other abnormal behavior so use them with caution!</span>.
<br />Also note that these affect certain games only, so you might not get any speed up depending on the game. Below we'll describe the settings available to us:
<br />Also note that these affect certain games only, so you might not get any speed up depending on the game. Below we'll describe the settings available to us:
<br />
 
 
[[image:Speedhacks.png]]
 
 
*''Enable speedhacks'': Check/uncheck this for a quick toggle to turn on/off all selected hacks below.
*''Enable speedhacks'': Check/uncheck this for a quick toggle to turn on/off all selected hacks below.
*''Emotion Engine (EE) Cyclerate'': This hack increase the time an emulated operation takes, thus the task is easier to do for your CPU. Anything other than default can break your games, make them appear sluggish or make them start skipping frames.
*''Emotion Engine (EE) Cyclerate'': This hack increase the time an emulated operation takes, thus the task is easier to do for your CPU. Anything other than default can break your games, make them appear sluggish or make them start skipping frames.
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==Game fixes==
==Game fixes==
As the name implies, these are special game fixes for some games which for some reason emulating them requires something special. Note that the team has no intention of keeping hacks for specific games, these are there temporarily until a proper fix is found so they can be removed. Many of these are automatically applied when ''Automatic Gamefixes'' is checked under System.
As the name implies, these are special game fixes for some games which for some reason emulating them requires something special. Note that the team has no intention of keeping hacks for specific games, these are there temporarily until a proper fix is found so they can be removed. Many of these are automatically applied when ''Automatic Gamefixes'' is checked under System.
<br />
 
 
[[image:GameFixes.png]]
 
 
*''VU Add hack'': This hack is also needed because the PS2 doesn't follow the ''IEEE standard'' on floats. Enable it only for '''Star Ocean 3''','''Valkyrie Profile 2''' and '''Radiata Stories'''.
*''VU Add hack'': This hack is also needed because the PS2 doesn't follow the ''IEEE standard'' on floats. Enable it only for '''Star Ocean 3''','''Valkyrie Profile 2''' and '''Radiata Stories'''.
*''VU Clip Flag Hack'': This hack is only needed when ''superVU'' is selected as recompiler under ''VU'' in Emulation Settings. Needed for '''Persona games'''.
*''VU Clip Flag Hack'': This hack is only needed when ''superVU'' is selected as recompiler under ''VU'' in Emulation Settings. Needed for '''Persona games'''.
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*''Emulation Settings'': Will open the Emulation Settings screen which we described in the [[#Core_configuration|Core Settings]] section of this guide.
*''Emulation Settings'': Will open the Emulation Settings screen which we described in the [[#Core_configuration|Core Settings]] section of this guide.
*''Memory cards'': Will open the memcard manager:
*''Memory cards'': Will open the memcard manager:
[[image:MemcardManager.png]]
**By clicking browse you can specify a custom folder from which PCSX2 will try loading its memory cards.
**By clicking browse you can specify a custom folder from which PCSX2 will try loading its memory cards.
**Select any one memcard from the list to have the Duplicate,Rename,Delete and Eject buttons available. Duplicate creates a copy of the selected memcard, Rename changes its filename, delete deletes it and **Eject removes it from the assigned slot.
**Select any one memcard from the list to have the Duplicate,Rename,Delete and Eject buttons available. Duplicate creates a copy of the selected memcard, Rename changes its filename, delete deletes it and **Eject removes it from the assigned slot.
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=Further reading=
=Further reading=
 
Did you find a bug and want to report to the developers?
==The compatibility list==
<br />The first thing to do is reading the following forum [http://forums.pcsx2.net/Thread-Sticky-How-to-use-this-forum-read-BEFORE-posting post]. You're going to find the instructions on how to properly report bugs to the dev team.
 
<br />
==Bug reporting==
<br />A list of other usefull guides on this wiki can be found [http://wiki.pcsx2.net/index.php/Category:Guides here]
 
<br />
==Other useful guides==
<br />Information about compiling and developement can be found [http://forums.pcsx2.net/Forum-Developer-Discussion here]
 
==Compiling and developement==
 
=Credits=
=Credits=
<br />Thanks to '''Gigaherz''' for pointing out how to make the index work with Firefox on the [http://pcsx2.net/config-guide/official-english-pcsx2-configuration-guide.html web version].
<br />Thanks to '''Gigaherz''' for pointing out how to make the index work with Firefox on the [http://pcsx2.net/config-guide/official-english-pcsx2-configuration-guide.html web version].