Cars: Difference between revisions
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{{infobox | {{infobox | ||
|image = Cover_Cars.jpg | |image = Cover_Cars.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = Rainbow Studios | |developer = Rainbow Studios | ||
|publisher = [[THQ]] (US, JP, EU, KO), [[Sony|SCEA]] (US) | |publisher = [[THQ]] (US, JP, EU, KO), [[Sony|SCEA]] (US), [[Sony|SCE Korea]] (KO) | ||
|genre = Racing | |genre = Racing | ||
|wikipedia = | |wikipedia = [https://en.wikipedia.org/wiki/Cars_(video_game) Link] | ||
|gameinfo = Race to the finish line in Disney presents a Pixar film, Cars, the video game. Join Lightning McQueen as he trains in Radiator Springs for the upcoming Piston Cup race season. Play as your favorite characters in over 30 races and mini games. Explore the open world of Radiator Springs and Ornament Valley on your own or burn rubber and make your friends eat your dust in multiplayer mode. | |gameinfo = Race to the finish line in Disney presents a Pixar film, Cars, the video game. Join Lightning McQueen as he trains in Radiator Springs for the upcoming Piston Cup race season. Play as your favorite characters in over 30 races and mini games. Explore the open world of Radiator Springs and Ornament Valley on your own or burn rubber and make your friends eat your dust in multiplayer mode. | ||
|widescreen = | |widescreen = 1 | ||
|widescreenpatch = 1 | |||
|progressive = 1 | |progressive = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/932077-cars Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/932077-cars Link] | ||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/cars Metacritic]|71/100}} | |reviewlinks = {{ReviewLink|[https://www.gamespot.com/reviews/cars-review/1900-6152707/ GameSpot]|7.6/10}}, {{ReviewLink|[https://www.ign.com/articles/2006/10/23/disneypixar-cars-the-video-game IGN]|7.2/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/cars Metacritic]|71/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_cars_ps2 Eurogamer]|4/10}} | ||
|au_rating = G | |||
|ko_rating = ALL | |ko_rating = ALL | ||
|eu_rating = 3+ | |eu_rating = 3+ | ||
Line 19: | Line 19: | ||
|na_rating_text = Comic Mischief | |na_rating_text = Comic Mischief | ||
|na_rating = E | |na_rating = E | ||
|korean = SCKA-20068 | |||
|spanish = SLES-54007 | |spanish = SLES-54007 | ||
|french = SLES-54006 | |french = SLES-54006 | ||
|english = SLUS-21151 | |english = SLUS-21151 & SLUS-21151GH & NPUD-21151 | ||
|japanese = SLPM-66462 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21151<br />SLUS-21151GH <small>(Greatest Hits)</small><br />NPUD-21151 | |serialsNTSCU = SLUS-21151<br />SLUS-21151GH <small>(Greatest Hits)</small><br />NPUD-21151 | ||
|CRCsNTSCU = | |CRCsNTSCU = F2A25D7B | ||
|releasedateNTSCU = June 6, 2006<br />2007 <small>(Greatest Hits)</small><br />March 24, 2015 | |releasedateNTSCU = June 6, 2006<br />2007 <small>(Greatest Hits)</small><br />March 24, 2015 <small>(PS2 Classics)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-53624<br />SLES-54004<br />SLES-54006<br />SLES-54007<br />SLES-54010<br />SLES-54011<br />SLES-54012<br />SLES-54015<br />SLES-54011/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54004/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-53624-P <small>(Platinum)</small><br />SLES-54012/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54010/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54015/P <small>(Platinum: The Best of PlayStation 2)</small> | |serialsPAL = SLES-53624<br />SLES-54004<br />SLES-54006<br />SLES-54007<br />SLES-54010<br />SLES-54011<br />SLES-54012<br />SLES-54015<br />SLES-54011/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54004/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-53624-P <small>(Platinum)</small><br />SLES-54012/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54010/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54015/P <small>(Platinum: The Best of PlayStation 2)</small> | ||
|CRCsPAL = | |CRCsPAL = 546A12A2 | ||
|releasedatePAL = July 14, 2006<br />November 1, 2006 <small>(Platinum)</small><br />February 13, 2013 | |releasedatePAL = July 14, 2006<br />November 1, 2006 <small>(Platinum)</small><br />February 13, 2013 <small>(PS2 Classics)</small> | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-66462 | |serialsNTSCJ = SLPM-66462<br />SCKA-20068 <small>(Korea)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = July 6, 2006<br />July 20, 2012 | |releasedateNTSCJ = July 6, 2006<br />July 20, 2012 <small>(Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Comments=EE/VU Rounding: Chop/Zero, Steady 60FPS in menus and 45-60 FPS during races. | |Comments=EE/VU Rounding: Chop/Zero, Steady 60FPS in menus and 45-60 FPS during races. | ||
|Tester={{ForumUser|JBoughter}} | |Tester={{ForumUser|JBoughter}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.0-dev-1996 | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 2560x1440 and 2880x1620 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* Widescreen patch | |||
--> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1620p (3K) 30-60 FPS, without freezes and bugs. In the emulator version 1.7.0, now there are no problems with saving. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Manjaro | ||
|CPU= | |CPU=Ryzen 7 5800X | ||
|GPU= | |GPU=GTX 1070 | ||
|Revision= | |Revision=v1.7.5584 | ||
|Graphics= | |Graphics=Default | ||
|Sound= | |Sound=Default | ||
|Comments= | |Comments=Game runs at full speed with relatively high graphical fidelity in HW mode. Main issue is that geometry in the distance, which is supposed to fade in over time, is fully rendered in HW mode, which does in some sense make the game look a bit 'better' but does lead to some jank. I have had my save file get corrupted a couple times, but I'm not sure what could've caused that. | ||
|Tester= | |Tester=TheTechnician27 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
* Original names: '''カーズ''' (SLPM-66462), '''Disney/Pixar Cars Quatre Roues''' (SLES-54006), '''Disney Präsentiert einen Pixar Film: Cars''' (SLES-54012), '''Disney/Pixar Cars: Motori Ruggenti''' (SLES-54010), '''Disney/Pixar Bilar''' (SLES-54011) | * Original names: '''カーズ''' (SLPM-66462), '''카''' (SCKA-20068), '''Disney/Pixar Cars Quatre Roues''' (SLES-54006), '''Disney Präsentiert einen Pixar Film: Cars''' (SLES-54012), '''Disney/Pixar Cars: Motori Ruggenti''' (SLES-54010), '''Disney/Pixar Bilar''' (SLES-54011) | ||
* Also known as '''Disney/Pixar Cars''' | * Also known as '''Disney/Pixar Cars''' | ||
==Known Issues== | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=The game fails to save. | |||
|IsFixed=1 | |||
|IssueLevel=2 | |||
|Description=The game fails to save properly when using a folder memory card. It appears to save, and appears to load, but once the emulator is restarted, the save file shows up as corrupted. | |||
|Workaround=Fixed in emulator version 1.7.0. For older versions: Use save states. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Flickering ground textures. | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=The game has flickering ground textures in HW mode. | ||
|Workaround= | |Workaround=Needs "Blending Accuracy: High". | ||
}} | }} | ||
--> | |||
==The gallery== | |||
<gallery widths="175px" heights="100px"> | |||
Cars-chern40+7.jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
Cars-chern40+7(1).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
Cars-chern40+7(2).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
Cars-chern40+7(3).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
</gallery> | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Disney-Pixar-Cars-SLES-53624-E--29011 Disney Pixar - Cars (SLES 53624) (E)] | *[http://forums.pcsx2.net/Thread-Disney-Pixar-Cars-SLES-53624-E--29011 Disney Pixar - Cars (SLES 53624) (E)] | ||
*[http://forums.pcsx2.net/Thread-Disney-Pixar-Cars-SLUS-21151-U Disney Pixar - Cars (SLUS 21151) (U)]}} | *[http://forums.pcsx2.net/Thread-Disney-Pixar-Cars-SLUS-21151-U Disney Pixar - Cars (SLUS 21151) (U)]}} |
Latest revision as of 10:25, 27 March 2024
Developer(s): Rainbow Studios
Publisher(s): THQ (US, JP, EU, KO), SCEA (US), SCE Korea (KO)
Genre: Racing
Wikipedia: Link
Game review links: GameSpot: 7.6/10, IGN: 7.2/10, Metacritic: 71/100, Eurogamer: 4/10
Game description: Race to the finish line in Disney presents a Pixar film, Cars, the video game. Join Lightning McQueen as he trains in Radiator Springs for the upcoming Piston Cup race season. Play as your favorite characters in over 30 races and mini games. Explore the open world of Radiator Springs and Ornament Valley on your own or burn rubber and make your friends eat your dust in multiplayer mode.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
31 03 2013 1.1.0 r5604 | GSdx 5580 SSE41 [18 03 2013] |
|
Runs above full speed. | |
NTSC-U | Windows |
|
1.2.1 [2-02-14] | GSdx 5875 |
|
EE/VU Rounding: Chop/Zero, Steady 60FPS in menus and 45-60 FPS during races. | |
NTSC-U | Windows 8.1, x64 |
|
v1.7.0-dev-1996 | GSdx |
|
Europe v02.00(14/06/2004), Perfect, The game runs at 1620p (3K) 30-60 FPS, without freezes and bugs. In the emulator version 1.7.0, now there are no problems with saving. | Chern40+7 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Manjaro |
|
v1.7.5584 | Default | Default | Game runs at full speed with relatively high graphical fidelity in HW mode. Main issue is that geometry in the distance, which is supposed to fade in over time, is fully rendered in HW mode, which does in some sense make the game look a bit 'better' but does lead to some jank. I have had my save file get corrupted a couple times, but I'm not sure what could've caused that. | TheTechnician27 |
Trivia
- Original names: カーズ (SLPM-66462), 카 (SCKA-20068), Disney/Pixar Cars Quatre Roues (SLES-54006), Disney Präsentiert einen Pixar Film: Cars (SLES-54012), Disney/Pixar Cars: Motori Ruggenti (SLES-54010), Disney/Pixar Bilar (SLES-54011)
- Also known as Disney/Pixar Cars
Known Issues
Fixed Issues
The game fails to save.
- Status: Fixed
- Type: Severe
- Description: The game fails to save properly when using a folder memory card. It appears to save, and appears to load, but once the emulator is restarted, the save file shows up as corrupted.
- Workaround: Update to the latest nightly version of PCSX2.
Flickering ground textures.
- Status: Fixed
- Type: Minor
- Description: The game has flickering ground textures in HW mode.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
-
v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch