Ratchet & Clank: Difference between revisions
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|genre = Action, Platformer | |genre = Action, Platformer | ||
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank_(2002_video_game) Link] | |wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank_(2002_video_game) Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/561107-ratchet-and-clank Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]|88/100}} | ||
|gameinfo = Ratchet and Clank team up to save the world from the evil Drek | |gameinfo = Ratchet and Clank team up to save the world from the evil Drek: the leader of a dead planet who drains resources all over the universe. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets including: a wrench, bomb glove, grappling hook, cannon, machine gun and a rocket launcher. Think about it: you can choose from burning, bombing, exploding or obliterating your enemies. So go ahead and blow it all up! | ||
<!-- General props --> | <!-- General props --> | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
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|releasedateNTSCU = November 4, 2002<br />November 4, 2003 <small>(Greatest Hits)</small> | |releasedateNTSCU = November 4, 2002<br />November 4, 2003 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=NVIDIA GeForce GTX 570 1368 MB | |GPU=NVIDIA GeForce GTX 570 1368 MB | ||
|Revision=1.1.0 | |Revision=1.1.0 | ||
< | <!-- | ||
Revision: r5829 | Revision: r5829 | ||
*Speedhacks: | *Speedhacks: | ||
Line 99: | Line 96: | ||
**Enable Wait Loop Detection | **Enable Wait Loop Detection | ||
**mVU Flag Hack | **mVU Flag Hack | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
Line 127: | Line 124: | ||
|GPU=ATI Mobility Radeon HD 5650 | |GPU=ATI Mobility Radeon HD 5650 | ||
|Revision=1.3.0 | |Revision=1.3.0 | ||
< | <!-- | ||
Revision: (2014-08-05, 12:17:45) | Revision: (2014-08-05, 12:17:45) | ||
*Speedhacks: | *Speedhacks: | ||
Line 133: | Line 130: | ||
**EE Cyclerate: 2 | **EE Cyclerate: 2 | ||
**VU Cycle Stealing: 1 | **VU Cycle Stealing: 1 | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound=SPU2-X | ||
Line 146: | Line 143: | ||
|GPU=AMD Sapphire R9 270X | |GPU=AMD Sapphire R9 270X | ||
|Revision=1.3.0 | |Revision=1.3.0 | ||
< | <!-- | ||
*Speedhacks: | *Speedhacks: | ||
**Almost all recommended speedhacks | **Almost all recommended speedhacks | ||
**EE Cyclerate: 1 | **EE Cyclerate: 1 | ||
**VU Cycle Stealing: 1 | **VU Cycle Stealing: 1 | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound=SPU2-X | ||
Line 176: | Line 173: | ||
|GPU=AMD Radeon R9 270X | |GPU=AMD Radeon R9 270X | ||
|Revision=1.5.0 | |Revision=1.5.0 | ||
< | <!-- | ||
Revision: d36002a | Revision: d36002a | ||
*Speedhacks: | *Speedhacks: | ||
**EE Cyclerate: 1 | **EE Cyclerate: 1 | ||
**VU Cycle Stealing: 1 | **VU Cycle Stealing: 1 | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
Revision: 1.1.0 (2016-08-16) | Revision: 1.1.0 (2016-08-16) | ||
*Renderer: Direct3D11 (Hardware) | *Renderer: Direct3D11 (Hardware) | ||
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*Texture Filtering: Bilinear (PS2) | *Texture Filtering: Bilinear (PS2) | ||
*CRC Hack Level: Full (Safest) | *CRC Hack Level: Full (Safest) | ||
--> | |||
|Sound=*SPU2-X 2.0.0 (2015-08-16) | |Sound=*SPU2-X 2.0.0 (2015-08-16) | ||
*LilyPad 0.11.0 (2016-08-16) | *LilyPad 0.11.0 (2016-08-16) | ||
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|GPU=NVIDIA GeForce GTX 1050 Ti 2 GB | |GPU=NVIDIA GeForce GTX 1050 Ti 2 GB | ||
|Revision=v1.5.0 (dev-3199 g2f8932e37) ( | |Revision=v1.5.0 (dev-3199 g2f8932e37) ( | ||
< | <!-- | ||
*Speedhacks: | *Speedhacks: | ||
**EE Cyclerate: -1 | **EE Cyclerate: -1 | ||
**EE Cycle Skipping: 0 | **EE Cycle Skipping: 0 | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
Revision: 1.1.0 (2016-08-16) | Revision: 1.1.0 (2016-08-16) | ||
*Renderer: Direct3D 11(Hardware) | *Renderer: Direct3D 11(Hardware) | ||
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*CRC Hack Level: Aggressive | *CRC Hack Level: Aggressive | ||
*HW hacks: Merge Sprite | *HW hacks: Merge Sprite | ||
--> | |||
|Sound=*SPU2-X 2.0.0 | |Sound=*SPU2-X 2.0.0 | ||
*LilyPad 0.12.1 | *LilyPad 0.12.1 | ||
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|GPU=NVIDIA GeForce GTX 1070 | |GPU=NVIDIA GeForce GTX 1070 | ||
|Revision=1.5.0-20191008140206 | |Revision=1.5.0-20191008140206 | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 1 | ** EE Cyclerate: 1 | ||
** VU Cycle Stealing: 0 | ** VU Cycle Stealing: 0 | ||
--> | |||
|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Allow 8-Bit Textures | * Allow 8-Bit Textures | ||
Line 255: | Line 252: | ||
* HW Hacks: | * HW Hacks: | ||
** Merge Sprite | ** Merge Sprite | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
Line 270: | Line 267: | ||
|Revision=1.6.0 Stable | |Revision=1.6.0 Stable | ||
|Graphics=GSdx SSE4.1/AVX 1.2.0 | |Graphics=GSdx SSE4.1/AVX 1.2.0 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Interlacing: Automatic | * Interlacing: Automatic | ||
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* DATE Accuracy: Fast | * DATE Accuracy: Fast | ||
* Blending Accuracy: Basic | * Blending Accuracy: Basic | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
< | <!-- | ||
* Interpolation: Hermite | * Interpolation: Hermite | ||
* Module: Xaudio 2 | * Module: Xaudio 2 | ||
* Synchronizing mode: Timestretch | * Synchronizing mode: Timestretch | ||
* Audio Expansion Mode: Surround 5.1 | * Audio Expansion Mode: Surround 5.1 | ||
--> | |||
|Comments=Plays at full speed even with widescreen hack. Minor Blue glitch in background menus | |Comments=Plays at full speed even with widescreen hack. Minor Blue glitch in background menus | ||
|Tester=Zerel | |Tester=Zerel | ||
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|Revision=PCSX2 1.6.0-20200506140834 | |Revision=PCSX2 1.6.0-20200506140834 | ||
|Graphics=GSdx AVX2 1.2.0 | |Graphics=GSdx AVX2 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Interlacing: Automatic (Default) | * Interlacing: Automatic (Default) | ||
Line 308: | Line 305: | ||
* DATE Accuracy: Fast (Default) | * DATE Accuracy: Fast (Default) | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | * LilyPad 0.12.1 | ||
< | <!-- | ||
* Interpolation: 3 - Hermite | * Interpolation: 3 - Hermite | ||
* Module: XAudio 2 (Recommended) | * Module: XAudio 2 (Recommended) | ||
* Synchronizing mode: Timestretch | * Synchronizing mode: Timestretch | ||
* Audio Expansion Mode: Surround 5.1 | * Audio Expansion Mode: Surround 5.1 | ||
--> | |||
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings. | |Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings. | ||
|Tester=Otamajakushi | |Tester=Otamajakushi | ||
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|GPU=NVIDIA GeForce RTX 2080 | |GPU=NVIDIA GeForce RTX 2080 | ||
|Revision=1.7.0-dev-191-g5118aba45 | |Revision=1.7.0-dev-191-g5118aba45 | ||
< | <!-- | ||
* EE Cyclerate: 0/-1 | * EE Cyclerate: 0/-1 | ||
* EE Cycle Skipping: 0 | * EE Cycle Skipping: 0 | ||
Line 334: | Line 331: | ||
* MTVU: Yes | * MTVU: Yes | ||
* Preset: 2 | * Preset: 2 | ||
--> | |||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
* 8-bit Textures: Yes | * 8-bit Textures: Yes | ||
* Large Framebuffer: Yes | * Large Framebuffer: Yes | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
Line 353: | Line 350: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 10 | |OS=Windows 10 | ||
|CPU=i9 | |CPU=Intel Core i9 10900K | ||
|GPU= | |GPU=NVIDIA GeForce RTX 3070 Ti | ||
|Revision=1.7.2900 | |Revision=1.7.2900 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
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|Comments= I just beat this game with zero game breaking issues. There were some very minor flickering textures and weird texture perspective warping (not sure if that's the game or PCSX2) but other than that it ran great with Vulkan renderer, EE Cycle Rate set to 180%, and MTVU enabled. | |Comments= I just beat this game with zero game breaking issues. There were some very minor flickering textures and weird texture perspective warping (not sure if that's the game or PCSX2) but other than that it ran great with Vulkan renderer, EE Cycle Rate set to 180%, and MTVU enabled. | ||
|Tester=Optim | |Tester=Optim | ||
}} | |||
{{TestingEntry | |||
|Status = 2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-7700HQ | |||
|GPU=NVIDIA GeForce GTX 1060 Max-Q | |||
|Revision= v1.7.2921 | |||
|Graphics=GSdx | |||
|Sound=SPU2-X | |||
|Comments=Played the game on standard settings upscaled to 1080p. Game runs terrible on 1.6.0 but almost perfectly on latest nightly. Some cutscenes randomly lag and on planet Batalia/ fort krontos the game speed keeps moving between 85% and 100% probably because of all the rain on screen. | |||
|Tester=Tom | |||
}} | |||
{{TestingEntry | |||
|Status = 2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i5-3570K @ 4.7 GHz | |||
|GPU=NVIDIA GeForce GTX 670 | |||
|Revision= v1.7.3712 (SSE4) | |||
<!-- | |||
* MTVU: On | |||
* Speedhacks: None | |||
--> | |||
|Graphics=GSdx 1.2.0 | |||
<!-- | |||
* Renderer: Vulkan (Hardware) | |||
* Internal Resolution: 3*Native | |||
--> | |||
|Sound=SPU2-X v2.0.0 | |||
<!-- | |||
* Backend: Cubeb | |||
* Interpolation: Gaussian | |||
--> | |||
|Comments=Menu backgrounds (pause screen and credits) just show mostly solid colours, and the backgrounds in the credits are cut off (the bottom half of the screen is black). There were a handful of instances of lag in Nebula G34, Rilgar, and Pokitaru, but these were so brief and infrequent that they may well have just been one-offs or microstutter, otherwise full speed. Fully playable. | |||
|Tester=PandoraGTX | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 372: | Line 405: | ||
|Revision=1.5.0 | |Revision=1.5.0 | ||
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx] | |Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx] | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Interlacing: Auto | * Interlacing: Auto | ||
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* Automatic CRC Level: Partial | * Automatic CRC Level: Partial | ||
* Mipmapping: Full | * Mipmapping: Full | ||
--> | |||
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0] | |Sound=SPU2-X 2.0.0 [libspu2x-2.0.0] | ||
< | <!-- | ||
* Interpolation: 4 - Catmull-Rom (PS2-like/slow) | * Interpolation: 4 - Catmull-Rom (PS2-like/slow) | ||
* Synchronization Mode: Async mix | * Synchronization Mode: Async mix | ||
* Latency: 100ms | * Latency: 100ms | ||
--> | |||
|Comments=BIOS: Europe v2.20 | |Comments=BIOS: Europe v2.20 | ||
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues. | The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues. | ||
|Tester=Programie | |Tester=Programie | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Manjaro KDE | |||
|CPU=Intel Core i5-6500 @ 3.60 GHz | |||
|GPU=NVIDIA GeForce GTX 1050 Ti | |||
|Revision=1.7.2678 Nightly | |||
|Graphics=GSdx 1.1.0 AVX2, OpenGL (Hardware) | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Game is playable, but suffers from slowdowns during gameplay. | |||
|Tester=Zerron21 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status= | |||
|Region= | |||
|OS= | |||
|CPU= | |||
|GPU= | |||
|Revision= | |||
|Graphics= | |||
|Sound= | |||
|Comments={{TestPlaceholder}} | |||
|Tester= | |||
}} | |||
{{TestingFooter}} | |||
== Trivia == | == Trivia == | ||
* Original names: '''ラチェット&クランク''' (SCPS-15037) & (SCPS-19211) & (SCPS-19316) | * Original names: '''ラチェット&クランク''' (SCPS-15037) & (SCPS-19211) & (SCPS-19316) | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{noknown}} | |||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Glitched menu backgrounds | |IssueName=Glitched menu backgrounds | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Most menu backgrounds are glitched in | |Description=Most menu backgrounds (pause screen and credits) are glitched in hardware modes. | ||
|Workaround=Use software mode, or ignore it (gameplay is not affected). | |Workaround=Fixed on latest Nightly build (Tested on v1.7.4721). If you use 1.6 or older: Use software mode, or ignore it (gameplay is not affected). | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware) | File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware) | ||
Line 419: | Line 481: | ||
{{Issue | {{Issue | ||
|IssueName=Crash on MTVU + Disabled Framelimiter | |IssueName=Crash on MTVU + Disabled Framelimiter | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition. | |Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition. | ||
|Workaround=Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game | |Workaround=Fixed on latest Nightly build (Tested on v1.7.4721). If you are, instead, using 1.6 or older: Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game autosaves when changing planets, before the crash condition is reached, so no progress will actually be lost). | ||
}} | }} | ||
{{Issue | {{Issue | ||
Line 440: | Line 492: | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode. | |Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode. | ||
|Workaround=This | |Workaround=This has been resolved on the newest nightly builds. If you are, instead, using 1.6 or older: Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores. | ||
<gallery> | <gallery> | ||
File:Ratchet_&_Clank_Forum_5.png| | File:Ratchet_&_Clank_Forum_5.png|Broken textures | ||
File:Ratchet_&_Clank_Forum_6.png| | File:Ratchet_&_Clank_Forum_6.png|Close up - not broken | ||
File:Ratchet_&_Clank_Forum_2.png| | File:Ratchet_&_Clank_Forum_2.png|Broken textures | ||
File:Ratchet_&_Clank_Forum_4.png|mipmapping enabled | File:Ratchet_&_Clank_Forum_4.png|Textures fixed with mipmapping enabled | ||
</gallery> | </gallery> | ||
}} | }} | ||
==Non-Issues== | |||
{{Issue | |||
|IssueName=Framerate dips | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=R&C's framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware. | |||
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities. | |||
}} | |||
==Gallery== | ==Gallery== | ||
Line 462: | Line 521: | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Ratchet-Clank-SCES-50916-E--29312 Ratchet & Clank (SCES 50916) (E)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Ratchet-Clank-SCUS-97199-U Ratchet & Clank (SCUS 97199) (U)]}} |
Latest revision as of 00:06, 28 May 2024
Developer(s): Insomniac Games
Publisher(s): SCEA (US), SCEE (EU), SCEI (AS, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic: 88/100
Game description: Ratchet and Clank team up to save the world from the evil Drek: the leader of a dead planet who drains resources all over the universe. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets including: a wrench, bomb glove, grappling hook, cannon, machine gun and a rocket launcher. Think about it: you can choose from burning, bombing, exploding or obliterating your enemies. So go ahead and blow it all up!
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 (r4600) | GSdx 0.1.16 (r4643) |
|
BIOS: scph70004,
• Fully playable aside from garbage textures and models at a small distance. • The weird colored models can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen. |
Lagahan |
NTSC-U | Windows |
|
1.0.0 | GSdx |
|
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60 FPS. | |
PAL | Windows |
|
1.1.0 | GSdx |
|
Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Software Mode to fix the graphics (Mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 Extra Rendering Threads for Software Mode (this game seems to like them a bit more than normal). | |
? | ? |
|
1.2.1 | GSdx (1.2.1) |
|
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. | OmegaNull |
NTSC-U | Windows 7 |
|
1.3.0 | GSdx | SPU2-X | Ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
NTSC-U | Windows 8.1 |
|
1.3.0 | GSdx | SPU2-X | BIOS: USA v2.2, Ran great, I found it better with EE cyclerate set to 1 (Notice done in Software mode). | Apihl1000 |
NTSC-U | Windows 10 |
|
1.4.0 | GSdx | ? | BIOS: Europe v1.6, Sometimes the distant textures bugs or the game is slowed (10-15 FPS). I recommended Hardware Mode and speedhacks, is more playable. | Aiglerac |
NTSC-U | Windows 10 x64 (Build 14393) |
|
1.5.0 | GSdx |
|
BIOS: USA v2.20, Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience. | Jonbuddy1 |
PAL | Windows 10 Pro x64 |
|
1.5.0 | GSdx SSE4 | SPU2-X | BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping. | GouStoulos |
NTSC-U | Windows 10 x64 |
|
v1.5.0 (dev-3199 g2f8932e37) ( | GSdx |
|
BIOS: USA v2.30, Semi-Consitent FPS around 60. No clear graphical glitches. Main source of fps dropping seems to be crates. (note: this game is EE heavy) | YFNS |
NTSC-U | Windows 10 |
|
1.5.0-20191008140206 | GSdx 1.1.0 AVX2 |
|
Using BIOS USA 1.60, game runs decently, says it's running at full speed always but you can see it lagging. To combat this a little, I raised the target framerate to 105%, so it runs at around 63 but it looks a little better. | ClubSpade12 |
PAL | Windows |
|
1.6.0 Stable | GSdx SSE4.1/AVX 1.2.0 | SPU2-X 2.0.0 | Plays at full speed even with widescreen hack. Minor Blue glitch in background menus | Zerel |
NTSC-U | Windows 10 |
|
PCSX2 1.6.0-20200506140834 | GSdx AVX2 1.2.0 |
|
BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings. | Otamajakushi |
NTSC-U | Windows 10 Pro x64 |
|
1.7.0-dev-191-g5118aba45 | GSdx 1.2.0 |
|
Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great. | Darkshadows |
NTSC-U | Windows 10 |
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1.7.2900 | GSdx | SPU2-X | I just beat this game with zero game breaking issues. There were some very minor flickering textures and weird texture perspective warping (not sure if that's the game or PCSX2) but other than that it ran great with Vulkan renderer, EE Cycle Rate set to 180%, and MTVU enabled. | Optim |
NTSC-U | Windows 10 |
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v1.7.2921 | GSdx | SPU2-X | Played the game on standard settings upscaled to 1080p. Game runs terrible on 1.6.0 but almost perfectly on latest nightly. Some cutscenes randomly lag and on planet Batalia/ fort krontos the game speed keeps moving between 85% and 100% probably because of all the rain on screen. | Tom |
NTSC-U | Windows 10 x64 |
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v1.7.3712 (SSE4) | GSdx 1.2.0 | SPU2-X v2.0.0 | Menu backgrounds (pause screen and credits) just show mostly solid colours, and the backgrounds in the credits are cut off (the bottom half of the screen is black). There were a handful of instances of lag in Nebula G34, Rilgar, and Pokitaru, but these were so brief and infrequent that they may well have just been one-offs or microstutter, otherwise full speed. Fully playable. | PandoraGTX |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Ubuntu 17.10 x64 |
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1.5.0 | GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx] | SPU2-X 2.0.0 [libspu2x-2.0.0] | BIOS: Europe v2.20
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues. |
Programie |
NTSC-U | Manjaro KDE |
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1.7.2678 Nightly | GSdx 1.1.0 AVX2, OpenGL (Hardware) |
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Game is playable, but suffers from slowdowns during gameplay. | Zerron21 |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: ラチェット&クランク (SCPS-15037) & (SCPS-19211) & (SCPS-19316)
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
- Status: Fixed
- Type: Minor
- Description: Most menu backgrounds (pause screen and credits) are glitched in hardware modes.
- Workaround: Update to the latest nightly version of PCSX2.
Crash on MTVU + Disabled Framelimiter
- Status: Fixed
- Type: Minor
- Description: The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition.
- Workaround: Update to the latest nightly version of PCSX2.
Broken textures
- Status: Fixed
- Type: Major
- Description: Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Non-Issues
Framerate dips
- Type: Not an issue
- Description: R&C's framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware.
- Workaround: First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.
Gallery
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCES 50916)