Tokyo Xtreme Racer: Zero: Difference between revisions
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EE Cyclerate: 1 | EE Cyclerate: 1 | ||
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** Wait Loop Detection: Enabled | ** Wait Loop Detection: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
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** Wait Loop Detection: Enabled | ** Wait Loop Detection: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
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*GSdx AVX2 (2017/12/20) | *GSdx AVX2 (2017/12/20) | ||
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* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
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|Comments=Runs great. No issues. | |Comments=Runs great. No issues. | ||
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|Region=NTSC-U | |||
|OS=Windows 10 Home (64-bit) | |||
|CPU=AMD Ryzen 2600 @3.6 GHz | |||
|GPU=NVIDIA GeForce GTX 1060 6GB | |||
|Revision=1.5.0-20161107100912 | |||
|Graphics=GSdx32-AVX | |||
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*ZeroSPU2 r2361 0.4.6 | |||
*LilyPad | |||
|Comments=Audio issue fixed with ZeroSPU2 r2361 0.4.6 plugin. Otherwise the game works perfectly. | |||
|Tester=Sauce_dip | |||
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|OS=Windows 10 x64 | |||
|CPU=Intel Core i5-9300H @4.1GHz | |||
|GPU=Nvidia GTX 1650 | |||
|Revision=1.6.0 | |||
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** All other hacks enabled | |||
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* Widescreen patch enabled | |||
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*SPU2-X | |||
*LilyPad | |||
|Comments= Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Direct3D11 (HW), Speed King's/White Charisma's/???'s intros don't display properly; screen turns grey when there should be a white inverted filter (use OpenGL or Software instead). Rivals with a "SECRET?!" status bug out in the "Rivals" menu. They normally appear as silhouettes; hardware renderers display a blank screen and software renderers show the silhouettes but have garbage at the top of the screen. PCSX2 1.6.0 will crash if widescreen patches are enabled; previous revisions did not have issues with widescreen patches. Runs near perfect aside from graphical bugs. | |||
|Tester=Hyde233 | |||
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==Trivia== | ==Trivia== | ||
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==Known Issues== | |||
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== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Tokyo_Xtreme_Racer_Zero_Forum_1.jpg|Tokyo Xtreme Racer: Zero (SLUS 20189) | File:Tokyo_Xtreme_Racer_Zero_Forum_1.jpg|Tokyo Xtreme Racer: Zero (SLUS 20189) |
Latest revision as of 04:02, 25 May 2024
Developer(s): Genki
Publisher(s): Genki (JP), Crave (US, EU)
Genre: Racing
Wikipedia: Link
Game review links: GameRankings: 78/100, Metacritic: 76/100
Game description: No grandstands, no checkered flag--Tokyo Extreme Racer Zero is just pure head-to-head competition. Race through the streets of Tokyo at up to 200 miles an hour and challenge other racers to winner-take-all competitions. As you gain victories, you can customize your car with over 125 parts, new paint jobs, and stickers. You'll need a finely tuned machine, plus quick reflexes, and nerves of steel if you want to become Emperor of the Highway.
Part of the Shutokou Battle series, is set between Tokyo Xtreme Racer 2 and Tokyo Xtreme Racer 3, and has enhanced sound and graphics.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 |
|
1.0.0 (r5350) | GSdx |
|
The game crashes after the intro video, but smart use of gs output disabler and savestates you can actually avoid the problem and try the game out. Game menus are severely broken. In-game car texture is broken with native resolution (2x or higher needed) and with GSdx software-mode. Software-modes back mirror has sever ghosting. Garage car texture remains good regardles of settings. | |
NTSC-U | Windows |
|
1.2.0 (r5782) | GSdx SSE41 (5801m) |
|
Runs at full speed. | |
NTSC-U | Windows 10 Professional (64-bit) |
|
1.2.1 | GSdx (r5875) |
|
Runs perfectly. Never drops below 60 FPS. | 10fd3nd3rm3n |
NTSC-U | Windows 7 Pro x64 |
|
1.4.0 | GSdx SSE4 1.0.0 | SPU2-X 2.0.0 | Runs perfectly on full speed at 60 FPS with internal resolution 3x native. | Ljubinko |
NTSC-U | Windows 10 Home 64-bit |
|
v1.5.0-dev-2240 |
|
|
[SPU2-X]: Issue with in-game music balance, only heard from the right speaker (sound effects are fine). Setting changes don't fix this, doesn't seem to be an audio driver issue either. Besides audio, the game runs a very smooth 60 FPS with no glitches ([Nitpick]: Speed King and White Charisma's intros flash grey, instead of the inverted colours with their names in black). | SydEffX |
PAL | Windows 7 x64 |
|
v.1.5.0-dev-2253 | Default | Default | Runs great. No issues. | FlatOut |
NTSC-U | Windows 10 Home (64-bit) |
|
1.5.0-20161107100912 | GSdx32-AVX |
|
Audio issue fixed with ZeroSPU2 r2361 0.4.6 plugin. Otherwise the game works perfectly. | Sauce_dip |
NTSC-U | Windows 10 x64 |
|
1.6.0 | GSDX32-AVX2 |
|
Torque/horsepower graphs have lines when upscaled; HW hacks don't fix this. When using Direct3D11 (HW), Speed King's/White Charisma's/???'s intros don't display properly; screen turns grey when there should be a white inverted filter (use OpenGL or Software instead). Rivals with a "SECRET?!" status bug out in the "Rivals" menu. They normally appear as silhouettes; hardware renderers display a blank screen and software renderers show the silhouettes but have garbage at the top of the screen. PCSX2 1.6.0 will crash if widescreen patches are enabled; previous revisions did not have issues with widescreen patches. Runs near perfect aside from graphical bugs. | Hyde233 |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
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Trivia
- Original names: 首都高バトル0 (SLPS-25028) & (SLPS-73402) & (SLPM-74211)
- Also known as Shutokou Battle 0 (JP), Tokyo Xtreme Racer (EU)
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Gallery
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Tokyo Xtreme Racer: Zero (SLUS 20189)
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Tokyo Xtreme Racer (SLES-50115)