Ace Combat Zero: The Belkan War: Difference between revisions
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{{infobox | |||
|image = USAbox-acz.jpg | |||
{{infobox | |||
|image = | |||
|caption = | |caption = | ||
|developer = | |developer = Project Aces | ||
|genre = | |publisher = [[Namco]] (JP, US), [[Sony|SCEI]] (KO, AS), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU) | ||
|wikipedia = | |genre = Simulation | ||
| | |gameinfo = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br /> | ||
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka. | |||
|wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link] | |||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/929935-ace-combat-zero-the-belkan-war Link] | |||
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}} | |||
|cpu-intensive = 1 | |||
|gpu-intensive = 1 | |||
|widescreen = 1 | |||
|widescreenpatch = 1 | |||
|numberofplayers = 2 | |||
|ko_rating = ALL | |||
|au_rating = PG | |||
|eu_rating = 12+ | |||
|na_rating_text = Mild Language, Violence | |||
|na_rating = T | |||
|japan_rating = A | |||
|italian = SCES-54041 | |||
|spanish = SCES-54041 | |||
|french = SCES-54041 | |||
|german = SCES-54041 | |||
|japanese = SLPS-25629 & SLPS-73250 | |||
|english = SLUS-21346 & SCES-54041 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-21346 | ||
|CRCsNTSCU = | |CRCsNTSCU = 65729657 | ||
|releasedateNTSCU = | |releasedateNTSCU = April 25, 2006 | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SCES-54041 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = September 15, 2006<br />September 21, 2006 <small>(Australia)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=1 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64 bit SP1 | |||
|CPU=AMD Phenom II X2 555 @ 3.8 GHz | |||
|GPU=AMD Radeon HD 6950 2GB | |||
|Revision=0.9.9.r5277 | |||
|Graphics=GSDX 0.1.16 | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. | |||
|Tester=Explosivemuffin | |||
}} | |||
{{TestingEntry | |||
|Status=1 | |||
|Region=NTSC-U | |||
|OS=? | |||
|CPU=Intel Core i5-3570k @ 4.2GHz | |||
|GPU=? | |||
|Revision=1.0.0 | |||
|Graphics=GSDX 0.1.16 SSE41 | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. | |||
|Tester=RandomGuy17 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=1.1.0 r5517 | |||
|Graphics=GSdx 5464 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=1.2.0 r5919 | |||
|Graphics=GSdx 5912 SSE41 | |||
|Sound= | |||
*SPU2-X 5893 2.0.0 | |||
*LilyPad 5822 0.11.0 | |||
|Comments=Runs near full speed., Same issues in hardware mode as before. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel Core i5-3570K @ 4.40 GHz | |||
|GPU=NVIDIA GeForce GTX680 @ 2 GB | |||
|Revision=1.5.0 (dev-2242) | |||
|Graphics=GSDx32-SSE4 | |||
<!--; | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution 2xNative | |||
* Allow 8-bit textures | |||
* Large Framebuffer | |||
* Mipmapping Basic | |||
* CRC Hack Level - Partial | |||
* Accurate Date | |||
* Blending Unit Accuracy - Medium | |||
* Enable HW Hacks: | |||
** Align Sprite | |||
** Merge Sprite | |||
** Unscale Point and Line | |||
** Half-pixel Offset - Special (Texture Agressive) | |||
** Round Sprite - Half | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | |||
|Tester=Daemit | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64 bit | |||
|CPU=Intel Core i7-4790 @ 3.6GHz | |||
|GPU=Nvidia GTX 960 2GB | |||
|Revision=1.6.0 | |||
|Graphics=GSDX 1.2.0 | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites. | |||
|Tester=Kke | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 21H2 64-bit | |||
|CPU=Intel Core i5-9600k @ 4.3GHz | |||
|GPU=NVIDIA RTX 3070 | |||
|Revision=1.7.3040 | |||
|Graphics=Default | |||
|Sound=Default | |||
|Comments=Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on | |||
|Tester=Turbo25 | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=Linux}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Arch Linux | |||
|CPU=Intel Core i5 4570 @ 3.20 GHz | |||
|GPU=NVIDIA GeForce GTX 770 | |||
|Revision=PCSX2 1.4.0-0-compiled on Jan 9 2016 | |||
|Graphics=GSdx 2.0.0 OpenGL | |||
|Sound= | |||
*SPU2-X 2.0.0 SDL | |||
*OnePAD 1.10 | |||
|Comments=Severe terrain texture errors in distance on hardware mode. Playable but distracting. No such issues on software mode but game runs below 60 fps. | |||
|Tester=actioninja | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Ubuntu 16.04 | |||
|CPU=Intel Core i7-6700HQ | |||
|GPU=NVIDIA GeForce GTX 965M | |||
|Revision=v1.5.0 | |||
|Graphics=GSdx 1.1.0 | |||
<!--; | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 2x Native | |||
* Interlacing: Auto | |||
* Texture Filtering: Bilinear (PS2) | |||
* Large Framebuffer: ✓ | |||
* Anisotropic Filtering: 2x | |||
* Blending Unit Accuracy: Medium | |||
* Automatic CRC Level: Partial | |||
* Mipmapping (Ins): Basic | |||
* '''Hardware Hacks''' | |||
** Align Sprite: ✓ | |||
** Unscale Point and Line: ✓ | |||
* '''Shader Configuration:''' | |||
** Texture Filtering of Display: ✓ | |||
** FXAA Shader: ✓ | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePad 2.0.0 | |||
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered. | |||
|Tester=Entheogen | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
== Trivia == | |||
* Original names: '''エースコンバット・ゼロ ザ・ベルカン・ウォー''' (SLPS-25629) & (SLPS-73250) | |||
* Also known as '''Ace Combat: The Belkan War''' (EU, AU) | |||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | |||
==Known Issues== | |||
{{Issue | |||
|IssueName=Cutscenes/Certain Levels Blurry | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything | |||
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive) | |||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Missing clouds | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In Hardware mode clouds are invisible. | |||
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Burst Missile Visual Artifacts | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect. | |||
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Broken terrain textures | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged. | |||
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". | |||
}} | |||
{{Issue | |||
|IssueName=No collisions | |||
|IsFixed=1 | |||
|IssueLevel=2 | |||
|Description=No collisions, including no missile hits. | |||
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot. | |||
}} | |||
== Gallery == | |||
<gallery widths="175px" heights="100px"> | |||
File:Ace Combat Zero- Title Screen.png | |||
File:Ace Combat Zero - Mission 1 - First Person View.png | |||
File:Ace Combat Zero - Mission 1 - Third Person View.png | |||
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | |||
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | |||
</gallery> | |||
{{Ace Combat series}} | |||
{{ForumLinksList|list= | |||
*[https://forums.pcsx2.net/Thread-Ace-Combat-Zero-The-Belkan-War-SLUS-21346-U--29299 Ace Combat Zero - The Belkan War (SLUS 21346) (U)]}} |
Latest revision as of 05:45, 16 May 2024
Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEI (KO, AS), SCEE (EU), SCE Australia (AU)
Genre: Simulation
Wikipedia: Link
Game review links: Metacritic: 75/100
Game description: Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64 bit SP1 |
|
0.9.9.r5277 | GSDX 0.1.16 | SPU2-X 2.0.0 | Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. | Explosivemuffin |
NTSC-U | ? |
|
1.0.0 | GSDX 0.1.16 SSE41 | SPU2-X 2.0.0 | No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. | RandomGuy17 |
NTSC-U | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode. | |
NTSC-U | Windows |
|
1.2.0 r5919 | GSdx 5912 SSE41 |
|
Runs near full speed., Same issues in hardware mode as before. | |
NTSC-U | Windows 7 64-Bit |
|
1.5.0 (dev-2242) | GSDx32-SSE4 |
|
Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | Daemit |
NTSC-U | Windows 7 64 bit |
|
1.6.0 | GSDX 1.2.0 | SPU2-X 2.0.0 | Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites. | Kke |
PAL | Windows 10 21H2 64-bit |
|
1.7.3040 | Default | Default | Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on | Turbo25 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Arch Linux |
|
PCSX2 1.4.0-0-compiled on Jan 9 2016 | GSdx 2.0.0 OpenGL |
|
Severe terrain texture errors in distance on hardware mode. Playable but distracting. No such issues on software mode but game runs below 60 fps. | actioninja |
NTSC-U | Ubuntu 16.04 |
|
v1.5.0 | GSdx 1.1.0 |
|
BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered. | Entheogen |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: エースコンバット・ゼロ ザ・ベルカン・ウォー (SLPS-25629) & (SLPS-73250)
- Also known as Ace Combat: The Belkan War (EU, AU)
Known Issues
Cutscenes/Certain Levels Blurry
- Status: Active
- Type: Major
- Description: The non-fmv cutscenes and certain levels have a blurriness to everything
- Workaround: Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)
Fixed Issues
Missing clouds
- Status: Fixed
- Type: Minor
- Description: In Hardware mode clouds are invisible.
- Workaround: Update to the latest nightly version of PCSX2.
Burst Missile Visual Artifacts
- Status: Fixed
- Type: Minor
- Description: In Hardware mode there are square visual artifacts around the Burst Missle effect.
- Workaround: Update to the latest nightly version of PCSX2.
Broken terrain textures
- Status: Fixed
- Type: Major
- Description: In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
- Workaround: Update to the latest nightly version of PCSX2.
No collisions
- Status: Fixed
- Type: Severe
- Description: No collisions, including no missile hits.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
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Ace Combat Zero: The Belkan War (SLUS 21346)
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Ace Combat Zero: The Belkan War (SLUS 21346)