L.A. Rush: Difference between revisions
Tested with a new computer and a newer revision of 1.5.0.
(Game tested on 1.5.0.) |
(Tested with a new computer and a newer revision of 1.5.0.) |
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|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows 10 x64 | ||
|CPU=Intel Core | |CPU=Intel Core i5-9300H @4.1GHz | ||
|GPU= | |GPU=Nvidia GTX 1650 | ||
|Revision= | |Revision= | ||
1.5.0 (dev-3322 gaa03c8312) | |||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Speedhacks: | * Speedhacks: | ||
Line 62: | Line 61: | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments=Game runs at | |Comments=Game runs at full speed. Newer revisions of 1.5.0 appear to have performance optimizations; crashing cinematics aren't nearly as laggy anymore. Graphical bugs are still present with certain objects and textures not visible and roads disappearing from afar. Software renderers fix graphical issues, but are slower. Disabling framelimiter during loading screens can cause some issues such as the game freezing and songs not playing. Changing the VU Round Mode also messes with the camera angles for some reason. | ||
|Tester=Hyde233 | |Tester=Hyde233 | ||
}} | }} |