Lego Star Wars II: The Original Trilogy: Difference between revisions
Lego Star Wars II: The Original Trilogy (view source)
Revision as of 23:38, 17 October 2020
, 17 October 2020Posted my results from playing the game and options I used to make the game look proper.
m (Source 2: http://www.theisozone.com/forum/viewtopic.php?f=20&t=48834 (most of other serials mentioned in the post are correct, some were absent)) |
TheJollyDuck (talk | contribs) (Posted my results from playing the game and options I used to make the game look proper.) |
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|Comments=Runs very well. Skipdraw 3 removes weird blue depth of field thing. Half-Pixel Offset removes another improper effect. The offset hacks puts the bloom in the right position using my resolution. | |Comments=Runs very well. Skipdraw 3 removes weird blue depth of field thing. Half-Pixel Offset removes another improper effect. The offset hacks puts the bloom in the right position using my resolution. | ||
|Tester=x444mrmx | |Tester=x444mrmx | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 2004 | |||
|CPU=Intel i5-2320 @ 3.00GHz | |||
|GPU=NVIDIA GeForce GTX 650 Ti Boost Edition | |||
|Revision=1.6.0 | |||
|Graphics=GSdx 1.2.0 SSE4 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 3x Native | |||
* Configure Hacks: | |||
** Texture Offset X: 300 | |||
** Texture Offset Y: 300 | |||
</spoiler> | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Runs quite well when configured properly. There is ghosting when internal resolution is bigger than native, so Texture offsets were needed (300 for X & Y). Also the Multithreaded option and CRC Hacks (full) were enabled. Few Visual glitches when using D3D11 (HW); use OpenGL (HW) for better visual results. | |||
|Tester=TheJollyDuck | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |