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|french = SLES-54442 | |french = SLES-54442 | ||
|german = SLES-54442 | |german = SLES-54442 | ||
|english = SLES-54442 & SLUS-21447 | |english = SLES-54442 & SLUS-21447 & SLUS-29198 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-54442 | |serialsPAL = SLES-54442<br />SLED-54509 <small>(Demo)</small> | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = November 15, 2006<br />November 24, 2006 | |releasedatePAL = November 15, 2006 <small>(Australia)</small><br />November 24, 2006 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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|Comments=USA v02.20(10/02/2006), Little | |Comments=USA v02.20(10/02/2006), Little | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i5 6600K @ 4.7GHz | |||
|GPU=Nvidia GTX 1070 SC 8GB | |||
|Revision=1.5.0 Git 2285 | |||
|Graphics=GSdx 1.1 (AVX2) | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=OpenGL HW Renderer, Bilinear (PS2) Texture Filtering, "Basic" Blending Accuracy (only utilized for minor DOF-like effect in certain camera angles). Generally a very light 3D game, will run fine on either DX11 or OpenGL renderers. | |||
|Tester={{ForumUser|CK1}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 V2004 | |||
|CPU=Intel Core i7-8700K @ 4.7GHz | |||
|GPU=Nvidia GTX 1070 Ti 8GB | |||
|Revision=1.5.0 dev-3285 | |||
|Graphics=GSdx 1.1 (AVX2) | |||
<spoiler show="Settings" hide="Hide"> | |||
*Renderer: DirectX 11 HW | |||
*Filtering: Bilinear (PS2) | |||
*Int. Res.: 3x Native | |||
*Mipmapping: Off | |||
*CRC level: FULL | |||
*Accurate Date: FAST | |||
*Accurate Blending: BASIC | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 2.0.0 (Note1) | |||
*LilyPad 0.12.1 | |||
<spoiler show="Settings" hide="Hide"> | |||
*Interpolation: 4-Catmull-Rom | |||
*Module: 1-XAudio 2 | |||
*Latency: 3ms (avg) | |||
*Synchronizing Mode: NONE | |||
</spoiler> | |||
|Comments=Game runs fine in DX or OGL. Microstutter/audio lag issues abound. See custom configs: | |||
Set EE/IOP & VU Clamping mode to NONE. Change framerate in PCSX2_vm.ini to 120FPS (Note2). | |||
--- | |||
Speedhacks: | |||
Preset: NONE | |||
EE Cyclerate: 1/130% | |||
EE Cycle Skipping 1/Mild EE Cycle Skipping | |||
mVU Flag Hack/MTVU: ON | |||
--- | |||
(Note1) Default LATENCY setting at 100ms and Synchronizing mode set to TimeStrech seems to make the audio lag behind the notes on screen. In-game lag calibration doesn't fix. These values get the audio as close as possible to perfect sync. Audio may skip if target frame rate is not met (See note 2) | |||
(Note2) Setting the framerate in PCSX2_vm.ini higher than 60 GREATLY helps with frame skipping/microstutter issues. Can be set higher than 120, but game will slow down if frame rate can't reach targeted rate. | |||
|Tester=Yokrei | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |