Robot Alchemic Drive: Difference between revisions

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|Revision=v1.5.0 dev 2699
|Revision=v1.5.0 dev 2699
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
*Renderer: OpenGL (Hardware)
*Renderer: OpenGL (Hardware)
*Internal Resolution: 3x Native
*Internal Resolution: 3x Native
*Mipmapping: Full
*Mipmapping: Full
*Blending Unit Accuracy: None
*Blending Unit Accuracy: None
</spoiler>
-->
|Sound=*SPU2-X 2.0.0
|Sound=*SPU2-X 2.0.0
*LilyPad 0.12.1
*LilyPad 0.12.1
<spoiler show="Speedhacks" hide="Hide">
<!--
*EE Cyclerate: -2
*EE Cyclerate: -2
*MTVU On
*MTVU On
</spoiler>
-->
|Comments=On real hardware the game has tons of slowdown and built in skipping but on PCSX2 with the absence of completely accurate GPU timings, the game just drops frames. This means the game requires a very strong CPU to run without speedhacks. Even with EE Cyclerate set to -2 I had sections which dropped to 60% speed. In HW mode you also need to set Blending Unit Accuracy to Ultra for completely accurate particle effect colors but this drops the framerate to single digits. There is a minor visual glitch where white lines/rectangles appear through level geometry in certain areas but the game is completely playable from beginning to end with no major issues.
|Comments=On real hardware the game has tons of slowdown and built in skipping but on PCSX2 with the absence of completely accurate GPU timings, the game just drops frames. This means the game requires a very strong CPU to run without speedhacks. Even with EE Cyclerate set to -2 I had sections which dropped to 60% speed. In HW mode you also need to set Blending Unit Accuracy to Ultra for completely accurate particle effect colors but this drops the framerate to single digits. There is a minor visual glitch where white lines/rectangles appear through level geometry in certain areas but the game is completely playable from beginning to end with no major issues.
|Tester=Vibhor
|Tester=Vibhor