DoDonPachi DaiOuJou: Difference between revisions
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|publisher = [[Arika]] | |publisher = [[Arika]] | ||
|genre = Action, Shoot'em up | |genre = Action, Shoot'em up | ||
|gameinfo = | |gameinfo = The PS2 edition of Cave's long-running top-down shooter series, boasting the same classic 2D top-down shooter gameplay, gigantic explosions, massive bosses, and an arcade-style long view (with borders to simulate the sideways monitor play.) The PS2 game also features a simulation mode and a DVD viewing mode for replays.<br /> | ||
DoDonPachi DaiOuJou is the fourth arcade game in Cave's DonPachi series. DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages. | |||
|wikipedia = [http://en.wikipedia.org/wiki/DoDonPachi_DaiOuJou Link] | |wikipedia = [http://en.wikipedia.org/wiki/DoDonPachi_DaiOuJou Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/582447-dodonpachi-dai-ou-jou Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/582447-dodonpachi-dai-ou-jou Link] | ||
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|Comments=USA v02.20(10/02/2006), light game for any cpu/gpu.Not full screen,is not a bug ,its only a engine of arcade game for ps2 version. | |Comments=USA v02.20(10/02/2006), light game for any cpu/gpu.Not full screen,is not a bug ,its only a engine of arcade game for ps2 version. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=AMD Ryzen 5 2500U | |||
|GPU=AMD Radeon Vega 8 Mobile | |||
|Revision=1.4.0 | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments= Small control issues, possibly part of the game though. | |||
|Tester=Eviljapyay | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Latest revision as of 14:54, 22 March 2019
DoDonPachi DaiOuJou | |||||||||||||||||||
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Developer(s): Cave
Publisher(s): Arika
Genre: Action, Shoot'em up
Wikipedia: Link
Game description: The PS2 edition of Cave's long-running top-down shooter series, boasting the same classic 2D top-down shooter gameplay, gigantic explosions, massive bosses, and an arcade-style long view (with borders to simulate the sideways monitor play.) The PS2 game also features a simulation mode and a DVD viewing mode for replays.
DoDonPachi DaiOuJou is the fourth arcade game in Cave's DonPachi series. DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
|
1.1.svn5820 | GSDX |
|
USA v02.20(10/02/2006), light game for any cpu/gpu.Not full screen,is not a bug ,its only a engine of arcade game for ps2 version. | |
NTSC-J | Windows |
|
1.4.0 | GSDX |
|
Small control issues, possibly part of the game though. | Eviljapyay |
Trivia
- Original names: 怒首領蜂 大往生 (SLPS-25233)
The gallery
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DoDonPachi DaiOuJou (SLPS 25233)
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DoDonPachi DaiOuJou (SLPS 25233)
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DoDonPachi DaiOuJou (SLPS 25233)
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DoDonPachi DaiOuJou (SLPS 25233)