Panzer Front Ausf.B: Difference between revisions
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* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Native Resolution: 2560×1440 | * Native Resolution: 2560×1440 | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (Forced and PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* Mipmapping: Basic (Fast) | * Mipmapping: Basic (Fast) |