God of War: Difference between revisions
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{{infobox | {{infobox | ||
|image = God of War Front.jpg | |image = God of War Front.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = [[Sony|SCE Santa Monica]] | |developer = [[Sony|SCE Santa Monica]] | ||
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU) | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU) | ||
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|gamefaqslink = [https://www.gamefaqs.com/ps2/919864-god-of-war Link] | |gamefaqslink = [https://www.gamefaqs.com/ps2/919864-god-of-war Link] | ||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/03/18/god-of-war IGN]|9.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/god-of-war/reviews/god-of-war-review-6120758/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_GodOfWar_ps2 Eurogamer]|9/10}} | |reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/03/18/god-of-war IGN]|9.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/god-of-war/reviews/god-of-war-review-6120758/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_GodOfWar_ps2 Eurogamer]|9/10}} | ||
|gameinfo = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts | |gameinfo = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments where you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers and slide down zip lines.<br /> | ||
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time | God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology and is set in Ancient Greece. | ||
<!-- General props --> | <!-- General props --> | ||
|progressive = 1 | |progressive = 1 | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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* SPU2-X 2.0 (r4872) | * SPU2-X 2.0 (r4872) | ||
* ? | * ? | ||
|Comments=BIOS: USA v02.00 | |Comments=BIOS: USA v02.00. Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs. | ||
Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs. | |||
|Tester=Abdo123 | |Tester=Abdo123 | ||
}} | }} | ||
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|GPU=AMD Radeon HD 7750 1 GB GDDR5 | |GPU=AMD Radeon HD 7750 1 GB GDDR5 | ||
|Revision=1.2.1 (r5875) | |Revision=1.2.1 (r5875) | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** INTC Spin Detection: ✓ | ** INTC Spin Detection: ✓ | ||
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** EE Cyclerate: 2 | ** EE Cyclerate: 2 | ||
** VU Cycle Stealing: 2 | ** VU Cycle Stealing: 2 | ||
--> | |||
|Graphics=GSdx SSE4 0.1.16 (r5875) | |Graphics=GSdx SSE4 0.1.16 (r5875) | ||
|Sound= | |Sound= | ||
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* ? | * ? | ||
|Comments= | |Comments= | ||
The game is fully playable, and all the Bonus features you unlock after completing the game work. | The game is fully playable, and all the Bonus features you unlock after completing the game work. The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look. | ||
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look. | |||
|Tester=digital_devil | |Tester=digital_devil | ||
}} | }} | ||
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|GPU=NVIDIA GeForce GTX 970 @ 4 GB | |GPU=NVIDIA GeForce GTX 970 @ 4 GB | ||
|Revision=1.3.1 (r530 g62beb3a) | |Revision=1.3.1 (r530 g62beb3a) | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** INTC Spin Detection: ✓ | ** INTC Spin Detection: ✓ | ||
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** mVU Flag Hack: ✓ | ** mVU Flag Hack: ✓ | ||
** MTVU: ✓ | ** MTVU: ✓ | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 6x Native | * Internal Resolution: 6x Native | ||
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** Half-pixel Offset: ✓ | ** Half-pixel Offset: ✓ | ||
** Auto-skip depth: ✓ | ** Auto-skip depth: ✓ | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 (2015-06-14) | * SPU2-X 2.0.0 (2015-06-14) | ||
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|GPU=Gigabyte Radeon R9 280x (rev2.0) | |GPU=Gigabyte Radeon R9 280x (rev2.0) | ||
|Revision=1.4.0 (2016-08-01) | |Revision=1.4.0 (2016-08-01) | ||
< | <!-- | ||
* '''System tab:''' | * '''System tab:''' | ||
** Enable Widescreen Patches: ✓ | ** Enable Widescreen Patches: ✓ | ||
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* '''GS Window:''' | * '''GS Window:''' | ||
** GS Window: Fit to window/screen | ** GS Window: Fit to window/screen | ||
--> | |||
|Graphics=GSdx AVX/SSE4 | |Graphics=GSdx AVX/SSE4 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x Native | * Internal Resolution: 3x Native | ||
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** TC Offset X: 337 | ** TC Offset X: 337 | ||
** TC Offset Y: 337 | ** TC Offset Y: 337 | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X (2016-08-01) | * SPU2-X (2016-08-01) | ||
* ? | * ? | ||
|Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS. | |Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS. "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y. Completed the entire game in HD with the shadows and fog correctly emulated. | ||
|Tester=Desran1010 | |Tester=Desran1010 | ||
}} | }} | ||
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|GPU=NVIDIA GeForce GTX 750 Ti | |GPU=NVIDIA GeForce GTX 750 Ti | ||
|Revision=1.5.0 (dev-2240) | |Revision=1.5.0 (dev-2240) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** INTC Spin Detection: ✓ | ** INTC Spin Detection: ✓ | ||
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** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
** VU Cycle Stealing: 0 | ** VU Cycle Stealing: 0 | ||
--> | |||
|Graphics=GSdx AVX2 1.1.0 | |Graphics=GSdx AVX2 1.1.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 2x Native | * Internal Resolution: 2x Native | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | * LilyPad 0.12.1 | ||
|Comments=BIOS: USA 1.60, Playable with full 60FPS. | |Comments=BIOS: USA 1.60, Playable with full 60FPS. I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum. | ||
I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum. | |||
|Tester=Skryptonyte | |Tester=Skryptonyte | ||
}} | }} | ||
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|GPU=NVIDIA GeForce GTX 1080 Ti | |GPU=NVIDIA GeForce GTX 1080 Ti | ||
|Revision=1.5.0 (dev-2350) | |Revision=1.5.0 (dev-2350) | ||
< | <!-- | ||
Safe preset | Safe preset | ||
* Speedhacks: | * Speedhacks: | ||
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** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
** VU Cycle Stealing: 0 | ** VU Cycle Stealing: 0 | ||
--> | |||
|Graphics=GSdx AVX2 1.1.0 | |Graphics=GSdx AVX2 1.1.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 5x Native | * Internal Resolution: 5x Native | ||
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* Enable HW Hacks + Round Sprite: Half | * Enable HW Hacks + Round Sprite: Half | ||
* Blending Unit Accuracy: High | * Blending Unit Accuracy: High | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Tester=silverkid | |Tester=silverkid | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz) | |||
|GPU=NVIDIA GeForce GTX 670 (*2) | |||
|Revision=1.6.0 | |||
|Graphics=GSdx 1.2.0 | |||
<!-- | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 3*Native | |||
* CRC Hack Level: Partial | |||
* Round Sprite: Full | |||
* Trilinear Filtering: Trilinear | |||
* Half Pixel Offest: Special (Texture) | |||
* MTVU: On | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Unless you set the CRC hack level to Partial or Aggressive, most of the screen will be bright green, essentially making the game unplayable. I tried Aggressive initially, but that messed up the shadows, so I changed it to Partial, which was fine. Initially there was noticeable lag when fighting multiple enemies, but enabling MTVU eliminated the lag, and from then on, the game ran at full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs. Once I'd enabled MTVU, there were no other issues. Fully playable. | |||
|Tester=PandoraGTX | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 11 x64 | |||
|CPU=Intel Core i7-13700F base 2.1 GHz (Turbo 5.2 GHz) | |||
|GPU=NVIDIA RTX 4070 Ti | |||
|Revision=1.7.0 | |||
|Graphics=GSdx AVX2 | |||
|Sound= | |||
* DualSense Controller | |||
|Comments=Fully playable from start to finish. FPS drops if Blending Accuracy is set to higher than Basic. FMVs are offset by one pixel to the left side, leaving a vertical trail of randomly colored pixels. Renderer: Automatic, Internal Resolution: 4x Native, Mipmapping: Full, Trilinear Filtering: Automatic, Anisotropic Filtering: 16x, Blending Accuracy: Basic. | |||
|Tester=Tomle1202 | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Revision=1.3.1 (git r1094 gf062b0f) | |Revision=1.3.1 (git r1094 gf062b0f) | ||
|Graphics=GSdx SSE2 1.0.0 | |Graphics=GSdx SSE2 1.0.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 2x Native | * Internal Resolution: 2x Native | ||
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* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* CRC Hack Level: Partial | * CRC Hack Level: Partial | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
Line 350: | Line 372: | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
==Trivia== | ==Trivia== | ||
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* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3. | * Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3. | ||
==Known Issues== | |||
{{noknown}} | |||
== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Kratos's shadow is missing | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=In Hardware mode Kratos's shadow is missing. | ||
|Workaround=Go to Config > Video(GS) > Plugin Settings | |Workaround=Fixed as of one of the 1.7 builds. For older versions Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL or Vulkan (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Green tint | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=There is a green bloomish tint overlayed. | ||
|Workaround=Go to Config > Video(GS) > Plugin Settings, | |Workaround=1.6: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half. 1.7 and later: Go to Config > Graphics Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Horizontal lines underwater | |IssueName=Horizontal lines underwater | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In underwater sections horizontal lines appear over the screen. | |Description=In underwater sections horizontal lines appear over the screen. | ||
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options. | |Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Fog does not shown up right in Hardware mode | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=When playing on Hardware mode and using upscale settings, fog will not look right. | |||
|Workaround=Set Blending Accuracy to (High) and use OpenGL API. | |||
}} | |||
{{Issue | |||
|IssueName=Multiple evenly spaced black vertical lines across screen | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image]. | |||
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit]. However, this issue may still persist when using progressive scan. And yes did test with widescreen mode and has no line bug. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Misaligned black rectangle at bottom of FMV scenes | |IssueName=Misaligned black rectangle at bottom of FMV scenes | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners. | ||
|Workaround= | |Workaround=That issue appears to be fixed as of v1.7.3113. For older builds Use interlaced (don't enable progressive scan in the game itself). For the PAL version on older PCSX2 builds (May apply to WxWidgets builds) Go to Graphics settings > Hacks > Turn on Memory Wrapping. | ||
<gallery> | |||
File:Screenshot 20211220-033642.jpg|FMV issue | |||
</gallery> | |||
}} | |||
{{Issue | |||
|IssueName=Missing audio in in-game cutscenes | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Voice clips can be muted during in-game cutscenes such as the first one which is '''Foul beasts, I will send you back to the depths of Hades.''' It occurs when the EE runs at a relatively fast pace | |||
|Workaround=Appears to be fixed as of v1.7.3113. For older versions (This applies to the QT builds) Go to Settings > Advanced System > Turn off '''Enable VU0 Recompiler (Micro Mode).''' | |||
}} | }} | ||
== | ==Non-Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Kratos blinking | |IssueName=Kratos blinking | ||
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|Description=When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking. | |Description=When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking. | ||
|Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0. | |Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0. | ||
}} | |||
{{Issue | |||
|IssueName=Hardware renderer + upscaling artifacts | |||
|IsFixed=1 | |||
|IssueLevel=-1 | |||
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with Hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away in Software renderer. | |||
|Workaround=Fixed via the GameDB. For older versions of PCSX2, turn "Half-Pixel Offset" hack to "Special (Texture)" to remove the vertical lines. | |||
}} | }} | ||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467 God of War (SCUS 97399) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-God-of-War-SCES-53133-E--30259 God of War (SCES 53133) (E)]}} |
Latest revision as of 09:14, 12 June 2024
Developer(s): SCE Santa Monica
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO), Capcom (JP), SCE Australia (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 9.8/10, Metacritic: 94/100, GameSpot: 9.3/10, Eurogamer: 9/10
Game description: In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments where you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers and slide down zip lines.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology and is set in Ancient Greece.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.7 (SVN r3113) | GSdx SSE2 (r3068) |
|
BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks. | Squall* |
NTSC-U | ? |
|
0.9.8 (r4895) | GSdx SSE4 (r4895) |
|
BIOS: USA v02.00. Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs. | Abdo123 |
NTSC-U | ? |
|
0.9.9 (r5128) | GSDX SSE4.1 (r5133) |
|
With 5x resolution I get 50 FPS super stable! Recomended speedhacks on, Automatic Gamefixes on , MTVU on, GSdx: Direct3D11, Texture Filtering, hardware hacks: Half-pixel Offset. Change NTSC framerate to 50 FPS or lower, change in Pcsx2_vm.ini | Heltonxl |
NTSC-U | Windows |
|
1.1.0 (r5480) | GSdx SSE41 (r5442) |
|
Runs near full speed. | |
NTSC-U | Windows 7 Ultimate 64-bit |
|
1.2.1 (r5875) | GSdx SSE4 0.1.16 (r5875) |
|
The game is fully playable, and all the Bonus features you unlock after completing the game work. The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. NOTE : Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look. | digital_devil |
PAL | Windows |
|
1.3 (svn r5932) | GSdx |
|
USA v02.20(10/02/2006), No Bugs. | |
NTSC-U | Windows |
|
1.3.0 (git 2014-08-30) | GSdx SSE41 0.1.16 |
|
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1). Run at max speed (60 FPS) with a few rare slowdowns (45-50 FPS) using also 1920x1080 resolution. In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In Software mode both works fine. | |
NTSC | Windows 8.1 Pro x64 |
|
1.3.1 (r530 g62beb3a) | GSdx |
|
BIOS: USA 2.2.0(10/02/2006), Completed the entire game with no crashing. | INVALID_STRING_NAME |
NTSC-U | Windows 7 Ultimate x64 |
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1.4.0 (2016-08-01) | GSdx AVX/SSE4 |
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BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS. "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y. Completed the entire game in HD with the shadows and fog correctly emulated. | Desran1010 |
NTSC-U | Windows 10 |
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1.5.0 (dev-2240) | GSdx AVX2 1.1.0 |
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BIOS: USA 1.60, Playable with full 60FPS. I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum. | Skryptonyte |
NTSC-U | Windows 10 |
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1.5.0 (dev-2350) | GSdx AVX2 1.1.0 |
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BIOS: USA 2.30, Playable with full 60FPS, shadows working and no visual artifacts. | silverkid |
NTSC-U | Windows 10 x64 |
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1.6.0 | GSdx 1.2.0 |
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Unless you set the CRC hack level to Partial or Aggressive, most of the screen will be bright green, essentially making the game unplayable. I tried Aggressive initially, but that messed up the shadows, so I changed it to Partial, which was fine. Initially there was noticeable lag when fighting multiple enemies, but enabling MTVU eliminated the lag, and from then on, the game ran at full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs. Once I'd enabled MTVU, there were no other issues. Fully playable. | PandoraGTX |
NTSC-U | Windows 11 x64 |
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1.7.0 | GSdx AVX2 |
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Fully playable from start to finish. FPS drops if Blending Accuracy is set to higher than Basic. FMVs are offset by one pixel to the left side, leaving a vertical trail of randomly colored pixels. Renderer: Automatic, Internal Resolution: 4x Native, Mipmapping: Full, Trilinear Filtering: Automatic, Anisotropic Filtering: 16x, Blending Accuracy: Basic. | Tomle1202 |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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pre-0.9.7 beta (r1736) | ZZogl 182 |
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16-bit textures | 188.134.4.34 |
NTSC-U | Debian 8 Testing (Linux 4.1.6-amd64) |
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1.3.1 (git r1094 gf062b0f) | GSdx SSE2 1.0.0 |
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BIOS: Europe v02.00, Preset: Safest. Runs full speed. | Beta Version BY |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: ゴッド・オブ・ウォー (SLPM-67010) & (SLPM-67011) & (SLPM-67012), 갓 오브 워: 영혼의 반역자 (SCKA-30002)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Kratos's shadow is missing
- Status: Fixed
- Type: Minor
- Description: In Hardware mode Kratos's shadow is missing.
- Workaround: Update to the latest nightly version of PCSX2.
Green tint
- Status: Fixed
- Type: Minor
- Description: There is a green bloomish tint overlayed.
- Workaround: Update to the latest nightly version of PCSX2.
Horizontal lines underwater
- Status: Fixed
- Type: Minor
- Description: In underwater sections horizontal lines appear over the screen.
- Workaround: Update to the latest nightly version of PCSX2.
Fog does not shown up right in Hardware mode
- Status: Fixed
- Type: Minor
- Description: When playing on Hardware mode and using upscale settings, fog will not look right.
- Workaround: Update to the latest nightly version of PCSX2.
Multiple evenly spaced black vertical lines across screen
- Status: Fixed
- Type: Minor
- Description: Multiple black vertical lines span across the screen image.
- Workaround: Update to the latest nightly version of PCSX2.
Misaligned black rectangle at bottom of FMV scenes
- Status: Fixed
- Type: Minor
- Description: When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
- Workaround: Update to the latest nightly version of PCSX2.
Missing audio in in-game cutscenes
- Status: Fixed
- Type: Minor
- Description: Voice clips can be muted during in-game cutscenes such as the first one which is Foul beasts, I will send you back to the depths of Hades. It occurs when the EE runs at a relatively fast pace
- Workaround: Update to the latest nightly version of PCSX2.
Non-Issues
Kratos blinking
- Type: Not an issue
- Description: When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.
- Workaround: Update to the latest nightly version of PCSX2.
Hardware renderer + upscaling artifacts
- Type: Not an issue
- Description: From a this post: When playing with Hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away in Software renderer.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
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God of War (SCUS 97399)
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God of War (SCUS 97399)
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God of War (SCUS 97399)
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God of War (SCUS 97399)
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