Need for Speed: Most Wanted: Difference between revisions
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|Comments=Very demanding game. CPU usage rakes up to 80-85% in main menu. High CPU and GPU usage also happens during racing events, FPS drops a few during staring the race. Requires strong 4 core CPU in order to emulate this game (Recommended 6 core and above CPU). MTVU hack must be enabled at all times. | |Comments=Very demanding game. CPU usage rakes up to 80-85% in main menu. High CPU and GPU usage also happens during racing events, FPS drops a few during staring the race. Requires strong 4 core CPU in order to emulate this game (Recommended 6 core and above CPU). MTVU hack must be enabled at all times. | ||
|Tester=amirzaim | |Tester=amirzaim | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL-R | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.0-dev-1907 | |||
<spoiler show="Settings Emulator" hide="Hide"> | |||
* Speedhacks: | |||
** EEC: 0 & VUCS: 3 | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag | |||
</spoiler> | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 1920x1080 and 2560x1440 | |||
* Texture Filtering: Bilinear (Forced excluding sprite) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Since I have a slightly weak processor, I decided to use speedhacks to improve the stability of this game. The game runs at 1440p (2K), 60 FPS, without brakes, bugs and freezes (Same as Need for Speed Carbon) | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |