Haunting Ground: Difference between revisions
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(Added test configuartion and comments about many things i've observed, added a piece of trivia about the PAL version having a menu that lets you choose display modes. Edited the description of the issues with a better explanation and wording, edited one of the workaraounds of a bug since i found a better method to fix it. Left the old on next to it just in case. And added some more bugs I've found with workarounds where applicable..) |
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|IssueName=Last shown bloom effect stays on screen after switching from SW to HW renderer | |IssueName=Last shown bloom effect stays on screen after switching from SW to HW renderer | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=When switching from software to hardware renderer, the bloom post-processing effect that last appeared on screen carries to the hw renderer and stays on screen indefinitely. Happens with lights/lamps/luminiscents etc. | |Description=When switching from software to hardware renderer, the bloom post-processing effect that last appeared on screen carries to the hw renderer and stays on screen indefinitely. Happens with lights/lamps/luminiscents etc. | ||
|Workaround=Avoid light sources like the ones mentioned when switching, or open the item menu when switching renderers. | |Workaround=Avoid light sources like the ones mentioned when switching, or open the item menu when switching renderers. |