Yakuza 2: Difference between revisions
EddieHimself (talk | contribs) No edit summary |
(Marked as non-issue.) |
||
(14 intermediate revisions by 7 users not shown) | |||
Line 9: | Line 9: | ||
|wikipedia = [https://en.wikipedia.org/wiki/Yakuza_2 Link] | |wikipedia = [https://en.wikipedia.org/wiki/Yakuza_2 Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/935326-yakuza-2 Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/935326-yakuza-2 Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/yakuza-2 Metacritic]|77/100}} | ||
|widescreen = 1 | |widescreen = 1 | ||
|au_rating = MA | |au_rating = MA | ||
Line 24: | Line 24: | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21769 | |serialsNTSCU = SLUS-21769 | ||
|CRCsNTSCU = | |CRCsNTSCU = 97E9C87E | ||
|releasedateNTSCU = September 9, 2008 | |releasedateNTSCU = September 9, 2008 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
Line 32: | Line 32: | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-55242 | |serialsPAL = SLES-55242 | ||
|CRCsPAL = | |CRCsPAL = 800E3E5A | ||
|releasedatePAL = September 19, 2008<br />September 25, 2008 <small>(Australia)</small> | |releasedatePAL = September 19, 2008<br />September 25, 2008 <small>(Australia)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
Line 85: | Line 85: | ||
|Revision=1.50-dev-2863 | |Revision=1.50-dev-2863 | ||
|Graphics=GSDX 2019010231147 (MSVC 19.00 AVX2/AVX2) 1.1.0 <nowiki>[GSdx32-AVX2]</nowiki> | |Graphics=GSDX 2019010231147 (MSVC 19.00 AVX2/AVX2) 1.1.0 <nowiki>[GSdx32-AVX2]</nowiki> | ||
< | <!-- | ||
* Interlacing: None | * Interlacing: None | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
Line 95: | Line 95: | ||
**Merge Sprites | **Merge Sprites | ||
**Skipdraw 1 | **Skipdraw 1 | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 20160405000143 2.0.0 [SPU2-X] | * SPU2-X 20160405000143 2.0.0 [SPU2-X] | ||
Line 101: | Line 101: | ||
|Comments=Game works great. Really good performance and everything. | |Comments=Game works great. Really good performance and everything. | ||
|Tester=EddieHimself | |Tester=EddieHimself | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home | |||
|CPU=AMD Ryzen 3 2300U | |||
|GPU=AMD Radeon RX Vega 6 | |||
|Revision=PCSX2 1.6.0 (Stable) | |||
|Graphics=GSdx | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Lilypad 0.12.1 | |||
|Comments=BIOS USA 2.30, D3D11 Hardware with 2x Native Resolution. Game plays at full speed. | |||
|Tester=El-Chamemo | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status= | ||
|Region= | |Region= | ||
|OS= | |OS= | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision= | |Revision= | ||
|Graphics= | |Graphics= | ||
|Sound= | |Sound= | ||
|Comments= | |Comments= | ||
|Tester= | |Tester= | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status= | |||
|Region= | |||
|OS= | |||
|CPU= | |||
|GPU= | |||
|Revision= | |||
|Graphics= | |||
|Sound= | |||
|Comments= | |||
|Tester= | |||
}} | |||
{{TestingFooter}} | |||
==Trivia== | ==Trivia== | ||
Line 129: | Line 155: | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Distorted/out-of-sync sound on cutscenes | |IssueName=Distorted/out-of-sync sound on cutscenes | ||
Line 156: | Line 164: | ||
}} | }} | ||
==Non-Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Disc read failure at the start of Chapter 10. | |IssueName=Disc read failure at the start of Chapter 10. | ||
Line 162: | Line 171: | ||
|Description=After the end of Chapter 9, the game stops loading, with the log giving a "failed to read disc" type error. This is caused by using a plugin or virtual drive to load the ISO. | |Description=After the end of Chapter 9, the game stops loading, with the log giving a "failed to read disc" type error. This is caused by using a plugin or virtual drive to load the ISO. | ||
|Workaround=Loading the ISO file directly into PCSX2 will solve the problem. | |Workaround=Loading the ISO file directly into PCSX2 will solve the problem. | ||
}} | |||
{{Issue | |||
|IssueName=Ghosting | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect when playing in non-native resolutions. | |||
|Workaround=Play in native resolution. Else update to the latest version of PCSX2, as the ghosting is already automatically fixed as much as it can be by the GameDB (half-pixel offset creates lines on the screen). | |||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
file:y2smileburgeroutside.jpg|Yakuza 2 (SLES 55242) | |||
</gallery> | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Yakuza-2-SLUS-21769-U--29675 Yakuza 2 (SLUS 21769) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Yakuza-2-SLES-55242-E Yakuza 2 (SLES 55242) (E)]}} |
Latest revision as of 17:41, 4 June 2024
Developer(s): Sega
Publisher(s): Sega (JP, KO, US, AU), Sega Europe (EU)
Genre: Action, Adventure, RPG
Wikipedia: Link
Game review links: Metacritic: 77/100
Game description: Yakuza 2 plunges you once more into the violent Japanese underworld. In intense brutal clashes with rival gangs, the police, and the Korean mafia, you will have opportunities to dole out more brutal punishment. As the heroic Kazuma Kiryu from the original Yakuza, explore Tokyo and now Osaka. Wander through the back alleys of Japan's underworld while trying to prevent an all-out gang war in over 16 complex, cinematic chapters written by Hase Seishu, the famous Japanese author who also wrote the first Yakuza. Endless conflicts and surprise plot twists will immerse you in a dark shadowy world where only the strongest will survive.
Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho. The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
r5423 | GSdx r5412 |
|
BIOS: Any, Has an overbloom/ghosting effect when playing at non-native resolutions., Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues. | Yuri |
NTSC-U | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Runs above full speed. | |
PAL | Windows 10 |
|
1.50-dev-2863 | GSDX 2019010231147 (MSVC 19.00 AVX2/AVX2) 1.1.0 [GSdx32-AVX2] |
|
Game works great. Really good performance and everything. | EddieHimself |
NTSC-U | Windows 10 Home |
|
PCSX2 1.6.0 (Stable) | GSdx |
|
BIOS USA 2.30, D3D11 Hardware with 2x Native Resolution. Game plays at full speed. | El-Chamemo |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | ? | ? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | ? | ? |
Trivia
- Original names: 龍が如く 2 (SLPM-66602) & (SLPM-66603) & (SLPM-74301), 용과 같이2 (SLKA-25280) & (SLKA-25281)
- Also known as Ryu ga Gotoku 2 (JP, KO), 류가 고토쿠 (KO)
- The game has built in 16:9 widescreen mode. Set it in the game's Options menu.
- The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game
Known Issues
Distorted/out-of-sync sound on cutscenes
- Status: Active
- Type: Minor
- Affected Game Versions: PAL
- Description: The sound of people's voices may become distorted and out of sync with the character's mouth movements. This happens when playing the European version at 50Hz.
- Workaround: Set the game to 60Hz at the beginning of the game to avoid this problem.
Non-Issues
Disc read failure at the start of Chapter 10.
- Type: Not an issue
- Description: After the end of Chapter 9, the game stops loading, with the log giving a "failed to read disc" type error. This is caused by using a plugin or virtual drive to load the ISO.
- Workaround: Loading the ISO file directly into PCSX2 will solve the problem.
Ghosting
- Type: Not an issue
- Description: In some areas of the game the character models, neon signs, etc. will have a ghosting like effect when playing in non-native resolutions.
- Workaround: Play in native resolution. Else update to the latest version of PCSX2, as the ghosting is already automatically fixed as much as it can be by the GameDB (half-pixel offset creates lines on the screen).
Gallery
-
Yakuza 2 (SLES 55242)