Valkyrie Profile 2: Silmeria: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 125: | Line 125: | ||
== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName=Decreased drop rate and freezing | |IssueName=Decreased drop rate and freezing | ||
Line 141: | Line 139: | ||
|Description=The game will freeze when you attempt to adjust the speaker position under Options. The Console log will display various 'TLB Miss' errors. | |Description=The game will freeze when you attempt to adjust the speaker position under Options. The Console log will display various 'TLB Miss' errors. | ||
|Workaround=This is caused by using widescreen patches. Play the game without widescreen patches, and use the built-in native 16:9 support instead. | |Workaround=This is caused by using widescreen patches. Play the game without widescreen patches, and use the built-in native 16:9 support instead. | ||
}} | }} | ||
Line 165: | Line 147: | ||
|Description=Valkyrie Profile 2 suffers from ghosting similar to Tales of the Abyss. This issue only occurs on certain maps. | |Description=Valkyrie Profile 2 suffers from ghosting similar to Tales of the Abyss. This issue only occurs on certain maps. | ||
|Workaround=Under GSdx options, Enable HW Hacks, and then set TC Offset X: 450, and TC Offset Y: 250 to mimimize ghosting. Note that his will cause graphical glitches in other scenes. Alternatively you may also use the Alpha Hack, but this will remove some effects from the game. | |Workaround=Under GSdx options, Enable HW Hacks, and then set TC Offset X: 450, and TC Offset Y: 250 to mimimize ghosting. Note that his will cause graphical glitches in other scenes. Alternatively you may also use the Alpha Hack, but this will remove some effects from the game. | ||
}} | }} | ||
Line 196: | Line 169: | ||
== Fixed Issues == | == Fixed Issues == | ||
{{Issue | |||
|IssueName=Bad rendering in certain areas | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the ''Renderer'' is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly. | |||
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic. | |||
}} | |||
{{Issue | |||
|IssueName=Missing shadows | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Real-time shadows are missing. | |||
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic. | |||
}} | |||
{{Issue | |||
|IssueName=Missing post-processing effects (Depth of Field, Bloom, etc.) | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects. | |||
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Framerate drops, and zooming issues. (Only affects NVIDIA cards) | |IssueName=Framerate drops, and zooming issues. (Only affects NVIDIA cards) |