Wild Arms 3: Difference between revisions
I edited it with more detail and options with the recent revision I have 1.5.0 2112
No edit summary |
Ahoppens10 (talk | contribs) (I edited it with more detail and options with the recent revision I have 1.5.0 2112) |
||
Line 106: | Line 106: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box. | |Description=Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box. | ||
|Workaround=Using the native resolution | |Workaround=Using the native resolution or in advanced settings and hacks check the Wild Arms Offset box. (Note: If you set Texture Filtering to [Forced] it will come back. Only use [PS2] or [Forced Excluding Sprite]) | ||
}} | }} | ||
Line 114: | Line 114: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The entire rendered game (Text, battles, world, all of it, the entire game) micro jumps up and down. Does not affect play, however, is highly annoying. | |Description=The entire rendered game (Text, battles, world, all of it, the entire game) micro jumps up and down. Does not affect play, however, is highly annoying. | ||
|Workaround= | |Workaround= Have Interlacing on Auto or Weave bff (saw-tooth). | ||
}} | }} | ||