Knights of the Temple: Infernal Crusade: Difference between revisions
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{{infobox | {{infobox | ||
|image = Cover_Knights_of_the_Temple_Infernal_Crusade.jpg | |image = Cover_Knights_of_the_Temple_Infernal_Crusade.jpg | ||
|caption = | |caption = PAL cover | ||
|developer = Starbreeze | |developer = Starbreeze | ||
|publisher = [[TDK Mediactive]] | |publisher = [[TDK Mediactive]] | ||
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|gameinfo = Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade. | |gameinfo = Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade. | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/915054-knights-of-the-temple-infernal-crusade Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/915054-knights-of-the-temple-infernal-crusade Link] | ||
|sw-rendering-only = 0 | |||
|widescreenpatch = 1 | |||
|numberofplayers = 2 | |||
|eu_rating = 16+ | |eu_rating = 16+ | ||
|eu_rating_text = Violence | |||
|spanish = SLES-52448 | |spanish = SLES-52448 | ||
|french = SLES-52448 | |french = SLES-52448 | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-52448 | |serialsPAL = SLES-52448 | ||
|CRCsPAL = | |CRCsPAL = A03898F9 | ||
|releasedatePAL = June 4, 2004 | |releasedatePAL = June 4, 2004 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=ASUS ROG STRIX GTX 1080 A8G 8GB | |GPU=ASUS ROG STRIX GTX 1080 A8G 8GB | ||
|Revision=1.6.0 | |Revision=1.6.0 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** Preset: Set to 3 then disable checkbox | ** Preset: Set to 3 then disable checkbox | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Disabled | ** MTVU: Disabled | ||
--> | |||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: GSDx OpenGL (Hardware) | * Renderer: GSDx OpenGL (Hardware) | ||
* Large Framebuffer: Enabled | * Large Framebuffer: Enabled | ||
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* DATE Accuracy: Fast (Default) | * DATE Accuracy: Fast (Default) | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
Lilypad 0.12.1 | Lilypad 0.12.1 | ||
|Comments= Game runs smoothly and without issues. The environment on Open GL and DX hardware doesn't render properly, see issues section. | |Comments= Game runs smoothly and without issues. The environment on Open GL and DX hardware doesn't render properly, see issues section. | ||
|Tester=Wasdom Kung | |Tester=Wasdom Kung | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL-M4 | |||
|OS=Windows 8.1, 64-bit | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |||
|Revision=1.7.0-dev-1907 | |||
<!-- | |||
* '''Speedhacks:''' | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 0 | |||
** mVU Flag Hack: Enabled | |||
** MTVU: Disabled | |||
--> | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: Direct3D 11 (Hardware) | |||
* Native Resolution: 1920x1080 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* CRC Hack Level: Automatic | |||
* Blending Accuracy: Basic (Recommended) | |||
--> | |||
|Sound= | |||
*SPU2-X | |||
*LilypPad | |||
|Comments=What can I say about this game, on the emulator it works at high speed at 1080p (a little with brakes), but with bugs that everyone has known for a long time. Better to play this game on a Gamecube emulator, there are no problems with the game. I checked it myself. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
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}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status= | |||
== | |Region= | ||
|OS= | |||
|CPU= | |||
|GPU= | |||
|Revision= | |||
|Graphics= | |||
|Sound= | |||
|Comments= | |||
|Tester= | |||
}} | |||
{{TestingFooter}} | |||
<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
== Known Issues == | == Known Issues == | ||
{{noknown}} | |||
== Fixed Issues == | |||
{{Issue | {{Issue | ||
|IssueName=Environment shadows and rendering | |IssueName=Environment shadows and rendering | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown | |Description=Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown [https://github.com/PCSX2/pcsx2/issues/2279 here], but nothing else seems to get this displaying properly that I can find. | ||
|Workaround= | |Workaround=Fixed in later builds 1.7. For older versions: Enable HW Hacks and '''Frame Buffer Conversion''' or use '''Software mode'''. | ||
{{SpoilerTable|caption=Environment shadows and rendering|text= | |||
<gallery widths="175px" heights="100px"> | |||
KOTT-IC-Direct3D_11.png | |||
KOTT-IC-OpenGL.png | |||
</gallery>}} | |||
}} | }} | ||
<!-- Remove comment signs and add game screenshots or videos here --> | <!-- Remove comment signs and add game screenshots or videos here --> | ||
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</gallery> | </gallery> | ||
--> | --> | ||
Latest revision as of 10:27, 21 May 2024
Developer(s): Starbreeze
Publisher(s): TDK Mediactive
Genre: Action, Adventure
Wikipedia: Link
Game description: Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows 10 Pro |
|
1.6.0 | GSdx 1.2.0 | SPU2-X 2.0.0
Lilypad 0.12.1 |
Game runs smoothly and without issues. The environment on Open GL and DX hardware doesn't render properly, see issues section. | Wasdom Kung |
PAL-M4 | Windows 8.1, 64-bit |
|
1.7.0-dev-1907 | GSdx |
|
What can I say about this game, on the emulator it works at high speed at 1080p (a little with brakes), but with bugs that everyone has known for a long time. Better to play this game on a Gamecube emulator, there are no problems with the game. I checked it myself. | Chern40+7 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | ? | ? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | ? | ? |
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Environment shadows and rendering
- Status: Fixed
- Type: Major
- Description: Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown here, but nothing else seems to get this displaying properly that I can find.
- Workaround: Update to the latest nightly version of PCSX2.