Yakuza: Difference between revisions
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{{infobox | {{infobox | ||
|image = Yakuza-sega.jpg | |image = Yakuza-sega.jpg | ||
|caption = | |caption = North American box art. | ||
|developer = [[Sega]] | |developer = [[Sega]] | ||
|publisher = [[Sega]] | |publisher = [[Sega]] | ||
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|wikipedia = [https://en.wikipedia.org/wiki/Yakuza_(video_game) Link] | |wikipedia = [https://en.wikipedia.org/wiki/Yakuza_(video_game) Link] | ||
|gamefaqslink = [https://www.gamefaqs.com/ps2/929568-yakuza Link] | |gamefaqslink = [https://www.gamefaqs.com/ps2/929568-yakuza Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/yakuza Metacritic]|75/100}} | ||
|gameinfo = Just as Kazuma, a former rising star in the Yakuza, emerges from prison after a murder cover-up, 10 billion yen vanishes from the Yakuza vault, forcing him once again into their brutal, lawless world. A mysterious young girl will lead Kazuma to the answers if he can keep her alive.<br /> | |gameinfo = Just as Kazuma, a former rising star in the Yakuza, emerges from prison after a murder cover-up, 10 billion yen vanishes from the Yakuza vault, forcing him once again into their brutal, lawless world. A mysterious young girl will lead Kazuma to the answers if he can keep her alive.<br /> | ||
Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form. | Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form. | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-54171 | |serialsPAL = SLES-54171 | ||
|CRCsPAL = 6F9F99F8 | |CRCsPAL = 6F9F99F8, D3F182A3 | ||
|releasedatePAL = September 14, 2006 <small>(Australia)</small><br />September 15, 2006 | |releasedatePAL = September 14, 2006 <small>(Australia)</small><br />September 15, 2006 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=Intel Core i3-550 @ 3.20 GHz | |CPU=Intel Core i3-550 @ 3.20 GHz | ||
|GPU=ATI Radeon HD 5670 @ 512 MB | |GPU=ATI Radeon HD 5670 @ 512 MB | ||
|Revision=1.2.1 (r5875) | |Revision=1.2.1 (r5875) | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** INTC Spin: ✓ | ** INTC Spin: ✓ | ||
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** MTVU: ✓ | ** MTVU: ✓ | ||
** EE Cyclerate: 3 | ** EE Cyclerate: 3 | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|Revision=1.3.0 (2014-12-14) | |Revision=1.3.0 (2014-12-14) | ||
|Graphics=GSdx 0.1.16 AVX (2014-12-14) | |Graphics=GSdx 0.1.16 AVX (2014-12-14) | ||
< | <!-- | ||
* Interlacing: None | * Interlacing: None | ||
* Renderer: Direct3D9 (Hardware) | * Renderer: Direct3D9 (Hardware) | ||
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* '''Hacks:''' | * '''Hacks:''' | ||
** Half-Pixel Offset: ✓ | ** Half-Pixel Offset: ✓ | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 (2014-12-14) | * SPU2-X 2.0.0 (2014-12-14) | ||
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|Tester=ManaYagami | |Tester=ManaYagami | ||
}} | }} | ||
{{TestingFooter}} | |||
{{TestingHeader|OS=Linux}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=PAL | |Region=PAL | ||
|OS= | |OS=Archlinux | ||
|CPU= | |CPU=Intel i3-7100 | ||
|GPU= | |GPU=Intel HD 630 | ||
|Revision=1. | |Revision=1.7.3546 | ||
|Graphics= | |Graphics=Vulkan | ||
|Sound=Default | |||
|Comments=Runs perfectly at full speed 100% with resolution 3x 1080p. Sometimes when someone dies, goes down to 70% for few seconds. | |||
|Tester=Quellen | |||
|Sound= | |||
|Comments= | |||
|Tester= | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingHeader|OS= | |||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status= | ||
|Region= | |Region= | ||
|OS= | |OS= | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision= | |Revision= | ||
|Graphics= | |Graphics= | ||
|Sound= | |Sound= | ||
|Comments= | |Comments= | ||
|Tester= | |Tester= | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | ==Trivia== | ||
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* Also known as '''Ryuu ga Gotoku''' (JP), '''Ryu ga Gotoku''' (KO) | * Also known as '''Ryuu ga Gotoku''' (JP), '''Ryu ga Gotoku''' (KO) | ||
* The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game | * The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game | ||
==Known Issues== | ==Known Issues== | ||
{{ | {{noknown}} | ||
}} | |||
==Non-Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Ghosting | |IssueName=Ghosting when upscaling | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect. | |Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect when upscaling. | ||
|Workaround= | |Workaround=Enable Align Sprite to partially fix this. Because Half-Pixel Offset causes lines in the middle of the screen, the only true way to fix this is to play at Native resolution. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Glitched effect at the corner of the screen when upscaling | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description= | |Description=On resolutions higher than native the right and bottom corners of the screen will become distorted | ||
|Workaround=Set | |Workaround=Set the rendering resolution to native. Half Pixel offset can be used to mitigate the effect but it causes black lines in the middle of the screen. | ||
}} | }} | ||
== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Yakuza_Forum_1.jpg|Yakuza (SLES 54171) | File:Yakuza_Forum_1.jpg|Yakuza (SLES 54171) | ||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Yakuza-SLUS-21348-U--29676 Yakuza (SLUS 21348) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Yakuza-SLES-54171-E--29677 Yakuza (SLES 54171) (E)]}} |
Latest revision as of 05:02, 31 May 2024
Developer(s): Sega
Publisher(s): Sega
Genre: Action, Adventure, RPG
Wikipedia: Link
Game review links: Metacritic: 75/100
Game description: Just as Kazuma, a former rising star in the Yakuza, emerges from prison after a murder cover-up, 10 billion yen vanishes from the Yakuza vault, forcing him once again into their brutal, lawless world. A mysterious young girl will lead Kazuma to the answers if he can keep her alive.
Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form.
Yakuza is the prequel to Yakuza 2
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.7 (r3876m) | GSdx SSE41 (r3693) |
|
BIOS: USA v02.30, Speedhacks: Using VU Cycle stealing causes slowdown. Has an overbloom/ghosting effect when playing at non-native resolutions. Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues. | 98.254.75.187 |
NTSC-U | Windows |
|
1.1.0 (r5517) | GSdx SSE41 (r5464) |
|
Runs at 200% speed. | |
NTSC-U | Windows 7 |
|
1.2.1 (r5875) | GSdx |
|
GSdx Renderer: Direct3D9 (Hardware). Performance: Runs smooth as butter 50-60 FPS only on huge zones with a very high level of population 60 FPS everywhere else occasionaly some stuttering here and there but this is probably my pc fault. Light game overall. | Razor96 |
NTSC-U | Windows 7 Ultimate x64 |
|
1.3.0 (2014-12-14) | GSdx 0.1.16 AVX (2014-12-14) |
|
BIOS: USA v2.00, Additional Speedhacks: MTVU. Runs at constant 60 FPS. There isn't any ghosting, but there are black lines on some pictures of the inventory. | ManaYagami |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Archlinux |
|
1.7.3546 | Vulkan | Default | Runs perfectly at full speed 100% with resolution 3x 1080p. Sometimes when someone dies, goes down to 70% for few seconds. | Quellen |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | ? | ? |
Trivia
- Original names: 龍が如く (SLPM-66168) & (SLPM-74234) & (SLPM-74253), 용과 같이 (SLKA-25342)
- Also known as Ryuu ga Gotoku (JP), Ryu ga Gotoku (KO)
- The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Non-Issues
Ghosting when upscaling
- Type: Not an issue
- Description: In some areas of the game the character models, neon signs, etc. will have a ghosting like effect when upscaling.
- Workaround: Enable Align Sprite to partially fix this. Because Half-Pixel Offset causes lines in the middle of the screen, the only true way to fix this is to play at Native resolution.
Glitched effect at the corner of the screen when upscaling
- Type: Not an issue
- Description: On resolutions higher than native the right and bottom corners of the screen will become distorted
- Workaround: Set the rendering resolution to native. Half Pixel offset can be used to mitigate the effect but it causes black lines in the middle of the screen.
Gallery
-
Yakuza (SLES 54171)