Dragon Ball Z: Budokai 3: Difference between revisions
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|GPU=GIGABYTE GeForce GTX 660 OC @ 2 GB | |GPU=GIGABYTE GeForce GTX 660 OC @ 2 GB | ||
|Revision=1.1.0 (r5483) | |Revision=1.1.0 (r5483) | ||
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* Speedhacks: | * Speedhacks: | ||
** Enable INTC Spin Detection | ** Enable INTC Spin Detection | ||
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** mVU Flag Hack | ** mVU Flag Hack | ||
** MTVU | ** MTVU | ||
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|Graphics=GSdx v0.1.16 (r5559) | |Graphics=GSdx v0.1.16 (r5559) | ||
|Sound= | |Sound= | ||
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|GPU=NVIDIA GeForce GTX 970 @ 4 GB, stock | |GPU=NVIDIA GeForce GTX 970 @ 4 GB, stock | ||
|Revision=1.4.0 | |Revision=1.4.0 | ||
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* Speedhacks: | * Speedhacks: | ||
** Enable INTC Spin Detection | ** Enable INTC Spin Detection | ||
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** Enable Fast CDVD | ** Enable Fast CDVD | ||
** MTVU | ** MTVU | ||
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|Graphics=GSdx 1.0.0 (stable) - AVX | |Graphics=GSdx 1.0.0 (stable) - AVX | ||
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* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 8x Native | * Internal Resolution: 8x Native | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 (stable) | * SPU2-X 2.0.0 (stable) | ||
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|GPU=AMD Radeon HD 7950 @ 3 GB | |GPU=AMD Radeon HD 7950 @ 3 GB | ||
|Revision=v1.5.0 (dev-925 ga065a1d) | |Revision=v1.5.0 (dev-925 ga065a1d) | ||
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* Automatic Gamefixes: Enabled | * Automatic Gamefixes: Enabled | ||
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|Graphics=GSdx 1.1.0 - SSE4 | |Graphics=GSdx 1.1.0 - SSE4 | ||
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* Revision date: 2016-07-01 | * Revision date: 2016-07-01 | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 4x Native | * Internal Resolution: 4x Native | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
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|Sound= | |Sound= | ||
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|Revision=1.4.0 | |Revision=1.4.0 | ||
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* Preset: 3 | * Preset: 3 | ||
* Speedhacks: | * Speedhacks: | ||
** MTVU | ** MTVU | ||
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|Graphics=GSdx 1.0.0 - AVX (stable) | |Graphics=GSdx 1.0.0 - AVX (stable) | ||
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* Revision date: 2016-07-01 | * Revision date: 2016-07-01 | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
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* Shader Configuration: | * Shader Configuration: | ||
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* SPU2-X 2.0.0 | * SPU2-X 2.0.0 |
Latest revision as of 10:27, 27 March 2024
Developer(s): Dimps Corporation
Publisher(s): Atari (US, EU, AU), Bandai (JP)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic: 77/100
Game description: The third installment in the Dragon Ball Z: Budokai series begins another tournament of champions where only one fighter can prevail. As one of the characters from the Dragon Ball Z animated series, you can master an all-new fighting system that lets you teleport, juggle opponents, fly, and attack in a variety of ways. As you progress through the tournament, you can unlock up to 40 bonus characters from the DBZ universe. You can also post and retrieve character profiles from the Internet.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
|
1.1.0 (r5483) | GSdx v0.1.16 (r5559) |
|
Europe v01.70(27/02/2003), Works perfectly at 6x native. | |
NTSC-U | Windows 10 64-bit |
|
1.4.0 | GSdx 1.0.0 (stable) - AVX |
|
Speedhacks default enabled (faster), Enable fast CDVD (optional, no issues).
Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but the gameplay is proper 16:9, and runs at 60 FPS with no drops even during effects heavy fights. The custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling. |
Chouonsoku |
NTSC-U | Windows 10 64-bit |
|
v1.5.0 (dev-925 ga065a1d) | GSdx 1.1.0 - SSE4 |
|
? | Corrupteagle |
PAL | Windows 10 64-bit |
|
1.4.0 | GSdx 1.0.0 - AVX (stable) |
|
BIOS: 1.6 Europe, Texture Filtering is set to "Bilinear (Forced)" to fix pixeled background graphics. The gameplay is smooth (50 FPS, no high drop and no freezes), textures are beautiful, sound OK. | Morst |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Linux Ubuntu 14.04 LTS |
|
1.3.0 (SVN ???) | ZZOgl | ? | runs at about 45-50 FPS Average on ZZOgl, recommended when using Linux. Sometimes in World Tournament Mode, some of the floor won't be rendered correctly. |
Trivia
- Original names: ドラゴンボールZ3 (SLPS-25460) & (SLPS-73235), 드래곤볼 Z 3 (SLKA-25205)
- Also known as Dragon Ball Z 3 (JP)
- The game features a native progressive scan mode (480p output) by holding Triangle and Cross on boot. The game will ask you if you would like to run the game in progressive scan mode and will then ask you to confirm it displays properly. If you use this mode, be sure to set "Interlacing" to "None" in your GSdx settings.
Known Issues
Add more definition to the upscaled image
- Type: Not an issue
- Description: This tip fixes the blurry upscale filter in the game (especially in the PAL version) making the image much more defined (as in the "Budokai HD Collection")
- Workaround: Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, check "Wild Arms Offset\ Hack"
Black lines on UI when upscaled
- Type: Not an issue
- Workaround: Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and x=500 and y=500 fix black lines in dragon world mode.
Gameplay Screenshots
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Dragon Ball Z: Budokai 3 (SLUS-20998)
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Dragon Ball Z: Budokai 3 (SLUS-20998)
Gameplay Videos