007: NightFire: Difference between revisions
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* '''Automatic fixes''' | * '''Automatic fixes''' | ||
|Graphics=GSdx | |Graphics=GSdx | ||
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* Renderer: Direct3D 11 and OpenGL (Hardware) | * Renderer: Direct3D 11 and OpenGL (Hardware) | ||
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* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
* FXAA Shader | * FXAA Shader | ||
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|Sound=build-in | |Sound=build-in | ||
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50-60 FPS, without freezes and bugs. For many years, this game had big texture problems, and now this game has been fixed in '''Automatic fixes'''. | |Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50-60 FPS, without freezes and bugs. For many years, this game had big texture problems, and now this game has been fixed in '''Automatic fixes'''. | ||
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== Trivia == | == Trivia == | ||
* Original names: '''007 ナイトファイアー''' (SLPS-25203) & (SLPM-65538), '''007 나이트 파이어''' (SLKA-25004) | * Original names: '''007 ナイトファイアー''' (SLPS-25203) & (SLPM-65538), '''007 나이트 파이어''' (SLKA-25004) | ||
* Also known as '''James Bond 007: Nightfire''' | * Also known as '''James Bond 007: Nightfire''' | ||
==Known Issues== | ==Known Issues== | ||
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|Workaround=Fixed in emulator version 1.7.0 in '''Automatic fixes'''. For older versions: Try restarting the emulator. | |Workaround=Fixed in emulator version 1.7.0 in '''Automatic fixes'''. For older versions: Try restarting the emulator. | ||
}} | }} | ||
==Screenshots== | ==Screenshots== | ||
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007_NightFire-chern40+7(3).jpg|Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA | 007_NightFire-chern40+7(3).jpg|Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA | ||
</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-James-Bond-007-Nightfire-SLUS-20579-U--28637 James Bond 007 - Nightfire (SLUS 20579) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-James-Bond-007-Nightfire-SLES-51260-E--29344 James Bond 007 - Nightfire (SLES 51260) (E)]}} |
Latest revision as of 21:15, 14 May 2024
Developer(s): Eurocom Entertainment Software
Publisher(s): Electronic Arts
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic: 77/100
Game description: The ultimate secret agent is back in his most dangerous adventure yet in James Bond 007: NightFire. Explore new heights and depths like never before--infiltrate towering skyscrapers, take on treacherous underwater missions, and maneuver your sleek Aston Martin V12 Vanquish through the streets of Tokyo. New state-of-the-art upgradeable gadgets and weapons and original missions--including zero-gravity assignments--will leave you shaken and stirred.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 r5546 | GSdx 5542 SSE41 |
|
Runs above full speed., Considerable texture flickering and corruption in gsdx hardware mode. | |
NTSC-U | Windows |
|
1.1.0 r5852 | GSDX |
|
Europe v01.70(27/02/2003), INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. A considerable amount of texture flicker ingame. Snow looks better in ZeroGS with the "No Vertical Stripes" hack, but the rest looks more messy. MTVU not compatible with this game. | |
PAL | Windows |
|
1.3 Git 28 of May | GSDX |
|
USA v02.20(10/02/2006), Fine on hardware and software. | |
NTSC-U | Windows 8.1, x64 |
|
Nightly - v1.7.2095
|
GSdx | build-in | Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50-60 FPS, without freezes and bugs. For many years, this game had big texture problems, and now this game has been fixed in Automatic fixes. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Linux |
|
v1.5.0-20190706154726 | GSdx |
|
Works pretty well! Did notice a hard lock once when loading Prologue mission, fixed by restarting emulator. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: 007 ナイトファイアー (SLPS-25203) & (SLPM-65538), 007 나이트 파이어 (SLKA-25004)
- Also known as James Bond 007: Nightfire
Known Issues
pscx2 microVU1: Program cache limit reached (in FMV)
- Status: Active
- Type: Major
- Description: Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: pscx2 microVU1: Program cache limit reached. Crashes may be accompanied with these errors/freezes. The same problem in Killzone.
- Workaround: No known workaround.
Fixed Issues
Shimmering textures in the sky and crosshair
- Status: Fixed
- Type: Major
- Description: In Hardware mode and in Software (most likely), flickering textures appear in the sky and the sight also flickers
- Workaround: Update to the latest nightly version of PCSX2.
Screenshots
-
James Bond 007: NightFire (SLUS 20579)
-
James Bond 007: NightFire (SLES 51260)
-
James Bond 007: NightFire (SLES 51260)
-
James Bond 007: NightFire (SLES 51260)
-
Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA
-
Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA
-
Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA
-
Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA