Armored Core 3: Difference between revisions
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{{infobox | |||
{{infobox | |||
|image = Armored Core 3.jpg | |image = Armored Core 3.jpg | ||
|caption = Armored Core 3 | |caption = Armored Core 3 | ||
|developer = From Software | |developer = From Software | ||
|genre = Action | |publisher = [[From Software]] (JP), [[Agetec]] (US, JP), [[Metro3D]] (EU) | ||
|gameinfo = Armored Core | |genre = Action | ||
|wikipedia = [ | |gameinfo = It's been 20 years since the earth government and the corporations battled for supremacy. A new and mysterious entity has entered the picture, however, snapping up all the available Ravens for intense missions that only their custom-built Armored Core units can handle. As a Raven, take on 50 solo missions using revamped weapons, upgrades, and the all-new drop feature, which allows you to pick up and drop weapons in your environment. You can also pit your custom-designed ACs against your friends in two-on-two-battles. | ||
|reviewlinks = http://ps2.ign.com/articles/370/370438p1.html | |wikipedia = [https://en.wikipedia.org/wiki/Armored_Core_3 Link] | ||
| | |cpu-intensive = 1 | ||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/533275-armored-core-3 Link] | |||
|korean = SLPM-67524 | |||
|numberofplayers = 4 | |||
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/articles/370/370438p1.html IGN]|7.3/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/armored-core-3 Metacritic]|74/100}} | |||
|na_rating_text = Violence | |||
|na_rating = T | |||
|ko_rating = ALL | |||
|mouse = 1 | |||
|multitap = 1 | |||
|japanese = SLPS-25112 & SLPS-73417 | |||
|english = SLES-51399 & SLUS-20435 | |||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-20435 | ||
|CRCsNTSCU = FDB4D261 | |CRCsNTSCU = FDB4D261 | ||
|releasedateNTSCU = September | |releasedateNTSCU = September 5, 2002 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
Line 20: | Line 30: | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-51399 | ||
|CRCsPAL = | |CRCsPAL = DE5AF9A8 | ||
|releasedatePAL = | |releasedatePAL = May 30, 2003 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25112<br />SLPS-73417 <small>(PlayStation 2 the Best)</small><br />SCPS-55014<br />SLPM-67524 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = April 4, 2002<br />November 6, 2003 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 x64 | |||
|CPU=Core 2 duo E6750 @ stock settings | |||
|GPU=Evga 8800GT SuperClocked Ed @ 650 core | |||
|Revision=0.9.9 r5037 | |||
|Graphics=GSDX r5065 | |||
|Sound= | |||
* SPU2-X r5025 | |||
* Lilypad r4959 | |||
|Comments=Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. | |||
|Tester=Evolution | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region= NTSC-U | |||
|OS= Windows 7 x64 | |||
|CPU= AMD Phenom x2 II 555 @ 3.20Ghz | |||
|GPU= ATI Radeon HD 6738 @ 850Mhz/1050Mhz Clock/Mem | |||
|Revision= 1.2.1 | |||
|Graphics= GSDX 0.1.16 (r5875) | |||
|Sound= | |||
* SPU2-X 2.0.0 (r5830) | |||
* Lilypad 0.11.0 (r5822) | |||
|Comments= | |||
60fps in menus, 55-60fps in-game (with two enemies onscreen). | |||
|Tester=Evolution | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 8.1 x64 | |||
|CPU=Intel Core i5-750 @ 3.33Ghz | |||
|GPU=AMD Radeon HD 7870 | |||
|Revision=1.3.1 2015-05-26 | |||
|Graphics=GSdx 0.1.16 2015-05-26 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*XPad 0.2.0 | |||
|Comments=Preset 2 + MTVU, EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate. HW (3xIR DX11): 40-60 fps, SW: 45-60 fps | |||
|Tester={{ForumUser|Interocitor}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel i5-2500k @ 4,2 GHz | |||
|GPU=NVIDIA GeForce GTX 1070 | |||
|Revision=1.5.0-dev-2382 (May 21. 2018) | |||
|Graphics=GSdx32 SSE4.1/AVX | |||
<!--; | |||
* Renderer: OpenGL (Hardware) | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Constant 60 FPS with OpenGL @ 4x native Res & 16x AF & active HW Hack "Disable Depth Emulation". US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2) | |||
|Tester=Nebujin | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=Linux}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
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|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
== Trivia == | |||
* Original names: '''アーマード・コア3''' (SLPS-25112) & (SLPS-73417), '''아머드 코어 3''' (SLPM-67524) | |||
<!-- Remove comment signs and add issues here --> | |||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | |||
==Known Issues== | |||
{{noknown}} | |||
==Non-Issues== | |||
{{Issue | |||
|IssueName=Vertical lines | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts. | |||
|Workaround=At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix) | |||
}} | |||
==The gallery== | |||
<gallery> | |||
File:Armored_Core_3_Forum_1.jpg|Armored Core 3 (SLPS 25112) | |||
</gallery> | |||
==GSDX Settings== | |||
* '''Interlacing:''' Bob ttf seems to work the best. | |||
* '''Internal Resolution''' Sticking to doubles prevents shaking/offset glitches. | |||
{{Armored Core series}} | |||
{{ForumLinksList|list= | |||
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLPS-25112-J--29033 Armored Core 3 (SLPS 25112) (J)] | |||
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLUS-20435-U Armored Core 3 (SLUS 20435) (U)] | |||
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLES-51399-E Armored Core 3 (SLES 51399) (E)]}} |
Latest revision as of 17:49, 14 May 2024
Developer(s): From Software
Publisher(s): From Software (JP), Agetec (US, JP), Metro3D (EU)
Genre: Action
Wikipedia: Link
Game review links: IGN: 7.3/10, Metacritic: 74/100
Game description: It's been 20 years since the earth government and the corporations battled for supremacy. A new and mysterious entity has entered the picture, however, snapping up all the available Ravens for intense missions that only their custom-built Armored Core units can handle. As a Raven, take on 50 solo missions using revamped weapons, upgrades, and the all-new drop feature, which allows you to pick up and drop weapons in your environment. You can also pit your custom-designed ACs against your friends in two-on-two-battles.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 x64 |
|
0.9.9 r5037 | GSDX r5065 |
|
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. | Evolution |
NTSC-U | Windows 7 x64 |
|
1.2.1 | GSDX 0.1.16 (r5875) |
|
60fps in menus, 55-60fps in-game (with two enemies onscreen). | Evolution |
PAL | Windows 8.1 x64 |
|
1.3.1 2015-05-26 | GSdx 0.1.16 2015-05-26 SSE41 |
|
Preset 2 + MTVU, EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate. HW (3xIR DX11): 40-60 fps, SW: 45-60 fps | |
NTSC-U | Windows 10 |
|
1.5.0-dev-2382 (May 21. 2018) | GSdx32 SSE4.1/AVX |
|
Constant 60 FPS with OpenGL @ 4x native Res & 16x AF & active HW Hack "Disable Depth Emulation". US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2) | Nebujin |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: アーマード・コア3 (SLPS-25112) & (SLPS-73417), 아머드 코어 3 (SLPM-67524)
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Non-Issues
Vertical lines
- Type: Not an issue
- Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
- Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
The gallery
-
Armored Core 3 (SLPS 25112)
GSDX Settings
- Interlacing: Bob ttf seems to work the best.
- Internal Resolution Sticking to doubles prevents shaking/offset glitches.