Battle Engine Aquila: Difference between revisions
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{{infobox | {{infobox | ||
|image = | |image = Cover_Battle_Engine_Aquila.jpg | ||
|caption = | |caption = | ||
|developer = Lost Toys | |developer = Lost Toys | ||
|genre = | |publisher = [[Atari]] | ||
|wikipedia = [ | |genre = Action, Shooter, Arcade | ||
|gameinfo = | |wikipedia = [https://en.wikipedia.org/wiki/Battle_Engine_Aquila Link] | ||
|gameinfo = An epic battle rages between the Forseti and the Muspell as the oceans rise and land disappears. The Forseti compel you to help protect their remaining land by taking charge of a powerful war machine--the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons to use in expansive environments. You'll command a device so powerful and advanced that your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.<br /> | |||
Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine. | Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine. | ||
|reviewlinks = {{ReviewLink|[http://www.mobygames.com/game/battle-engine-aquila/mobyrank Mobygames]|75/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/battle-engine-aquila Metacritic]|73/100}} | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/544186-battle-engine-aquila Link] | |||
<!-- General props --> | |||
|numberofplayers = 2 | |||
|na_rating_text = Violence | |||
|na_rating = T | |||
<!-- Language props --> | |||
|italian = SLES-50777 | |||
|spanish = SLES-50777 | |||
|french = SLES-50777 | |||
|german = SLES-50777 | |||
|english = SLES-50777 & SLUS-20495 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS 20495 | |serialsNTSCU = SLUS-20495 | ||
|CRCsNTSCU = 19DE198E | |CRCsNTSCU = 19DE198E | ||
|releasedateNTSCU = January | |releasedateNTSCU = January 19, 2003 | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-50777 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = February 28, 2003 | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = | |NTSCJ = 0 | ||
|serialsNTSCJ = | |serialsNTSCJ = | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=1 | ||
|Region= | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i7-3930K | |CPU=Intel Core i7-3930K @ 3.2GHz | ||
|GPU=EVGA | |GPU=EVGA GeForce GTX 680 4GB | ||
|Revision=1.0.0 r5350 and 1.1.0 | |Revision=1.0.0 r5350 and 1.1.0 | ||
|Graphics=GSdx | |Graphics=GSdx D3D11 Hardware r5334 | ||
|Sound= | |Sound= | ||
* SPU2-X r5324 | * SPU2-X r5324 | ||
* | * LilyPad SVN r5282 | ||
|Comments=BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: | |Comments=BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system. | ||
|Tester=? | |Tester=TheOmegaOne | ||
}} | |||
{{TestingEntry | |||
|Status=1 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=NVIDIA GeForce GTX 285 768MB | |||
|Revision=1.1.0 r5565 | |||
|Graphics=GSdx 5559 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=Status goes from menus to ingame., Ingame looks perfect, but menus to get there are totally broken, making saving/resuming a game very hard. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.8Ghz | |||
|GPU=NVIDIA GeForce GTX 570 1368MB | |||
|Revision=1.1.0 r5852 | |||
|Graphics=GSdx | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Requires VU clamping set to "Extra" to fix menus, FMV's flicker in hardware mode, aside from that it's fine. | |||
|Tester={{ForumUser|refraction}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status= | ||
|Region= | |Region= | ||
|OS= | |OS= | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision= | |Revision= | ||
|Graphics= | |Graphics= | ||
|Sound= | |Sound= | ||
|Comments= | |Comments= | ||
|Tester= | |Tester= | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status= | |||
|Region= | |||
|OS= | |||
|CPU= | |||
|GPU= | |||
|Revision= | |||
|Graphics= | |||
|Sound= | |||
|Comments= | |||
|Tester= | |||
}} | |||
{{TestingFooter}} | |||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{noknown}} | |||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Menu freeze / broken | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=The menu only loads one letter of each option, and the background is black with some flashing spiky polygons. | ||
|Workaround= | |Workaround=Fixed automatically via the GameDB. For older versions of PCSX2, go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra". | ||
}} | }} | ||
-- | |||
==Gallery== | |||
<gallery> | |||
File:Battle_Engine_Aquila_Forum_1.jpg|Battle Engine Aquila (SLUS 20495) | |||
File:Battle_Engine_Aquila_Forum_2.jpg|Battle Engine Aquila (SLUS 20495) | |||
</gallery> | |||
{{ForumLinksList|list= | |||
*[https://forums.pcsx2.net/Thread-Battle-Engine-Aquila-SLUS-20495-U--30307 Battle Engine Aquila (SLUS 20495) (U)]}} |
Latest revision as of 20:52, 23 May 2024
Developer(s): Lost Toys
Publisher(s): Atari
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Mobygames: 75/100, Metacritic: 73/100
Game description: An epic battle rages between the Forseti and the Muspell as the oceans rise and land disappears. The Forseti compel you to help protect their remaining land by taking charge of a powerful war machine--the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons to use in expansive environments. You'll command a device so powerful and advanced that your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.
Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1.0.0 r5350 and 1.1.0 | GSdx D3D11 Hardware r5334 |
|
BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system. | TheOmegaOne |
NTSC-U | Windows |
|
1.1.0 r5565 | GSdx 5559 SSE41 |
|
Status goes from menus to ingame., Ingame looks perfect, but menus to get there are totally broken, making saving/resuming a game very hard. | |
NTSC-U | Windows |
|
1.1.0 r5852 | GSdx |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Requires VU clamping set to "Extra" to fix menus, FMV's flicker in hardware mode, aside from that it's fine. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | ? | ? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | ? | ? |
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Menu freeze / broken
- Status: Fixed
- Type: Major
- Description: The menu only loads one letter of each option, and the background is black with some flashing spiky polygons.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
-
Battle Engine Aquila (SLUS 20495)
-
Battle Engine Aquila (SLUS 20495)