Front Mission 5: Scars of the War: Difference between revisions
Front Mission 5: Scars of the War (view source)
Revision as of 17:43, 4 January 2020
, 4 January 2020Adds a discovered workaround to the infamous shadow issue in Front Mission 5.
m (Your description doesn't sound like the issues are "fixed" (although HD often creates such artifacts)...) |
(Adds a discovered workaround to the infamous shadow issue in Front Mission 5.) |
||
Line 108: | Line 108: | ||
}} | }} | ||
{{Issue | |||
|IssueName=Shadow Artifacts | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Cutscene characters and Wanzers have weird block-like shadows. | |||
|Workaround= Go to GSdx Settings -> Advanced Settings and Hacks -> Check "Preload Frame Data". | |||
}} | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Front-Mission-5-Scars-of-the-War-SLPM-66205-J Front Mission 5 - Scars of the War (SLPM 66205) (J)]}} | *[http://forums.pcsx2.net/Thread-Front-Mission-5-Scars-of-the-War-SLPM-66205-J Front Mission 5 - Scars of the War (SLPM 66205) (J)]}} |