Killzone: Difference between revisions
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|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sega]] (JP) | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sega]] (JP) | ||
|genre = Action, Shooter, Arcade | |genre = Action, Shooter, Arcade | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Killzone_(video_game) Link] | ||
|gameinfo = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br /> | |gameinfo = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br /> | ||
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements. | Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements. | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/918762-killzone Link] | ||
|korean = SCKA-20048 | |korean = SCKA-20048 | ||
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2004/10/30/killzone-review IGN]|7.5/10}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2004/10/30/killzone-review IGN]|7.5/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/killzone-review/1900-6112313/ GameSpot]|6.9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_killzone_ps2 Eurogamer]|5/10}} | ||
|progressive = 1 | |progressive = 1 | ||
|numberofonlineplayers = 16 | |numberofonlineplayers = 16 | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=AMD Radeon RX580 | |GPU=AMD Radeon RX580 | ||
|Revision=1.6.0 | |Revision=1.6.0 | ||
< | <!-- | ||
* Preset: Balanced | * Preset: Balanced | ||
--> | |||
|Graphics=GSdx 1.2.0 AVX2 | |Graphics=GSdx 1.2.0 AVX2 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.6.0 | |Revision=1.6.0 | ||
|Graphics=GSdx 1.2.0 SSE4.1/AVX | |Graphics=GSdx 1.2.0 SSE4.1/AVX | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
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* Skipdraw Range: 1 2 | * Skipdraw Range: 1 2 | ||
* Half-pixel Offset: Special(Texture) | * Half-pixel Offset: Special(Texture) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=Nightly - v1.7.2095 | |Revision=Nightly - v1.7.2095 | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
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** mVU Flag Hack | ** mVU Flag Hack | ||
** MTVU | ** MTVU | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* Renderer: Direct3D 11 and OpenGL (Hardware) | * Renderer: Direct3D 11 and OpenGL (Hardware) | ||
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** Skipdraw Range: 2x2 | ** Skipdraw Range: 2x2 | ||
* FXAA Shader | * FXAA Shader | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
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|GPU=Quadro P1000 4 GB | |GPU=Quadro P1000 4 GB | ||
|Revision=1.7.0~git202008082140 | |Revision=1.7.0~git202008082140 | ||
< | <!-- | ||
* Enable fast DVD: Yes | * Enable fast DVD: Yes | ||
* MTVU: Yes | * MTVU: Yes | ||
--> | |||
|Graphics=GSdx 1.2.0 AVX2 | |Graphics=GSdx 1.2.0 AVX2 | ||
< | <!-- | ||
* Renderer: OpenGL Hardware | * Renderer: OpenGL Hardware | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
* Half-pixel Offset: Special(Texture) | * Half-pixel Offset: Special(Texture) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
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{{TestingEntry | |||
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{{TestingFooter}} | |||
== Trivia == | == Trivia == | ||
* Original names: '''キルゾーン''' (SLPM-66151), '''킬 존''' (SCKA-20048) | * Original names: '''キルゾーン''' (SLPM-66151), '''킬 존''' (SCKA-20048) | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Luger's thermal vision (Lines) | |IssueName=Luger's thermal vision (Lines) | ||
|IsFixed= | |IsFixed=2 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Thick black/white vertical lines appearing when Luger's night vision is activated. | |Description=Thick black/white vertical lines appearing when Luger's night vision is activated. | ||
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{{Issue | {{Issue | ||
|IssueName=Luger's thermal vision (Incorrect colors) | |IssueName=Luger's thermal vision (Incorrect colors) | ||
|IsFixed= | |IsFixed=2 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=In hardware modes an incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged) | |Description=In hardware modes an incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged) | ||
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{{Issue | {{Issue | ||
|IssueName=Half-screen issue | |IssueName=Half-screen issue | ||
|IsFixed= | |IsFixed=2 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=In hardware modes the bottom half of the screen doesn't render effects properly, sometimes obscuring it completely. | |Description=In hardware modes the bottom half of the screen doesn't render effects properly, sometimes obscuring it completely. | ||
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}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Game stutters. Error "pcsx2 microVU1: Program cache limit reached." | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the PCSX2 console is usually presented: "pcsx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes. The same problem in [[007: NightFire]]. | ||
|Workaround= | |Workaround=No known workaround. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Mounted turret Z-fighting | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Textures on the mounted turret may flicker due to Z-fighting in hardware mode. | ||
|Workaround= | |Workaround=Use software mode. | ||
|LastTestedOn=v1.7.5887 | |||
}} | }} | ||
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* '''Non-recommended alternative:''' In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'. | * '''Non-recommended alternative:''' In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'. | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
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File:Killzone_Forum_6.jpg|Killzone (SCES 52004) | File:Killzone_Forum_6.jpg|Killzone (SCES 52004) | ||
</gallery> | </gallery> | ||
{{Killzone series}} | {{Killzone series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Killzone-SCUS-97402-U--28524 Killzone (SCUS 97402) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Killzone-SCES-52004-E Killzone (SCES 52004) (E)]}} |
Latest revision as of 16:49, 13 June 2024
Developer(s): Guerrilla
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO), Sega (JP)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN: 7.5/10, GameSpot: 6.9/10, Metacritic: 70/100, Eurogamer: 5/10
Game description: Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.8 r4600 | GSDX r4600 0.1.16 |
|
INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1; GSDX: Alpha Hack, Skipdraw 2. Full screen graphical glitch, edit your inis/GSDX.ini add in allowhacks=1 at the end. Now go to GSDX options and enable Alpha Hack, and set Skipdraw to 2. Don't enable scaling until you reach the main menu, it causes the opening SCEE credits to run at ~15fps. Quad-core HIGHLY recommended. | Soren121 |
NTSC-U/PAL | ? |
|
r4600 | GSDX r4643 0.1.16 |
|
40-50 PAL 50-60 NTSC, Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Don't enable scaling until you are at the main menu, the opening "Sony computer entertainment x presents" screen suffers sever slowdowns with it enabled. Very CPU heavy game. | Lagahan |
NTSC-U | Windows |
|
1.1.0 r5480 | GSdx 5442 SSE41 |
|
Picture is sliced ingame if gsdx is in hardware mode. Looks fine in software mode. Crashes shortly ingame. | |
PAL | Windows |
|
1.1.0 (SVN) r5754 | GSDX |
|
Europe v02.00(14/06/2004), None, Played through the first level of the campaign, and a few rounds on various maps in the "Battlefields" mode., Semi-transparent white and grey vertical bars covering the entire screen (broken bloom effect?) in Direct3D11 (Hardware) mode. Skipdraw = 2 fixes it. Software mode crashes within two minutes of entering gameplay. | |
PAL | Windows |
|
1.1.svn5857 | GSDX |
|
USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine. | |
NTSC-U | Windows 10 |
|
1.4.0 | GSDx9 |
|
USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything. | BlackoutCombat |
PAL | Windows 10 |
|
1.6.0 | GSdx 1.2.0 AVX2 |
|
BIOS: EU 2.20, Completed, performance is great. Some minor graphical glitches like flickering textures. Sometimes the game freezes (microVU1: Program cache limit reached.) | Raidexen |
NTSC-U | Windows 10 Pro |
|
1.6.0 | GSdx 1.2.0 SSE4.1/AVX |
|
All other settings are default. Fixes the texture glitch in the intro without creating any other major glitches. There is a graphical glitch still with minor flickering on turret. Tested through the first 2 chapters and found no other main problems. | hgoda90 |
NTSC-U/PAL-E-GR-R | Windows 8.1, x64 |
|
Nightly - v1.7.2095 | GSdx |
|
Europe v02.00(14/06/2004), Playable, Runs at full speed of 1080p and 1440p (2K) 45-60 FPS, no bugs or freezes. I did not find any problems in the game, everything is in order, it hung a little, but still, everything is in order with the game. I used to have problems with the scope of a sniper rifle, but now they are not. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.9.0 | GSdx 0.1.1.6 |
|
USA 2.20 Speed hacks, ON. VUs set to superVU. I get really low fps 10~15, with superVU set, goes up to 20, but the game randomly crashes. | Joder666 |
PAL | Ubuntu 20.04 |
|
1.7.0~git202008082140 | GSdx 1.2.0 AVX2 |
|
Runs at full speed. Only visual issues encountered so far is the turret texture flickering and some misaligned bloom in the menus. | Ratchet66 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | ? | ? |
Trivia
- Original names: キルゾーン (SLPM-66151), 킬 존 (SCKA-20048)
Known Issues
Luger's thermal vision (Lines)
- Status: Needs Retesting
- Type: Major
- Description: Thick black/white vertical lines appearing when Luger's night vision is activated.
- Workaround: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)". Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '3' WARNING: This may introduce other graphical errors such as on the character selection menu, and game starting sequence.
Luger's thermal vision (Incorrect colors)
- Status: Needs Retesting
- Type: Major
- Description: In hardware modes an incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
- Workaround: Has been fixed in OpenGL as of v1.5.0-dev-669 of April 28th, 2016. Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware". For older PCSX2 versions: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '3'. May remove color distortion (from purple to translucent). This setting may make her 'thermal'-vision usable. WARNING: Setting skipdraw to '3' may introduce other graphical errors such as on the character selection menu, and game starting sequence.
Half-screen issue
- Status: Needs Retesting
- Type: Major
- Description: In hardware modes the bottom half of the screen doesn't render effects properly, sometimes obscuring it completely.
- Workaround: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Or in the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
Game stutters. Error "pcsx2 microVU1: Program cache limit reached."
- Status: Active
- Type: Major
- Description: Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the PCSX2 console is usually presented: "pcsx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes. The same problem in 007: NightFire.
- Workaround: No known workaround.
Mounted turret Z-fighting
- Status: Active
- Type: Minor
- Description: Textures on the mounted turret may flicker due to Z-fighting in hardware mode.
- Workaround: Use software mode.
- Last tested on: v1.7.5887
Fixed Issues
Black/white vertical lines
- Status: Fixed
- Type: Minor
- Description: In Direct3D hardware modes thick black/white vertical lines appearing during standard gameplay.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
-
Killzone (SCES 52004)
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Killzone (SCES 52004)
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Killzone (SCES 52004)
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Killzone (SCES 52004)
-
Killzone (SCES 52004)
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