R-Type Final: Difference between revisions
Add on graphical glitches info and some slow downs in game of NTSC-U and NTSC-J ( not urgent fix )
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(Add on graphical glitches info and some slow downs in game of NTSC-U and NTSC-J ( not urgent fix )) |
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{{infobox | |||
|image = R-type.jpg | |||
{{infobox | |caption = R-Type Final | ||
|image = | |developer = Irem | ||
|caption = | |publisher = [[Irem]] (KO, JP), [[Eidos Interactive]] (US), [[Metro3D]] (EU) | ||
|developer = | |genre = Action, Shoot'em up | ||
|genre = | |gameinfo = The classic 1987 arcade shooter gets a complete makeover in R-Type Final. While it does include all-new features, such as the Force System and AI Mode, it still retains some of the classic gameplay that started it all. Use the Force System to power-up your ship and battle against the evil Bydo. Over 100 ships are available for you to choose from and customize. Save your ships on a memory card via AI Mode and battle head-to-head against the computer or your friend's machines. | ||
|wikipedia = | |wikipedia = [http://en.wikipedia.org/wiki/R-Type_Final Link] | ||
| | |gamefaqslink = [http://www.gamefaqs.com/ps2/915108-r-type-final Link] | ||
|korean = SCKA-20009 | |||
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/535/535996.html IGN]|8.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/r-type-final Metacritic]|79/100}} | |||
|eu_rating = 3+ | |||
|na_rating_text = Fantasy Violence | |||
|na_rating = E | |||
|japan_rating = B | |||
|ko_rating = ALL | |||
|french = SLES-51952 | |||
|german = SLES-51952 | |||
|japanese = SLPS-25247 & SLPS-73244 & SLPM-60202 | |||
|english = SLES-51952 & SLUS-20780 | |||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-20780 | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = | |releasedateNTSCU = February 3, 2004 | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-51952 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = March 26, 2004 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SCKA-20009<br />SLPS-25247<br />SLPS-73244 <small>(PlayStation 2 the Best)</small><br />SCAJ-20029<br />SLPM-60202 <small>(Trial version)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = June 19, 2003 <small>(Korea)</small><br />July 17, 2003<br />July 6, 2006 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
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{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=? | |||
|CPU=Intel Core2 Quad @2.4GHz | |||
|GPU=ATI Radeon HD 3650 | |||
|Revision=0.9.8 (stable) | |||
|Graphics=GSdx 0.1.16 (stable) | |||
|Sound=SPU2-X 1.4.0 | |||
|Comments=Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes. | |||
|Tester=Moshalas | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=1.1.0 r5452 | |||
|Graphics=GSdx 5442 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=Runs at 200% speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power) | |||
|GPU=Nvidia GeForce GTX 1060 6GB GDDR5 | |||
|Revision=1.1.0 r5350 | |||
|Graphics=GSdx 5365 (MSVC 16.00,SSE2) 0.1.16 | |||
|Sound= | |||
SPU2-X 2.0.0 | |||
|Comments= Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 ) | |||
|Tester=Saitolai | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power) | |||
|GPU=Nvidia GeForce GTX 1060 6GB GDDR5 | |||
|Revision=1.1.0 r5350 | |||
|Graphics=GSdx 5365 (MSVC 16.00,SSE2) 0.1.16 | |||
|Sound= | |||
SPU2-X 2.0.0 | |||
|Comments= Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 ) | |||
|Tester=Saitolai | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz | |||
|GPU=Nvidia GTS 250 512MB | |||
|Revision=1.1.0 r5517 | |||
|Graphics=GSdx 5464 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 5478 | |||
*LilyPad 0.11.0 5403 | |||
|Comments=Runs above full speed. | |||
|Tester={{ForumUser|Parotaku}} | |||
}} | |||
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== Trivia == | |||
* Original names: '''アール・タイプ ファイナル''' (SLPS-25247) & (SLPS-73244), '''R-TYPE 파이널''' (SCKA-20009) | |||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | |||
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==Known Issues== | |||
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{{ForumLinksList|list= | |||
*[http://forums.pcsx2.net/Thread-R-Type-Final-SLPS-25247-J--29077 R-Type Final (SLPS 25247) (J)] | |||
*[http://forums.pcsx2.net/Thread-R-Type-Final-SLUS-20780-U--29912 R-Type Final (SLUS 20780) (U)]}} |