Whiplash: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            =
|image            = Whiplash.jpg
|caption          =
|caption          =
|developer        =
|developer        = Crystal Dynamics
|genre            =
|publisher        = [[Eidos Interactive]]
|gameinfo          =
|genre            = Action, Platformer
|wikipedia        =
|wikipedia        = [https://en.wikipedia.org/wiki/Whiplash_%28video_game%29 Link]
|reviewlinks      =
|gameinfo          = Join a shackled animal duo on a mission to both escape and sabotage an evil animal product-testing corporation. Ironically, the chain that links the rabbit, Redmond, to his weasel pal, Spanx, becomes their biggest weapon It can be used as a whip, a grappling hook, or a helicopter. Together, they'll battle a band of baddies, including a giant-syringe-toting doctor, an unsanitary surgeon, crooked rent-a-cops, vicious guard dogs, and a corrupt CEO. The more enemies you defeat, animals you free, and equipment you demolish, the further you drive the shady corporation into bankruptcy.
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914876-whiplash Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/whiplash Metacritic]|66/100}}
|eu_rating        = 7+
|na_rating_text    = Comic Mischief, Mild Violence
|na_rating        = T
|italian          = SLES-51958
|spanish          = SLES-51958
|french            = SLES-51958
|german            = SLES-51958
|english          = SLES-51958 & SLUS-20684 & SLUS-29080
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20684<br />SLUS-29080 <small>(Demo)</small>
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = November 18, 2003
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-51958
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = March 5, 2004
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 0
|serialsNTSCJ      =
|serialsNTSCJ      =
|CRCsNTSCJ        =
|CRCsNTSCJ        =
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}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5840
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), Extreme light game for  any cpu/gpu., A little glitch in the mains characters,but its inperceptible,in the hardware mode(not disturb the gameplay),Software mode its fine.
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Solus, Linux 5.3.10
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=?
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])
|Graphics=?
|Graphics=GSdx 1.1.0 AVX2
|Sound=?
<!--
|Comments=?
* Renderer: OpenGL (Hardware)
|Tester=?
* Internal resolution: 3x
* Mipmapping: Basic
-->
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Playable at full speed with the specified settings (unspecified settings at default value).
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments=
|Tester=
}}
{{TestingFooter}}


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{noknown}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=
|IssueName=Distorted textures
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=0
|Description=
|Description=In Hardware mode mipmapping issues cause several object and character textures to appear distorted from a certain distance.
|Workaround=
|Workaround=This was an issue prior to mipmapping being enabled automatically in the 1.5 versions. Enable mipmapping if using one of the 1.5 versions or older.
}}
}}
-->


==The gallery==
==Gallery==
<gallery>
<gallery>
File:Whiplash_Forum_2.jpg|Whiplash (SLES 51958)
File:Whiplash_Forum_2.jpg|Whiplash (SLES 51958)
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{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Whiplash-SLES-51958-E--29324 Whiplash (SLES 51958) (E)]
*[https://forums.pcsx2.net/Thread-Whiplash-SLES-51958-E--29324 Whiplash (SLES 51958) (E)]
*[http://forums.pcsx2.net/Thread-Whiplash-SLUS-20684-U--29705 Whiplash (SLUS 20684) (U)]}}
*[https://forums.pcsx2.net/Thread-Whiplash-SLUS-20684-U--29705 Whiplash (SLUS 20684) (U)]}}

Latest revision as of 09:38, 21 May 2024

Whiplash

Game general and emulation properties:
ESRB rating: T (Comic Mischief, Mild Violence)
PEGI rating: 7+
Widescreen patch available
Languages supported:
English: SLES-51958 & SLUS-20684 & SLUS-29080
German: SLES-51958
French: SLES-51958
Spanish: SLES-51958
Italian: SLES-51958
Region NTSC-U:
Serial numbers: SLUS-20684
SLUS-29080 (Demo)
Release date: November 18, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51958
Release date: March 5, 2004
Windows Status: Playable
Linux Status: Playable
Mac Status: ?

Developer(s): Crystal Dynamics
Publisher(s): Eidos Interactive
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic66/100
Game description: Join a shackled animal duo on a mission to both escape and sabotage an evil animal product-testing corporation. Ironically, the chain that links the rabbit, Redmond, to his weasel pal, Spanx, becomes their biggest weapon It can be used as a whip, a grappling hook, or a helicopter. Together, they'll battle a band of baddies, including a giant-syringe-toting doctor, an unsanitary surgeon, crooked rent-a-cops, vicious guard dogs, and a corrupt CEO. The more enemies you defeat, animals you free, and equipment you demolish, the further you drive the shady corporation into bankruptcy.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5840 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Extreme light game for any cpu/gpu., A little glitch in the mains characters,but its inperceptible,in the hardware mode(not disturb the gameplay),Software mode its fine.
PAL Windows 7 x64 SP1
  • AMD A10-5800K
  • ATI Radeon 7970
1.2.1 GSdx r5875 GSdx r5875 Finished just fine. no glitches Flatkv


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Solus, Linux 5.3.10
  • Intel Core i5-4570 CPU @ 3.20 GHz
  • NVIDIA GeForce GTX 760 2 GB
1.5.0 (e7d1a58) GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • OnePAD 0 2.0.0
Playable at full speed with the specified settings (unspecified settings at default value). Ratchet66


Test configurations on macOS:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on this OS.
You can help by playing and submitting your test results here.
?

Known Issues

There are currently no known, active issues for this title. If you find one, please add it here.

Fixed Issues

Distorted textures

  • Status: Fixed
  • Type: Minor
  • Description: In Hardware mode mipmapping issues cause several object and character textures to appear distorted from a certain distance.
  • Workaround: This was an issue prior to mipmapping being enabled automatically in the 1.5 versions. Enable mipmapping if using one of the 1.5 versions or older.

Gallery

Public compatibility forum links