Monster Hunter: Difference between revisions
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-52707<br />SLED-53083 <small>(Demo)</small> | |serialsPAL = SLES-52707<br />SLED-53083 <small>(Demo)</small><br />TLES-52707 <small>(Online Beta Trial Disc v0.1)</small> | ||
|CRCsPAL = FA835BA1, 6E8BAF03 | |CRCsPAL = FA835BA1, 6E8BAF03 | ||
|releasedatePAL = May 27, 2005<br />June 1, 2005 <small>(Australia)</small> | |releasedatePAL = May 27, 2005<br />June 1, 2005 <small>(Australia)</small> | ||
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<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Slowness on OpenGL hardware renderer | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=The game will run slowly on OpenGL hardware due to bad blending effects. | ||
|Workaround= | |Workaround=Set Blending Accuracy to None to avoid blending completely. Alternatively, use Direct3D11 hardware to avoid blending completely or any software renderer to properly emulate blending. | ||
}} | }} | ||
==The gallery== | ==The gallery== |