Zone of the Enders: Difference between revisions
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|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = March 23, 2001 | |releasedatePAL = March 23, 2001 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=GeForce GTX 970 Zotac 4gb Edition | |GPU=GeForce GTX 970 Zotac 4gb Edition | ||
|Revision=v1.5.0 (dev-3264) | |Revision=v1.5.0 (dev-3264) | ||
|Graphics=GSdx | |Graphics=GSdx SSE4.1/AVX | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x Native | * Internal Resolution: 3x Native | ||
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* Half Pixel Offset: Special (Texture) | * Half Pixel Offset: Special (Texture) | ||
* Round Sprite: Full | * Round Sprite: Full | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X v2.0.0 | * SPU2-X v2.0.0 | ||
* LilyPad v0.12.1 | * LilyPad v0.12.1 | ||
|Comments= Runs fullspeed with the GSdx settings I have used here, No visual bugs or glitches in this 1.5.0 dev build. | |Comments= Runs fullspeed with the GSdx settings I have used here, No visual bugs or glitches in this 1.5.0 dev build. I have tested the game from start to finish and the known issues that the wiki lists here, including the post processing bugs are all fixed with these GSdx settings that I am using, listed here. No need to switch to Software renderer at any part of the game. | ||
I have tested the game from start to finish and the known issues that the wiki lists here, including the post processing bugs are all fixed with | |||
these GSdx settings that I am using, | |||
No need to switch to Software renderer at any part of the game. | |||
|Tester=Surihia | |Tester=Surihia | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Graphics=? | |Graphics=? | ||
|Sound=? | |Sound=? | ||
|Comments=? | |Comments={{TestPlaceholder}} | ||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |Tester=? | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
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==Known Issues== | ==Known Issues== | ||
{{noknown}} | |||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Random Hangs | |IssueName=Random Hangs | ||
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}} | }} | ||
== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Zone_of_the_Enders_Forum_1.jpg|Zone of the Enders (SLPM 65019) | File:Zone_of_the_Enders_Forum_1.jpg|Zone of the Enders (SLPM 65019) | ||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Zone-of-the-Enders-SLUS-20148-U--29036 Zone of the Enders (SLUS 20148) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Zone-of-the-Enders-SLPM-65019-J--29524 Zone of the Enders (SLPM 65019) (J)]}} |
Latest revision as of 05:52, 21 May 2024
Developer(s): KCEJ
Publisher(s): Konami
Genre: Action
Wikipedia: Link
Game review links: Metacritic: 78/100
Game description: Take control of a fully armed prototype mechanized robot to fight off enemies during a space colony hijack. You become the character Leo Stenbuck, a soldier who sees the consequences of fighting firsthand and learns the true meaning of life and death. Conquer missions that change each time you play, or challenge a friend to a heated match. Zone of the Enders combines rich cityscapes and intricate canyons with futuristic weaponry and an intense storyline.
The player traverses across different areas of a space colony orbiting Jupiter to defeat rogue Orbital Frames, using the advanced Frame Jehuty. It is equipped with an energy sword, an energy projectile, and various sub-weapons. As the player progresses, Jehuty's arsenal grows and its abilities expand.
Zone of the Enders follows the endeavors of a boy named Leo Stenbuck, a colonist from the Jupiter colony Antilia under attack by BAHRAM. At the beginning of the game, he is captured and escapes when BAHRAM forces attack and his friends are killed by a falling LEV. He flees to a hangar, where he finds an Orbital Frame by the name of 'Jehuty' (derived from the Egyptian God Djehuti). Using this suit and its built-in AI ADA, he fends off BAHRAM, who seek to claim it on the orders of their enigmatic leader Nohman.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | ? |
|
0.9.8 | GSdx r4600 |
|
BIOS: USA v02.00, 50-60FPS. Mostly GS plugin slowdown, VU cycle stealing helps sometimes but is smoother without it. | Machina |
? | ? |
|
v1.1.0 r5423 | GSdx r5412 |
|
HACKS: Recommended speedhacks enabled. MTVU on. Automatic game fixes on. (compatibility is 5 in the game database in r5423), Set the Interlace mode to Auto in GSdx. MTVU helps! Also the game can run faster in software mode if you have a good CPU. The game is very heavy on resources. Hardware mode 50% CPU, software mode around 70% CPU. Good GPU is also a big plus. | Yuri |
NTSC-J | Windows |
|
1.1.0 r5539 | GSdx 5464 SSE41 |
|
Runs above full speed. | |
PAL | Windows 10 |
|
v1.5.0 (dev-3264) | GSdx SSE4.1/AVX |
|
Runs fullspeed with the GSdx settings I have used here, No visual bugs or glitches in this 1.5.0 dev build. I have tested the game from start to finish and the known issues that the wiki lists here, including the post processing bugs are all fixed with these GSdx settings that I am using, listed here. No need to switch to Software renderer at any part of the game. | Surihia |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: ゾーン オブ エンダーズ (SLPM-65019) & (SLPM-65018) & (SLPM-65237)
- Also known as Z.O.E.: Zone of the Enders (JP)
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Random Hangs
- Status: Fixed
- Type: Severe
- Description: Random crash will occur during FMV's,
- Workaround: Update to the latest nightly version of PCSX2.
Horizontal line in FMVs
- Status: Fixed
- Type: Minor
- Description: A horizontal black line will appear in the middle of the screen during pre rendered cutscenes.
- Workaround: Update to the latest nightly version of PCSX2.
- Status: Fixed
- Type: Major
- Description: The 3D map is not showing on the pause screen. Only the 2D markers if any.
- Workaround: Update to the latest nightly version of PCSX2.
Post processing effect fails
- Status: Fixed
- Type: Major
- Description: MAY CONTAIN SPOILERS! When Jehuty gets infected with the virus, the screen has a distortion effect at certain times. This shows up as a black screen in hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
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Zone of the Enders (SLPM 65019)