Cars: Difference between revisions
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{{infobox | {{infobox | ||
|image = Cover_Cars.jpg | |image = Cover_Cars.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = Rainbow Studios | |developer = Rainbow Studios | ||
|publisher = [[THQ]] (US, JP, EU, KO), [[Sony|SCEA]] (US), [[Sony|SCE Korea]] (KO) | |publisher = [[THQ]] (US, JP, EU, KO), [[Sony|SCEA]] (US), [[Sony|SCE Korea]] (KO) | ||
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|releasedateNTSCU = June 6, 2006<br />2007 <small>(Greatest Hits)</small><br />March 24, 2015 <small>(PS2 Classics)</small> | |releasedateNTSCU = June 6, 2006<br />2007 <small>(Greatest Hits)</small><br />March 24, 2015 <small>(PS2 Classics)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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|Revision=v1.7.0-dev-1996 | |Revision=v1.7.0-dev-1996 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D 11 and OpenGL (Hardware) | * Renderer: Direct3D 11 and OpenGL (Hardware) | ||
* Native Resolution: 2560x1440 and 2880x1620 | * Native Resolution: 2560x1440 and 2880x1620 | ||
Line 99: | Line 99: | ||
* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1620p (3K) 60 FPS, without freezes | |Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1620p (3K) 30-60 FPS, without freezes and bugs. In the emulator version 1.7.0, now there are no problems with saving. | ||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Manjaro | ||
|CPU= | |CPU=Ryzen 7 5800X | ||
|GPU= | |GPU=GTX 1070 | ||
|Revision= | |Revision=v1.7.5584 | ||
|Graphics= | |Graphics=Default | ||
|Sound= | |Sound=Default | ||
|Comments= | |Comments=Game runs at full speed with relatively high graphical fidelity in HW mode. Main issue is that geometry in the distance, which is supposed to fade in over time, is fully rendered in HW mode, which does in some sense make the game look a bit 'better' but does lead to some jank. I have had my save file get corrupted a couple times, but I'm not sure what could've caused that. | ||
|Tester= | |Tester=TheTechnician27 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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* Original names: '''カーズ''' (SLPM-66462), '''카''' (SCKA-20068), '''Disney/Pixar Cars Quatre Roues''' (SLES-54006), '''Disney Präsentiert einen Pixar Film: Cars''' (SLES-54012), '''Disney/Pixar Cars: Motori Ruggenti''' (SLES-54010), '''Disney/Pixar Bilar''' (SLES-54011) | * Original names: '''カーズ''' (SLPM-66462), '''카''' (SCKA-20068), '''Disney/Pixar Cars Quatre Roues''' (SLES-54006), '''Disney Präsentiert einen Pixar Film: Cars''' (SLES-54012), '''Disney/Pixar Cars: Motori Ruggenti''' (SLES-54010), '''Disney/Pixar Bilar''' (SLES-54011) | ||
* Also known as '''Disney/Pixar Cars''' | * Also known as '''Disney/Pixar Cars''' | ||
==Known Issues== | |||
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}} | }} | ||
{{Issue | |||
|IssueName=Flickering ground textures. | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=The game has flickering ground textures in HW mode. | |||
|Workaround=Needs "Blending Accuracy: High". | |||
}} | |||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery widths="175px" heights="100px"> | ||
Cars-chern40+7.jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | Cars-chern40+7.jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | ||
Cars-chern40+7(1).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | Cars-chern40+7(1).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch |
Latest revision as of 10:25, 27 March 2024
Developer(s): Rainbow Studios
Publisher(s): THQ (US, JP, EU, KO), SCEA (US), SCE Korea (KO)
Genre: Racing
Wikipedia: Link
Game review links: GameSpot: 7.6/10, IGN: 7.2/10, Metacritic: 71/100, Eurogamer: 4/10
Game description: Race to the finish line in Disney presents a Pixar film, Cars, the video game. Join Lightning McQueen as he trains in Radiator Springs for the upcoming Piston Cup race season. Play as your favorite characters in over 30 races and mini games. Explore the open world of Radiator Springs and Ornament Valley on your own or burn rubber and make your friends eat your dust in multiplayer mode.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
31 03 2013 1.1.0 r5604 | GSdx 5580 SSE41 [18 03 2013] |
|
Runs above full speed. | |
NTSC-U | Windows |
|
1.2.1 [2-02-14] | GSdx 5875 |
|
EE/VU Rounding: Chop/Zero, Steady 60FPS in menus and 45-60 FPS during races. | |
NTSC-U | Windows 8.1, x64 |
|
v1.7.0-dev-1996 | GSdx |
|
Europe v02.00(14/06/2004), Perfect, The game runs at 1620p (3K) 30-60 FPS, without freezes and bugs. In the emulator version 1.7.0, now there are no problems with saving. | Chern40+7 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Manjaro |
|
v1.7.5584 | Default | Default | Game runs at full speed with relatively high graphical fidelity in HW mode. Main issue is that geometry in the distance, which is supposed to fade in over time, is fully rendered in HW mode, which does in some sense make the game look a bit 'better' but does lead to some jank. I have had my save file get corrupted a couple times, but I'm not sure what could've caused that. | TheTechnician27 |
Trivia
- Original names: カーズ (SLPM-66462), 카 (SCKA-20068), Disney/Pixar Cars Quatre Roues (SLES-54006), Disney Präsentiert einen Pixar Film: Cars (SLES-54012), Disney/Pixar Cars: Motori Ruggenti (SLES-54010), Disney/Pixar Bilar (SLES-54011)
- Also known as Disney/Pixar Cars
Known Issues
Fixed Issues
The game fails to save.
- Status: Fixed
- Type: Severe
- Description: The game fails to save properly when using a folder memory card. It appears to save, and appears to load, but once the emulator is restarted, the save file shows up as corrupted.
- Workaround: Update to the latest nightly version of PCSX2.
Flickering ground textures.
- Status: Fixed
- Type: Minor
- Description: The game has flickering ground textures in HW mode.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
-
v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
- Games rated A in Japan
- Games rated E in North America
- Games rated 3+ in Europe
- Games rated G in Australia
- Games rated ALL in Korea
- Games with widescreen support
- Games with progressive support
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with French language
- Games with Spanish language
- Games with Korean language
- Games
- Playable games
- Racing
- Games by Rainbow Studios