Dynasty Warriors 3: Difference between revisions
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{{infobox | {{infobox | ||
|image = Dynasty Warriors 3.jpg | |image = Dynasty Warriors 3.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = Omega Force | |developer = Omega Force | ||
|genre = | |publisher = [[Koei]] (JP, US, EU, KO), [[THQ]] (EU), [[Koei|Koei Tecmo Games]] (JP) | ||
|gameinfo = | |genre = Action, Fighting | ||
|wikipedia = [ | |gameinfo = The third installment of Dynasty Warriors tests your warrior spirit through vast lands and impossible odds. Dynasty Warriors 3 features battlefield action with over 20 stages and 40 playable warriors. Storm the battlefield with more bone-crushing moves, improved Musou attacks, and squad level commands to your massive elephant troops. In addition to Endurance and Time Attack, Dynasty Warriors 3 also includes brand new two-player Versus and Cooperative modes. Can you become a warrior worth a thousand? | ||
|reviewlinks = [http://www. | |wikipedia = [https://en.wikipedia.org/wiki/Dynasty_Warriors_3 Link] | ||
| | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/516690-dynasty-warriors-3 Link] | ||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/516690-dynasty-warriors-3/index.html GameRankings]|77/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dynasty-warriors-3 Metacritic]|78/100}} | |||
<!-- General props --> | |||
|numberofplayers = 2 | |||
|widescreenpatch = 1 | |||
|cpu-intensive = 1 | |||
|japan_rating = B | |||
|na_rating_text = Mild Language, Violence | |||
|na_rating = T | |||
|ko_rating = 12 | |||
<!-- Language props --> | |||
|french = SLES-50641 | |||
|german = SLES-50641 | |||
|japanese = SLUS-20277 & SLPM-65053 & SLPM-66505 & SLPM-66094 & NPJD-00031 | |||
|english = SLES-50641 & SLUS-20277 | |||
|simplified chinese = SCCS-40006 | |||
|korean = SLPM-67523 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU =SLUS-20277 | |serialsNTSCU = SLUS-20277 | ||
|CRCsNTSCU =4A35E19F | |CRCsNTSCU =4A35E19F | ||
|releasedateNTSCU =November 26, 2001 | |releasedateNTSCU = November 26, 2001 | ||
|statusNTSCU = | |statusNTSCU = | ||
|linuxstatusNTSCU = 2 | |linuxstatusNTSCU = 2 | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-50641 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = March 22, 2002<br />September 19, 2003 <small>(Platinum)</small> | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPM-65053<br />SLPM-66505 <small>(Mega Hits!)</small><br />SLPM-66094 <small>(Koei Teiban Series)</small><br />NPJD-00031 <small>(PS2 Classics)</small><br />SCCS-40006<br />SLPM-67523 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = September 20, 2001<br />April 19, 2002 <small>(Koei 2002 Spring Pack)</small><br />February 6, 2003 <small>(Mega Hits!)</small><br />October 4, 2004 <small>(PlayStation2 Big Hit Series, Korea)</small><br />August 11, 2005 <small>(Koei Teiban Series)</small><br />January 16, 2013 <small>(PS2 Classics)</small><br />2002 <small>(Asia)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 64-Bit | |OS=Windows 7 64-Bit | ||
|CPU=Intel i7 @ 3. | |CPU=Intel Core i7 @ 3.4GHz | ||
|GPU=Sapphire R9 290X 4GB | |GPU=Sapphire Radeon R9 290X 4GB | ||
|Revision=1.2.1 r5875 | |Revision=1.2.1 r5875 | ||
|Graphics=GSdx 10 (Hardware) 0.1.16 r5875 | |Graphics=GSdx 10 (Hardware) 0.1.16 r5875 | ||
|Sound= | |Sound= | ||
*SPU2-X r5875 | *SPU2-X r5875 | ||
* | *LilyPad 0.11.0 r5875 | ||
|Comments= Game runs well at 5X native resolution. Had some weird screen refresh rate problem during a cutscene, but it only happened once. I did not experience any slow down when a lot of guys were on the field. Bios v 2.0 was used. | |Comments= Game runs well at 5X native resolution. Had some weird screen refresh rate problem during a cutscene, but it only happened once. I did not experience any slow down when a lot of guys were on the field. Bios v 2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
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|Status=2 | |Status=2 | ||
|Region=NTSC | |Region=NTSC | ||
|OS=Ubuntu 13.04+, | |OS=Ubuntu 13.04+, Arch Linux | ||
|CPU=AMD | |CPU=AMD FX-4300 | ||
|GPU= | |GPU=NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 6850 and HD 7850 | ||
|Revision=1.2.2 | |Revision=1.2.2 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound=SPU2-X SDL | ||
|Comments=the more soldiers on the screen the more fps bogs down from 60 to | |Comments=the more soldiers on the screen the more fps bogs down from 60 to 30FPS; some scenes require software mode or you get a black screen; very demanding even on the gpu; forget about open source AMD drivers being powerful enough at all; closed source NVIDIA drivers essential; game responds very poorly to EE timing or VU cycle stealing hacks; with a powerful enough CPU you can run this game full speed, otherwise playable with slowdowns; ending credits with the female character singing always produces graphical errors | ||
|Tester=DaTankAC | |Tester=DaTankAC | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
== Trivia == | |||
* Original names: '''真・三國無双2''' (SLPM-65053) & (SLPM-66505) & (SLPM-66094), '''真·三国無双2''' (SCCS-40006), '''진 삼국무쌍2''' (SLPM-67523) | |||
* Also known as '''Shin Sangoku Musou 2 + 1''' (JP), '''Shin Sangoku Musou 2''' (JP, KO) | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=FMVs flicker | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=FMVs will flicker in hardware mode. | |||
|Workaround=Enable "Large Framebuffer" in GSdx Settings. For older PCSX2 versions: Temporarily switch to software mode by pressing the F9 key or go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the 'Switch to GSdx software rendering when an FMV plays' fix. | |||
}} | |||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Graphical glitches In opening cutscene | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description= In the opening cutscene many noteciable graphical glitches. | ||
|Workaround= | |Workaround=It seems to have been fixed since pcsx2-v1.7.0-dev-436 (the US version of the game) and pcsx2-v1.7.0-dev-437 (the Chinese version of the game) | ||
}} | }} | ||
== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Dynasty_Warriors_3_Forum_1.jpg|Dynasty Warriors 3 (SLPM 65053) | File:Dynasty_Warriors_3_Forum_1.jpg|Dynasty Warriors 3 (SLPM 65053) | ||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Dynasty-Warriors-3-SLES-50641-E--29575 Dynasty Warriors 3 (SLES 50641) (E)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Dynasty-Warriors-3-SLUS-20277-U--30178 Dynasty Warriors 3 (SLUS 20277) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Shin-Sangoku-Musou-2-SLPM-65053-J--29543 Shin Sangoku Musou 2 (SLPM 65053) (J)]}} |
Latest revision as of 04:09, 16 May 2024
Developer(s): Omega Force
Publisher(s): Koei (JP, US, EU, KO), THQ (EU), Koei Tecmo Games (JP)
Genre: Action, Fighting
Wikipedia: Link
Game review links: GameRankings: 77/100, Metacritic: 78/100
Game description: The third installment of Dynasty Warriors tests your warrior spirit through vast lands and impossible odds. Dynasty Warriors 3 features battlefield action with over 20 stages and 40 playable warriors. Storm the battlefield with more bone-crushing moves, improved Musou attacks, and squad level commands to your massive elephant troops. In addition to Endurance and Time Attack, Dynasty Warriors 3 also includes brand new two-player Versus and Cooperative modes. Can you become a warrior worth a thousand?
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5875 | GSdx 10 (Hardware) 0.1.16 r5875 |
|
Game runs well at 5X native resolution. Had some weird screen refresh rate problem during a cutscene, but it only happened once. I did not experience any slow down when a lot of guys were on the field. Bios v 2.0 was used. | Zrooney |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC | Ubuntu 13.04+, Arch Linux |
|
1.2.2 | GSdx | SPU2-X SDL | the more soldiers on the screen the more fps bogs down from 60 to 30FPS; some scenes require software mode or you get a black screen; very demanding even on the gpu; forget about open source AMD drivers being powerful enough at all; closed source NVIDIA drivers essential; game responds very poorly to EE timing or VU cycle stealing hacks; with a powerful enough CPU you can run this game full speed, otherwise playable with slowdowns; ending credits with the female character singing always produces graphical errors | DaTankAC |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: 真・三國無双2 (SLPM-65053) & (SLPM-66505) & (SLPM-66094), 真·三国無双2 (SCCS-40006), 진 삼국무쌍2 (SLPM-67523)
- Also known as Shin Sangoku Musou 2 + 1 (JP), Shin Sangoku Musou 2 (JP, KO)
Known Issues
FMVs flicker
- Status: Active
- Type: Minor
- Description: FMVs will flicker in hardware mode.
- Workaround: Enable "Large Framebuffer" in GSdx Settings. For older PCSX2 versions: Temporarily switch to software mode by pressing the F9 key or go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the 'Switch to GSdx software rendering when an FMV plays' fix.
Fixed Issues
Graphical glitches In opening cutscene
- Status: Fixed
- Type: Minor
- Description: In the opening cutscene many noteciable graphical glitches.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
-
Dynasty Warriors 3 (SLPM 65053)
- Games rated B in Japan
- Games rated T in North America
- Games rated 12 in Korea
- Games with widescreen support
- CPU intensive games
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Simplified Chinese language
- Games with Korean language
- Games
- Playable games
- Action
- Fighting
- Games by Omega Force
- Games without test cases
- Games with known issues
- Games with minor issues