Dragon Ball Z: Budokai Tenkaichi: Difference between revisions
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|genre = Action, Fighting | |genre = Action, Fighting | ||
|gameinfo = Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players. | |gameinfo = Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players. | ||
|wikipedia = | |wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/928096-dragon-ball-z-budokai-tenkaichi Link] | ||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi Metacritic]|72/100}} | ||
|au_rating = PG | |au_rating = PG | ||
|ko_rating = 12 | |ko_rating = 12 | ||
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|na_rating = T | |na_rating = T | ||
|japan_rating = A | |japan_rating = A | ||
|korean = SLKA-25307 | |||
|italian = SLES-53200 | |italian = SLES-53200 | ||
|spanish = SLES-53200 | |spanish = SLES-53200 | ||
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|german = SLES-53200 | |german = SLES-53200 | ||
|japanese = SLPS-25560 & SLES-53200 | |japanese = SLPS-25560 & SLES-53200 | ||
|english = SLES-53200 & SLUS-21227 | |english = SLES-53200 & SLUS-21227 & SLUS-21227GH | ||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|serialsPAL = SLES-53200<br />SLES-53200-P | |serialsPAL = SLES-53200<br />SLES-53200-P | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = October 21, 2005<br />2006 <small>(Platinum)</small><br />March 16, 2007 <small>(Platinum)</small> | |releasedatePAL = October 21, 2005<br />2006 <small>(Platinum, Australia)</small><br />March 16, 2007 <small>(Platinum)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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|serialsNTSCJ = SLPS-25560<br />SLKA-25307 | |serialsNTSCJ = SLPS-25560<br />SLKA-25307 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = October 6, 2005<br />December 8, 2005 | |releasedateNTSCJ = October 6, 2005<br />December 8, 2005 <small>(Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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== Trivia == | == Trivia == | ||
* Original names: '''ドラゴンボールZ | * Original names: '''ドラゴンボールZ スパーキング!''' (SLPS-25560), '''드래곤볼 Z 스파킹''' (SLKA-25307) | ||
* Also known as '''Dragon Ball Z Sparking!''' (JP, KO) | * Also known as '''Dragon Ball Z Sparking!''' (JP, KO) | ||
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<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Misaligned Bloom Layer | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=The game has a layer of bloom applied that is off the mark when upscaling. | ||
|Workaround= | |Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed: | ||
{{SpoilerTable|caption=Values list|text=. | |||
* 2x: unknown | |||
* 3x: 350/350 | |||
* 4x: unknown | |||
* 5x: unknown | |||
* 6x: 440/440 | |||
* 7x: unknown | |||
* 8x: 440/400}} | |||
}} | }} | ||
{{Dragon Ball series}} | {{Dragon Ball series}} |
Latest revision as of 10:28, 28 March 2024
Developer(s): Spike
Publisher(s): Bandai (JP, KO), Atari (US, EU, AU)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic: 72/100
Game description: Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Win 7 Ultimate |
|
0.9.8 | GSdx 4600 SSE41 |
|
Runs almost perfekt. Very small lags every few minutes - no constraint! | Ic3x |
Trivia
- Original names: ドラゴンボールZ スパーキング! (SLPS-25560), 드래곤볼 Z 스파킹 (SLKA-25307)
- Also known as Dragon Ball Z Sparking! (JP, KO)
Known Issues
Misaligned Bloom Layer
- Status: Active
- Type: Minor
- Description: The game has a layer of bloom applied that is off the mark when upscaling.
- Workaround: Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the Half-Pixel Offset: Normal (Vertex) option, but it tends to break a lot of things. Alternatively, Utilize Texture Offsets in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:
Values list |
---|
.
|