Virtua Fighter 4: Evolution: Difference between revisions
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{{infobox | {{infobox | ||
|image = Virtua_Fighter_4_Evolution.jpg | |image = Virtua_Fighter_4_Evolution.jpg | ||
|developer = | |developer = Sega | ||
|publisher = Sega | |publisher = [[Sega]] | ||
|genre = Fighting | |genre = Action, Fighting | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Virtua_Fighter_4 Link] | ||
|reviewlinks = [http://www. | |gamefaqslink = [https://www.gamefaqs.com/ps2/563568-virtua-fighter-4-evolution Link] | ||
| | |reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/563568-virtua-fighter-4-evolution/index.html GameRankings]|92/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/virtua-fighter-4-evolution Metacritic]|93/100}} | ||
|gameinfo = Evolution | |gameinfo = Kick your adrenaline into high gear as you defeat opponents with your brutal judo and kickboxing mastery. Sega's 3D fighting series evolves into a freight train of hardcore martial arts maneuvers featuring 15 competitors--some of whom can switch up their fighting style mid-fight. The new characters vying for a shot at winning the Worldwide Martial Arts Championship II Tournament are Goh, a trained assassin, and Brad, an Italian Muay Thai champion kickboxer. Once you make a name for yourself through a series of simulated arcade tournaments amid snow, rain, and sand, you'll qualify for the biggest fight of your career and show the world what you're really made of.<br /> | ||
| | Evolution is an updated version of Virtua Fighter 4. The game introduces two new characters and adjusts every other character as well. | ||
<!-- General props --> | |||
|numberofplayers = 2 | |||
|widescreenpatch = 1 | |||
|eu_rating = 12+ | |||
|ko_rating = 12 | |||
|na_rating = T | |||
|na_rating_text = Suggestive Themes, Violence | |||
<!-- Language props --> | |||
|korean = SLKA-25043 & SLKA-25188 | |||
|italian = SLES-51616 | |||
|spanish = SLES-51616 | |||
|french = SLES-51616 | |||
|german = SLES-51616 | |||
|japanese = SLPM-65270 | |||
|english = SLES-51616 & SLUS-20616 & SLUS-20616GH | |||
|simplified chinese = SCCS-40012 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-20616GH <small>(Greatest Hits)</small> | |serialsNTSCU = SLUS-20616GH <small>(Greatest Hits)</small><br />SLUS-20616 | ||
|CRCsNTSCU = C9DEF513 | |CRCsNTSCU = C9DEF513 | ||
|releasedateNTSCU = August 13, 2003 <small>(Greatest Hits)</small> | |releasedateNTSCU = August 13, 2003 <small>(Greatest Hits)</small> | ||
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|serialsPAL = SLES-51616 | |serialsPAL = SLES-51616 | ||
|CRCsPAL = A55AA992 | |CRCsPAL = A55AA992 | ||
|releasedatePAL = June 30, 2003<br />February 22, 2012 | |releasedatePAL = June 30, 2003<br />February 22, 2012 <small>(PS2 Classics)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65270<br />SLKA-25188 | |serialsNTSCJ = SLPM-65270<br />SLKA-25188<br />SLAJ-25006<br />SLKA-25043<br />SCCS-40012 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = March 13, 2003 | |releasedateNTSCJ = March 13, 2003<br />2003 <small>(Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Region=NTSC-U/PAL | |Region=NTSC-U/PAL | ||
|OS=? | |OS=? | ||
|CPU=Intel Pentium | |CPU=Intel Pentium E5400 @ 3.60 GHz | ||
|GPU= | |GPU=NVIDIA GeForce 9600GT | ||
|Revision=0.9.8 RC r4520 | |Revision=0.9.8 RC (r4520) | ||
|Graphics= | <!-- | ||
* '''Speedhacks:''' | |||
** INTC Spin: ✓ | |||
** Wait Loop: ✓ | |||
** mVU Flag: ✓ | |||
** EE Cyclerate: 3 | |||
--> | |||
|Graphics=GSdx (r4510) | |||
|Sound= | |Sound= | ||
* SPU2-X r4510 | * SPU2-X (r4510) | ||
* | * LilyPad (r4510) | ||
|Comments=BIOS: USA v2.00 | |Comments=BIOS: USA v2.00, 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble. | ||
|Tester=Machina | |Tester=Machina | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows | |||
|CPU=Intel Core i5-6600 @ 3.80 GHz | |||
|GPU=NVIDIA GeForce GTX 970 @ 4 GB | |||
|Revision=1.5.0 (dev-1968 gbcc0160) | |||
|Graphics=GSdx SSE4 1.1.0 (2017-03-31) | |||
|Sound= | |||
* SPU2-X 2.0.0 (2017-03-31) | |||
* LilyPad 0.12.1 (2017-03-31) | |||
|Comments=Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled. Runs at full speed. There's a minor issue when running in Direct3D Hardware mode with upscaling. You can easily avoid this by running in OpenGL Hardware instead, or in any of the Software modes. | |||
|Tester={{ForumUser|maxen1416}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status= | ||
|Region= | |Region= | ||
|OS= | |OS= | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision= | |Revision= | ||
|Graphics= | |Graphics= | ||
|Sound= | |Sound= | ||
|Comments= | |Comments= | ||
|Tester= | |Tester= | ||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status= | |||
|Region= | |||
|OS= | |||
|CPU= | |||
|GPU= | |||
|Revision= | |||
|Graphics= | |||
|Sound= | |||
|Comments= | |||
|Tester= | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
* | * Original names: '''バーチャファイター4 エボリューション''' (SLPM-65270), '''格斗擂台4 进化版''' (SCCS-40012), '''버추어파이터 4 에볼루션''' (SLKA-25043) & (SLKA-25188) | ||
==Known Issues== | ==Known Issues== | ||
{{noknown}} | |||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Half Backgrounds | |IssueName=Half Backgrounds | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Some of the | |Description=Some of the stages have a wall of fog blocking half of the background. | ||
|Workaround= | |Workaround=Has been fixed as of at least PCSX2 v1.2.1. For older versions temporarily switch to the Software renderer at these stages by pressing the F9 key. | ||
}} | }} | ||
== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Virtua_Fighter_4_Evolution_Forum_1.jpg|Virtua Fighter 4: Evolution (SLUS 20616) | File:Virtua_Fighter_4_Evolution_Forum_1.jpg|Virtua Fighter 4: Evolution (SLUS 20616) | ||
File:Vf41-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch | |||
File:Vf42-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch | |||
</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLUS-20616-U--29346 Virtua Fighter 4 - Evolution (SLUS 20616) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLES-51616-E--29717 Virtua Fighter 4 - Evolution (SLES 51616) (E)]}} |
Latest revision as of 21:18, 21 May 2024
Developer(s): Sega
Publisher(s): Sega
Genre: Action, Fighting
Wikipedia: Link
Game review links: GameRankings: 92/100, Metacritic: 93/100
Game description: Kick your adrenaline into high gear as you defeat opponents with your brutal judo and kickboxing mastery. Sega's 3D fighting series evolves into a freight train of hardcore martial arts maneuvers featuring 15 competitors--some of whom can switch up their fighting style mid-fight. The new characters vying for a shot at winning the Worldwide Martial Arts Championship II Tournament are Goh, a trained assassin, and Brad, an Italian Muay Thai champion kickboxer. Once you make a name for yourself through a series of simulated arcade tournaments amid snow, rain, and sand, you'll qualify for the biggest fight of your career and show the world what you're really made of.
Evolution is an updated version of Virtua Fighter 4. The game introduces two new characters and adjusts every other character as well.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
|
0.9.8 RC (r4520) | GSdx (r4510) |
|
BIOS: USA v2.00, 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and EE cyclerate (3) which doesn't seem to cause trouble. | Machina |
PAL | Windows |
|
1.5.0 (dev-1968 gbcc0160) | GSdx SSE4 1.1.0 (2017-03-31) |
|
Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled. Runs at full speed. There's a minor issue when running in Direct3D Hardware mode with upscaling. You can easily avoid this by running in OpenGL Hardware instead, or in any of the Software modes. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | ? | ? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | ? | ? |
Trivia
- Original names: バーチャファイター4 エボリューション (SLPM-65270), 格斗擂台4 进化版 (SCCS-40012), 버추어파이터 4 에볼루션 (SLKA-25043) & (SLKA-25188)
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Half Backgrounds
- Status: Fixed
- Type: Major
- Description: Some of the stages have a wall of fog blocking half of the background.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
-
Virtua Fighter 4: Evolution (SLUS 20616)
-
v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch
-
v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch