Sonic Heroes: Difference between revisions
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{{infobox | {{infobox | ||
|image = 51YS7Z3KV0L.jpg | |image = 51YS7Z3KV0L.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = [[Sega|Sonic Team]] | |developer = [[Sega|Sonic Team]] | ||
|publisher = [[Sega]] (JP, US, EU, AU), [[Sony|SCEA]] (US) | |publisher = [[Sega]] (JP, US, EU, AU), [[Sony|SCEA]] (US) | ||
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|gameinfo = Sonic Heroes brings the Sonic series to the PS2 and Xbox for the first time. Dr. Eggman is causing havoc again and it's up to you to maneuver a team of three Sonic characters through massive levels. All 12 characters--divided into Team Sonic, Team Dark, Team Rose and Team Chaotix--have their own unique strengths, so choose your teams wisely. Find the best combination to complete missions full of enemies, puzzles, and huge environments. No matter what team you choose, the only direction is forward and the only way to get there is fast.<br /> | |gameinfo = Sonic Heroes brings the Sonic series to the PS2 and Xbox for the first time. Dr. Eggman is causing havoc again and it's up to you to maneuver a team of three Sonic characters through massive levels. All 12 characters--divided into Team Sonic, Team Dark, Team Rose and Team Chaotix--have their own unique strengths, so choose your teams wisely. Find the best combination to complete missions full of enemies, puzzles, and huge environments. No matter what team you choose, the only direction is forward and the only way to get there is fast.<br /> | ||
Sonic Heroes is the eighth primary installment in the Sonic the Hedgehog series. Set after the events of Sonic Adventure 2, the game's story follows the journeys of four individual teams of three on their search for the mad scientist Doctor Eggman. However, Sonic the Hedgehog's robot duplicate and nemesis, Metal Sonic, is secretly manipulating the game's events in a plan to eradicate his long time foe. | Sonic Heroes is the eighth primary installment in the Sonic the Hedgehog series. Set after the events of Sonic Adventure 2, the game's story follows the journeys of four individual teams of three on their search for the mad scientist Doctor Eggman. However, Sonic the Hedgehog's robot duplicate and nemesis, Metal Sonic, is secretly manipulating the game's events in a plan to eradicate his long time foe. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Sonic_Heroes Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/914712-sonic-heroes Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/914712-sonic-heroes Link] | ||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|reviewlinks = {{ReviewLink|[http://www.gamespot.com/sonic-heroes/reviews/ GameSpot]|6.2/10}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[http://www.gamespot.com/sonic-heroes/reviews/ GameSpot]|6.2/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sonic-heroes Metacritic]|64/100}} | ||
|au_rating = G | |au_rating = G | ||
|eu_rating = 3+ | |eu_rating = 3+ | ||
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|german = SLES-51950 & SLPM-65431 & SLUS-20718 | |german = SLES-51950 & SLPM-65431 & SLUS-20718 | ||
|japanese = SLPM-65431 & SLUS-20718 & NPJD-00060 | |japanese = SLPM-65431 & SLUS-20718 & NPJD-00060 | ||
|english = SLES-51950 & SLPM-65431 & SLUS-20718 | |english = SLES-51950 & SLPM-65431 & SLUS-20718 & SLUS-20718GH | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|korean = SLKA-25122 | |korean = SLKA-25122 | ||
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|serialsPAL = SLES-51950<br />SLES-51950/P <small>(Platinum)</small> | |serialsPAL = SLES-51950<br />SLES-51950/P <small>(Platinum)</small> | ||
|CRCsPAL = B7CF071A | |CRCsPAL = B7CF071A | ||
|releasedatePAL = February 6, 2004<br />October 8, 2004 <small>(Platinum)</small><br />October 22, 2004 <small>(Platinum)</small><br />February 22, 2012 <small>(PS2 Classics)</small> | |releasedatePAL = February 6, 2004<br />October 8, 2004 <small>(Platinum)</small><br />October 22, 2004 <small>(Platinum, Australia)</small><br />February 22, 2012 <small>(PS2 Classics)</small> | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65431<br />SLAJ-25027<br />SLKA-25122 <small>(BigHit)</small><br />NPJD-00060 <small>(PS2 Classics)</small> | |serialsNTSCJ = SLPM-65431<br />SLAJ-25027<br />SLKA-25122 <small>(BigHit)</small><br />NPJD-00060 <small>(PS2 Classics)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = D7AE2B57 | ||
|releasedateNTSCJ = December 30, 2003<br />September 17, 2014 <small>(PS2 Classics)</small><br />2004 <small>(Korea)</small><br />2005 <small>(BigHit Series, Korea)</small> | |releasedateNTSCJ = December 30, 2003<br />September 17, 2014 <small>(PS2 Classics)</small><br />2004 <small>(Korea)</small><br />2005 <small>(BigHit Series, Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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|Comments=Runs above full speed. | |Comments=Runs above full speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.0-dev-1907 | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: Direct3D 11 | |||
* Large Framebuffer | |||
* Native Resolution: 2880x1620 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* Edge Anti-aliasing | |||
* Rendering threads: 2 | |||
* FXAA Shader | |||
* External Shader | |||
* Widescreen patch | |||
--> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Europe v02.00(14/06/2004), Without unnecessary errors, the game started at 1620p (3K) 60 FPS, no brakes, bugs or freezes. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | ==Trivia== | ||
* Original names: '''ソニック ヒーローズ''' (SLPM-65431), '''소닉 히어로즈''' (SLKA-25122) | * Original names: '''ソニック ヒーローズ''' (SLPM-65431), '''소닉 히어로즈''' (SLKA-25122) | ||
*This is Sonic the Hedgehog's debut on PlayStation 2. | * This is Sonic the Hedgehog's debut on PlayStation 2. | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Shadows flicker | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Shadows flicker. | ||
|Workaround= | |Workaround=No known workarounds. | ||
}} | |||
{{Issue | |||
|IssueName=Emblem animation visual artifacting | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=During the animation where you get an emblem, there's a frame of severe visual artifacting on the emblem symbol. This appears to, but is not confirmed to, occur on original hardware. | |||
|Workaround=No known workaround. | |||
}} | }} | ||
== Screenshots == | == Screenshots == | ||
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Sonic_Heroes_Stage_Select.png|<center>Stage Select</center> | Sonic_Heroes_Stage_Select.png|<center>Stage Select</center> | ||
Sonic_Heroes_Seaside_Hill_Zone.png|<center>In-Game</center> | Sonic_Heroes_Seaside_Hill_Zone.png|<center>In-Game</center> | ||
Sonic_Heroes-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
Sonic_Heroes-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
</gallery> | </gallery> | ||
Latest revision as of 10:33, 27 March 2024
Developer(s): Sonic Team
Publisher(s): Sega (JP, US, EU, AU), SCEA (US)
Genre: Action, Platformer
Wikipedia: Link
Game review links: GameSpot: 6.2/10, Metacritic: 64/100
Game description: Sonic Heroes brings the Sonic series to the PS2 and Xbox for the first time. Dr. Eggman is causing havoc again and it's up to you to maneuver a team of three Sonic characters through massive levels. All 12 characters--divided into Team Sonic, Team Dark, Team Rose and Team Chaotix--have their own unique strengths, so choose your teams wisely. Find the best combination to complete missions full of enemies, puzzles, and huge environments. No matter what team you choose, the only direction is forward and the only way to get there is fast.
Sonic Heroes is the eighth primary installment in the Sonic the Hedgehog series. Set after the events of Sonic Adventure 2, the game's story follows the journeys of four individual teams of three on their search for the mad scientist Doctor Eggman. However, Sonic the Hedgehog's robot duplicate and nemesis, Metal Sonic, is secretly manipulating the game's events in a plan to eradicate his long time foe.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
17 01 2013 1.1.0 r5517- | GSdx 5464 SSE41 [09 12 2012] |
|
Runs above full speed. | |
NTSC-J | Windows 8.1, x64 |
|
v1.7.0-dev-1907 | GSdx |
|
Europe v02.00(14/06/2004), Without unnecessary errors, the game started at 1620p (3K) 60 FPS, no brakes, bugs or freezes. | Chern40+7 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Linux Ubuntu 14.04 LTS |
|
PCSX2 1.3.0 SVN | ZZOgl | SPU2-X | MTVU Hack and MVU Speed Hacks, recommended used. Runs at Full-Speed! Although the audio breaks unless you use these settings: I used ZZOgl for graphicss, SPU2-X. PortAudio API - OSS, Async Mix, Cat-Mull ROM |
Trivia
- Original names: ソニック ヒーローズ (SLPM-65431), 소닉 히어로즈 (SLKA-25122)
- This is Sonic the Hedgehog's debut on PlayStation 2.
Known Issues
Shadows flicker
- Status: Active
- Type: Minor
- Description: Shadows flicker.
- Workaround: No known workarounds.
Emblem animation visual artifacting
- Type: Not an issue
- Description: During the animation where you get an emblem, there's a frame of severe visual artifacting on the emblem symbol. This appears to, but is not confirmed to, occur on original hardware.
- Workaround: No known workaround.
Screenshots
-
Start Screen -
Stage Select -
In-Game -
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch