Ace Combat 5: The Unsung War: Difference between revisions
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{{infobox | {{infobox | ||
|image = Ac5box.jpg | |image = Ac5box.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = Project Aces | |developer = Project Aces | ||
|genre = | |publisher = [[Namco]] (JP, US), [[Sony|SCEI]] (AS, KO), [[Sony|SCEE]] (EU) | ||
|genre = Simulation | |||
|wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link] | |||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/562459-ace-combat-5-the-unsung-war Link] | |||
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2004/10/26/ace-combat-5-the-unsung-war IGN]|9.3/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war Metacritic]|84/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/ace-combat-5-the-unsung-war-review/1900-6111374/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_acecombat5_ps2 Eurogamer]|6/10}} | |||
|gameinfo = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. | |gameinfo = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. | ||
<!-- General props --> | |||
|widescreen = 1 | |||
| | |widescreenpatch = 1 | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
| | |eu_rating = 12+ | ||
| | |eu_rating_text = Bad Language, Violence | ||
|na_rating = T | |||
|na_rating_text = Mild Language, Violence | |||
|ko_rating = ALL | |||
|japan_rating = A | |||
<!-- Language props --> | |||
|italian = SCES-52424 | |||
|spanish = SCES-52424 | |||
|french = SCES-52424 | |||
|german = SCES-52424 | |||
|japanese = SLPS-73218 & SLUS-20851 & SLPS-25418 | |||
|english = SLUS-20851 & SCES-52424 & SLUS-20851GH | |||
|korean = SCKA-20042 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
Line 18: | Line 34: | ||
|releasedateNTSCU = October 25, 2004<br />2005 <small>(Greatest Hits)</small> | |releasedateNTSCU = October 25, 2004<br />2005 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-52424 <small>( | |serialsPAL = SCES-52424<br />SCED-53081 <small>(Demo)</small><br />SCED-53115 <small>(Demo, elf serial of SCED-53081)</small> | ||
|CRCsPAL = | |CRCsPAL = 1D54FEA9 | ||
|releasedatePAL = February 18, 2005 | |releasedatePAL = February 18, 2005 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25418<br />SCAJ-20104<br />SLPS-73218 <small>(PlayStation 2 the Best)</small><br />SCKA-20082 <small>(BigHit Series)</small><br />SCAJ-20136 <small>(PlayStation2 The Best)</small> | |serialsNTSCJ = SLPS-25418<br />SCAJ-20104<br />SLPS-73218 <small>(PlayStation 2 the Best)</small><br />SCKA-20082 <small>(BigHit Series)</small><br />SCAJ-20136 <small>(PlayStation2 The Best)</small><br />SCKA-20042 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = 86089F31 | ||
|releasedateNTSCJ = October 21, 2004<br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />August 17, 2006 <small>(BigHit Series)</small> | |releasedateNTSCJ = October 21, 2004<br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />August 17, 2006 <small>(BigHit Series, Korea)</small><br />2004 <small>(Asia)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
Line 38: | Line 54: | ||
}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
Line 44: | Line 59: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=AMD Phenom II | |CPU=AMD Phenom II X4 965 BE | ||
|GPU=AMD 6950 2 | |GPU=AMD Radeon HD 6950 @ 2 GB | ||
|Revision=0.9.8 | |Revision=0.9.8 | ||
|Graphics=GSdx r4600 | |Graphics=GSdx (r4600) | ||
|Sound= | |Sound= | ||
* SPU2-X r4600 | * SPU2-X (r4600) | ||
* LilyPad r4600 | * LilyPad (r4600) | ||
|Comments=BIOS: US 2.30/Japan 2.20, Running from ISO results in VERY smooth 60.1/59.9 FPS, | |Comments=BIOS: US 2.30/Japan 2.20, Running from ISO results in VERY smooth 60.1/59.9 FPS, excellent quality game. Tested vsync, 16:9, 6x Native Scaling, Direct3D11 Hardware, Bob tff interlacing. Only problem was 6 black vertical pixel lines evenly distributed across the screen. | ||
|Tester=HomerPepsi | |Tester=HomerPepsi | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision=1.1.0 r5517 | |Revision=1.1.0 (r5517) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5464) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Status goes from | |Comments=Status goes from in-game to playable. Runs near full speed. Picture has lines in it if gsdx is in Hardware mode. Looks fine in Software mode. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.2.0 r5919 | |Revision=1.2.0 (r5919) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5912) | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X 2.0.0 (r5893) | ||
*LilyPad | * LilyPad 0.11.0 (r5822) | ||
|Comments=Runs above full speed. | |Comments=Runs above full speed. Same graphics issues as before with lines in picture is Hardware mode is used. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 64-Bit | |OS=Windows 7 64-Bit | ||
|CPU=Intel i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU=Sapphire R9 290X | |GPU=Sapphire Radeon R9 290X @ 4 GB | ||
|Revision=1.2.1 r5873 | |Revision=1.2.1 (r5873) | ||
|Graphics=GSdx | |Graphics=GSdx 0.1.16 (r5875) | ||
|Sound= | |Sound= | ||
*SPU2-X r5875 | * SPU2-X (r5875) | ||
* | * LilyPad 0.11.0 (r5875) | ||
|Comments=Game had 6-8 thin black lines that run vertically when up scaled. In | |Comments=BIOS: v2.0. Game had 6-8 thin black lines that run vertically when up scaled. GSdx renderer: Direct3D9 (Hardware). In Direct3D10 (Hardware) the ground did not seem to be rendering properly. However when switch to Direct3D9 (Hardware or software rendering the ground glitch is fixed. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel Core i5-2320 @ 3.00 GHz | |||
|GPU=MSI Radeon HD 6670 @ 1 GB | |||
|Revision=1.2.1 (r5875) | |||
|Graphics=GSDx (r5875) | |||
<!--; | |||
* Renderer: Direct3D11 (Software) | |||
* Extra Rendering Threads: 3 | |||
* Edge Anti-Aliasing | |||
* Shader Configuration: | |||
** Enable FXAA | |||
** Enable FX Shader | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 (r5830) | |||
* LilyPad 0.11.0 (r5822) | |||
|Comments=Runs smoothly throughout at average 57-63 FPS. | |||
|Tester=sldfghtrike | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel Core i5 @ 3.30 GHz | |||
|GPU=AMD Radeon HD 6000 | |||
|Revision=v1.5.0 (dev-467) | |||
|Graphics=Default | |||
|Sound=Default | |||
|Comments=Vertical lines in hardware mode, can be fixed with Align Sprite hack. Terrain texture issues, only fixable in Software mode with Mipmapping enbaled. Plays fine otherwise. | |||
|Tester=FlatOut | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel Core i5-3570K @ 4.40 GHz | |||
|GPU=NVIDIA GeForce GTX680 @ 2 GB | |||
|Revision=1.5.0 (dev-2242) | |||
|Graphics=GSDx32-SSE4 | |||
<!--; | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution 3xNative | |||
* Allow 8-bit textures | |||
* Large Framebuffer | |||
* Mipmapping Basic | |||
* CRC Hack Level - Partial | |||
* Accurate Date | |||
* Blending Unit Accuracy - Medium | |||
* Enable HW Hacks: | |||
** Align Sprite | |||
** Merge Sprite | |||
** Unscale Point and Line | |||
** Half-pixel Offset - Special (Texture Agressive) | |||
** Round Sprite - Half | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | |||
|Tester=Daemit | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1, 64-Bit | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |||
|Revision=v1.6.0 | |||
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | |||
<!--; | |||
* Renderer: OpenGL (Hardware) | |||
* Large Framebuffer | |||
* Native Resolution: 1920x1080 | |||
* Texture Filtering: Bilinear (Forced) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* Edge Anti-aliasing | |||
* Rendering threads: 2 | |||
* FXAA Shader | |||
* External Shader | |||
* Widescreen patch | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=This game works much better than the 4th part of the franchise (there are just a lot of bugs and a lot of problems). The game runs at 1080p 60 FPS, without freezes, bugs and brakes on OpenGL rendering (Hardware). | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Ubuntu 16.04 | |||
|CPU=Intel Core i7-6700HQ | |||
|GPU=NVIDIA GTX 965M | |||
|Revision=1.5.0 | |||
|Graphics=GSDx 1.1.0 | |||
<!--; | |||
[Renderer Settings] | |||
* Renderer > OpenGL Hardware | |||
* Interlacing > Auto | |||
* Texture Filtering > Bilinear (PS2) | |||
* Large Framebuffer > TRUE | |||
* Enable User Hacks > TRUE | |||
* Internal Resolution > 2x Native | |||
* Ansiotropic Filtering > 2x | |||
* Blending Unit Accuracy > Medium | |||
* Automatic CRC Level > Partial | |||
* Mipmapping (Insert) > Basic | |||
[Advanced Settings] | |||
* Align Sprite > TRUE | |||
* Unscale Point and Line > TRUE | |||
[Post-Processing/OSD] | |||
* Texture Filtering of Display > TRUE | |||
* FXAA Shader > TRUE | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePad 2.0.0 | |||
|Comments=BIOS: Europe 2.30, This game runs extremely smoothly. No graphical or audio errors were encountered other than the broken terrain textures, which are fixed by enabling Mipmapping. | |||
|Tester=Entheogen | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=? | |Status=? | ||
Line 109: | Line 255: | ||
|Graphics=? | |Graphics=? | ||
|Sound=? | |Sound=? | ||
|Comments= | |Comments={{TestPlaceholder}} | ||
|Tester=? | |Tester=? | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | ==Trivia== | ||
* | * Original names: '''エースコンバット5 ジ・アンサング・ウォー''' (SLPS-25418) & (SLPS-73218), '''에이스 컴뱃 5: 디 언성 워''' (SCKA-20042) | ||
* Also known as '''Ace Combat: Squadron Leader''' (EU) | * Also known as '''Ace Combat: Squadron Leader''' (EU) | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Missing Clouds | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description= In Hardware mode clouds are invisible. | |||
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Burst Missile Visual Artifacts | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description= In Hardware mode there are square visual artifacts around the Burst Missle effect. | ||
|Workaround= | |Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | ||
}} | |||
{{Issue | |||
|IssueName=Broken terrain textures | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Terrain textures to appear completely bugged from a certain distance. | |||
|Workaround=This can be resolved with recent PCSX2 v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set '''Mipmapping''' to '''"Basic"'''. For older versions switch to Software mode by setting Renderer to any of the "(Software)" options, and make sure Mipmapping is enabled in Software Mode Settings(or press the insert key in-game to toggle mipmapping). | |||
}} | |||
{{Issue | |||
|IssueName=Vertical lines | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Several vertical lines appear spread accross the screen in Hardware mode. | |||
|Workaround=Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Align Sprite''' hack. | |||
}} | |||
{{Issue | |||
|IssueName=Thin Lines | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode. | |||
|Workaround=Go to Config > Video(GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack. | |||
}} | }} | ||
<!-- Leaving the old gallery here, just in case someone wants it. | |||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> | ||
File:Ace_Combat_5_The_Unsung_War_Forum_1.jpg|Ace Combat 5: The Unsung War (SLUS 20851) | File:Ace_Combat_5_The_Unsung_War_Forum_1.jpg|Ace Combat 5: The Unsung War (SLUS 20851) | ||
File:Ace_Combat_5_The_Unsung_War_Forum_2.jpg|Ace Combat 5: The Unsung War (SLUS 20851) | File:Ace_Combat_5_The_Unsung_War_Forum_2.jpg|Ace Combat 5: The Unsung War (SLUS 20851) | ||
</gallery> | |||
--> | |||
== Gameplay Screenshots == | |||
<gallery widths="175px" heights="100px"> | |||
File:Ace Combat 5 - Title Screen.png | |||
File:Ace Combat 5 - Mission 2 - Screenshot 1.png | |||
File:Ace Combat 5 - Mission 2 - Screenshot 2.png | |||
</gallery> | </gallery> | ||
{{Ace Combat series}} | {{Ace Combat series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Ace-Combat-5-The-Unsung-War-SLUS-20851-U--28921 Ace Combat 5 - The Unsung War (SLUS 20851) (U)] | *[http://forums.pcsx2.net/Thread-Ace-Combat-5-The-Unsung-War-SLUS-20851-U--28921 Ace Combat 5 - The Unsung War (SLUS 20851) (U)] | ||
*[http://forums.pcsx2.net/Thread-Ace-Combat-Squadron-Leader-SCES-52424-E Ace Combat - Squadron Leader (SCES 52424) (E)]}} | *[http://forums.pcsx2.net/Thread-Ace-Combat-Squadron-Leader-SCES-52424-E Ace Combat - Squadron Leader (SCES 52424) (E)]}} |
Latest revision as of 05:51, 13 May 2024
Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEI (AS, KO), SCEE (EU)
Genre: Simulation
Wikipedia: Link
Game review links: IGN: 9.3/10, Metacritic: 84/100, GameSpot: 8.3/10, Eurogamer: 6/10
Game description: Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 | GSdx (r4600) |
|
BIOS: US 2.30/Japan 2.20, Running from ISO results in VERY smooth 60.1/59.9 FPS, excellent quality game. Tested vsync, 16:9, 6x Native Scaling, Direct3D11 Hardware, Bob tff interlacing. Only problem was 6 black vertical pixel lines evenly distributed across the screen. | HomerPepsi |
NTSC-U | Windows |
|
1.1.0 (r5517) | GSdx SSE41 (r5464) |
|
Status goes from in-game to playable. Runs near full speed. Picture has lines in it if gsdx is in Hardware mode. Looks fine in Software mode. | |
NTSC-U | Windows |
|
1.2.0 (r5919) | GSdx SSE41 (r5912) |
|
Runs above full speed. Same graphics issues as before with lines in picture is Hardware mode is used. | |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 (r5873) | GSdx 0.1.16 (r5875) |
|
BIOS: v2.0. Game had 6-8 thin black lines that run vertically when up scaled. GSdx renderer: Direct3D9 (Hardware). In Direct3D10 (Hardware) the ground did not seem to be rendering properly. However when switch to Direct3D9 (Hardware or software rendering the ground glitch is fixed. | Zrooney |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 (r5875) | GSDx (r5875) |
|
Runs smoothly throughout at average 57-63 FPS. | sldfghtrike |
PAL | Windows 7 64-Bit |
|
v1.5.0 (dev-467) | Default | Default | Vertical lines in hardware mode, can be fixed with Align Sprite hack. Terrain texture issues, only fixable in Software mode with Mipmapping enbaled. Plays fine otherwise. | FlatOut |
NTSC-U | Windows 7 64-Bit |
|
1.5.0 (dev-2242) | GSDx32-SSE4 |
|
Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | Daemit |
NTSC-U | Windows 8.1, 64-Bit |
|
v1.6.0 | GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 |
|
This game works much better than the 4th part of the franchise (there are just a lot of bugs and a lot of problems). The game runs at 1080p 60 FPS, without freezes, bugs and brakes on OpenGL rendering (Hardware). | Chern40+7 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Ubuntu 16.04 |
|
1.5.0 | GSDx 1.1.0 |
|
BIOS: Europe 2.30, This game runs extremely smoothly. No graphical or audio errors were encountered other than the broken terrain textures, which are fixed by enabling Mipmapping. | Entheogen |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: エースコンバット5 ジ・アンサング・ウォー (SLPS-25418) & (SLPS-73218), 에이스 컴뱃 5: 디 언성 워 (SCKA-20042)
- Also known as Ace Combat: Squadron Leader (EU)
Known Issues
Missing Clouds
- Status: Fixed
- Type: Minor
- Description: In Hardware mode clouds are invisible.
- Workaround: Update to the latest nightly version of PCSX2.
Burst Missile Visual Artifacts
- Status: Fixed
- Type: Minor
- Description: In Hardware mode there are square visual artifacts around the Burst Missle effect.
- Workaround: Update to the latest nightly version of PCSX2.
Broken terrain textures
- Status: Fixed
- Type: Major
- Description: Terrain textures to appear completely bugged from a certain distance.
- Workaround: Update to the latest nightly version of PCSX2.
Vertical lines
- Status: Fixed
- Type: Minor
- Description: Several vertical lines appear spread accross the screen in Hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Thin Lines
- Status: Fixed
- Type: Minor
- Description: Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Gameplay Screenshots
|
- Games rated A in Japan
- Games rated T in North America
- Games rated 12+ in Europe
- Games rated ALL in Korea
- Games with widescreen support
- GPU intensive games
- CPU intensive games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
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- Games
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- Simulation
- Games by Project Aces
- Games without test cases