Rogue Galaxy: Difference between revisions
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{{infobox | {{infobox | ||
|image = RogueGalaxy_EU_Cover.jpg | |image = RogueGalaxy_EU_Cover.jpg | ||
|caption = PAL | |caption = PAL cover | ||
|developer = Level-5 | |developer = Level-5 | ||
|publisher = [[Sony|SCEI]] (JP, KO), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU) | |publisher = [[Sony|SCEI]] (JP, KO), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU) | ||
|genre = Action, RPG | |genre = Action, RPG | ||
|wikipedia = [https://en.wikipedia.org/wiki/Rogue_Galaxy Link] | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/929240-rogue-galaxy Link] | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/rogue-galaxy Metacritic]|83/100}} | |||
|gameinfo = From the developers of the critically acclaimed Dark Cloud 2 and Dragon Quest series, Level-5 delivers an unparalleled role-playing game experience with Rogue Galaxy for the PS2. Set in a vast world, this action-RPG provides gamers with visually stunning backdrops, an immersive storyline with plenty of unexpected twists, and a proprietary combat system that gives the player total control of an epic adventure. Control up to three characters at a time, each colorfully brought to life within highly detailed environments. In addition to the compelling storyline, gamers will have access to multiple mini-games and be able to generate custom weapons and items by creating their own factory.<br /> | |gameinfo = From the developers of the critically acclaimed Dark Cloud 2 and Dragon Quest series, Level-5 delivers an unparalleled role-playing game experience with Rogue Galaxy for the PS2. Set in a vast world, this action-RPG provides gamers with visually stunning backdrops, an immersive storyline with plenty of unexpected twists, and a proprietary combat system that gives the player total control of an epic adventure. Control up to three characters at a time, each colorfully brought to life within highly detailed environments. In addition to the compelling storyline, gamers will have access to multiple mini-games and be able to generate custom weapons and items by creating their own factory.<br /> | ||
The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter. | The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter. | ||
<!-- General props --> | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
| | |widescreenpatch = 1 | ||
|au_rating = PG | |au_rating = PG | ||
|au_rating_text = Mild Violence | |||
|eu_rating = 12+ | |eu_rating = 12+ | ||
| | |eu_rating_text = Violence, Bad Language | ||
|na_rating = T | |||
|na_rating_text = Blood, Crude Humor, Mild Language, Mild Suggestive Themes, Use of Alcohol and Tobacco, Violence | |na_rating_text = Blood, Crude Humor, Mild Language, Mild Suggestive Themes, Use of Alcohol and Tobacco, Violence | ||
|japan_rating = A | |japan_rating = A | ||
|ko_rating = 12 | |||
<!-- Language props --> | |||
|italian = SCES-54552 | |italian = SCES-54552 | ||
|spanish = SCES-54552 | |spanish = SCES-54552 | ||
|french = SCES-54552 | |french = SCES-54552 | ||
|german = SCES-54552 | |german = SCES-54552 | ||
|japanese = SCPS-15102 & SCPS-17013 | |japanese = SCPS-15102 & SCPS-17013 & SCPS-19254 & NPJC-00009 | ||
|english = SCES-54552 & SCUS-97572 & SCUS-97490 | |english = SCES-54552 & SCUS-97572 & SCUS-97490 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|CRCsPAL = CBB4B383 | |CRCsPAL = CBB4B383 | ||
|serialsPAL = SCES-54552 | |serialsPAL = SCES-54552 | ||
|releasedatePAL = September 7, 2007<br />September 20, 2007 | |releasedatePAL = September 7, 2007<br />September 20, 2007 <small>(Australia)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCPS-15102<br />SCPS-17013 <small>(Directors Cut)</small><br />SCPS-19254 <small>(PlayStation 2 the Best)</small><br />NPJC-00009< | |serialsNTSCJ = SCPS-15102<br />SCPS-17013 <small>(Directors Cut)</small><br />SCPS-19254 <small>(PlayStation 2 the Best)</small><br />SCAJ-20162<br />NPJC-00009 <small>(PS2 Classics)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 8, 2005<br />March 21, 2007<br />March 30, 2007<br />March 26, 2009 <small>(PlayStation 2 the Best)</small><br />August 20, 2014 | |releasedateNTSCJ = December 8, 2005<br />March 21, 2007 <small>(Directors Cut)</small><br />March 30, 2007 <small>(Korea)</small><br />March 26, 2009 <small>(PlayStation 2 the Best)</small><br />August 20, 2014 <small>(PS2 Classics)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|CPU=? | |CPU=? | ||
|GPU=? | |GPU=? | ||
|Revision=r1888 | |Revision=0.9.6 (r1888) | ||
|Graphics= | |Graphics=GSdx (r2660) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r2663) | ||
* LilyPad | * LilyPad 0.10.0 (r1853) | ||
|Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. | |Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. | ||
|Tester=79.24.35.124 | |Tester=79.24.35.124 | ||
Line 72: | Line 76: | ||
|CPU=? | |CPU=? | ||
|GPU=? | |GPU=? | ||
|Revision=0.9.7 | |Revision=pre 0.9.7 beta (r3113) | ||
|Graphics= | |Graphics=GSdx (r3063) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r3117) | ||
* LilyPad | * LilyPad 0.1.0 (r2930) | ||
|Comments=There is a known flashback graphical issue in game using | |Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode. | ||
|Tester=CKL | |Tester=CKL | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 x64 | |OS=Windows 7 x64 | ||
|CPU=Intel | |CPU=Intel Core2 Quad Q6600 @ 2.40 GHz | ||
|GPU= | |GPU=ATI Radeon HD 4850 512MB | ||
|Revision=1.0.0 | |Revision=1.0.0 (r5350) | ||
|Graphics= | <spoiler show="Settings" hide="Hide"> | ||
* Speedhacks: | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag Hack | |||
** MTVU | |||
</spoiler> | |||
|Graphics=GSdx | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=USA v2.00(14/06/2004) | |Comments=USA v2.00(14/06/2004), The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems. | ||
|Tester={{ForumUser|muku}} | |Tester={{ForumUser|muku}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.1.0 r5766 | |Revision=1.1.0 (r5766) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5764) | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X 2.0.0 (r5764) | ||
*LilyPad | *LilyPad 0.11.0 (r5764) | ||
|Comments=Runs above full speed. | |Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
Line 116: | Line 126: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Mint 16 KDE edition | |OS=Mint 16 KDE edition | ||
|CPU=i5 2500 | |CPU=Intel Core i5-2500 | ||
|GPU=HD 6850 | |GPU=AMD Radeon HD 6850 | ||
|Revision=r5864 | |Revision=1.1.0 (r5864) | ||
|Graphics=GSdx | |Graphics=GSdx 0.1.16 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*OnePAD r0-Dev 1.1 | *OnePAD r0-Dev 1.1 | ||
|Comments=BIOS: 2.20 USA. I tested it using a HD 6850 with the open source video drivers on Linux mint 16 KDE edition and all defaults settings for | |Comments=BIOS: 2.20 USA. I tested it using a HD 6850 with the open source video drivers on Linux mint 16 KDE edition and all defaults settings for PCSX2. | ||
|Tester=Joder666 | |Tester=Joder666 | ||
}} | }} | ||
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== Trivia == | == Trivia == | ||
* Original names: '''ローグギャラクシー''' (SCPS-15102) | * Original names: '''ローグギャラクシー''' (SCPS-15102), '''ローグギャラクシー ディレクターズカット''' (SCPS-17013) & (SCPS-19254) | ||
* Also known as '''Rogue Galaxy: Director's Cut''' (JP), '''로그 갤럭시''' (KO) | * Also known as '''Rogue Galaxy: Director's Cut''' (JP), '''로그 갤럭시''' (KO) | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Vedan: Myna Out of bounds | |IssueName=Vedan: Myna Out of bounds | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. | |Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. | ||
|Workaround= | |Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None". | ||
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes. | |||
}} | |||
{{Issue | |||
|IssueName=Steve's Power Break crash | |||
|IsFixed=1 | |||
|IssueLevel=2 | |||
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button). | |||
|Workaround=Fixed In recent PCSX2 1.5.0 dev build, for older versions Run the game at native or set it to a scaling factor (2x, 3x, 4x, etc), or when fighting enemies that require this attack, switch to Steve and do not use his Power Break at any moment during the battle. Instead, guard and wait for other party members to use their charge attack. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Corrupt Bloom on Juraika | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack | ||
|Workaround= | }} | ||
{{Issue | |||
|IssueName=Corrupt water textures | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=In Hardware mode some corrupt textures can be seen underneath the water. | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Corrupt flashbacks | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=Flashback FMVs are corrupted. | ||
|Workaround= | |Workaround=This can be been fixed as of at least PCSX2 v1.4.0. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". For other renderers and older PCSX2 versions go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix. Or manually switch to Software mode during FMV's with the F9 key. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Missing Kanji | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|AffectedVersions=NTSC-J | |||
|Description=In the Japanse Director's Cut edition of the game some kanji characters are not displayed on the game UI and subtitles. This appears to happen after you load an emulator saved state. | |||
|Workaround=Do not use savestates. Or go to the nearest in-game save point, save to the memory card, then load the game from the title screen, everytime the issue appears. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Text appears gray instead of white in GSdx hardware renderers | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=All text appear in a tint of gray instead of the normal white | ||
|Workaround= | |Workaround=Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (yes this comes with a speed hit) | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Black squares | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Black squares appear behind weapons. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)". | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
Line 182: | Line 214: | ||
File:Rogue_Galaxy_Forum_1.jpg|Rogue Galaxy (SCUS 97490) | File:Rogue_Galaxy_Forum_1.jpg|Rogue Galaxy (SCUS 97490) | ||
</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Rogue-Galaxy-SCUS-97490-U--29891 Rogue Galaxy (SCUS 97490) (U)]}} | *[http://forums.pcsx2.net/Thread-Rogue-Galaxy-SCUS-97490-U--29891 Rogue Galaxy (SCUS 97490) (U)]}} |
Revision as of 13:58, 4 October 2019
Developer(s): Level-5
Publisher(s): SCEI (JP, KO), SCEA (US), SCEE (EU), SCE Australia (AU)
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic: 83/100
Game description: From the developers of the critically acclaimed Dark Cloud 2 and Dragon Quest series, Level-5 delivers an unparalleled role-playing game experience with Rogue Galaxy for the PS2. Set in a vast world, this action-RPG provides gamers with visually stunning backdrops, an immersive storyline with plenty of unexpected twists, and a proprietary combat system that gives the player total control of an epic adventure. Control up to three characters at a time, each colorfully brought to life within highly detailed environments. In addition to the compelling storyline, gamers will have access to multiple mini-games and be able to generate custom weapons and items by creating their own factory.
The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.6 (r1888) | GSdx (r2660) |
|
Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. | 79.24.35.124 |
NTSC-U/J | ? |
|
pre 0.9.7 beta (r3113) | GSdx (r3063) |
|
There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode. | CKL |
NTSC-U | Windows 7 x64 |
|
1.0.0 (r5350)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx |
|
USA v2.00(14/06/2004), The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems. | |
NTSC-U | Windows |
|
1.1.0 (r5766) | GSdx SSE41 (r5764) |
|
Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Mint 16 KDE edition |
|
1.1.0 (r5864) | GSdx 0.1.16 |
|
BIOS: 2.20 USA. I tested it using a HD 6850 with the open source video drivers on Linux mint 16 KDE edition and all defaults settings for PCSX2. | Joder666 |
Trivia
- Original names: ローグギャラクシー (SCPS-15102), ローグギャラクシー ディレクターズカット (SCPS-17013) & (SCPS-19254)
- Also known as Rogue Galaxy: Director's Cut (JP), 로그 갤럭시 (KO)
Known Issues
Vedan: Myna Out of bounds
- Status: Active
- Type: Major
- Description: Upon reaching Vedan: Myna, you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds.
- Workaround: Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".
- Note: This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
Steve's Power Break crash
- Status: Fixed
- Type: Severe
- Description: When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).
- Workaround: Update to the latest nightly version of PCSX2.
Corrupt Bloom on Juraika
- Status: Active
- Type: Minor
- Description: When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
- Workaround: No known workaround. Check the PCSX2 Discord for more information.
Corrupt water textures
- Status: Fixed
- Type: Major
- Description: In Hardware mode some corrupt textures can be seen underneath the water.
- Workaround: Update to the latest nightly version of PCSX2.
Corrupt flashbacks
- Status: Active
- Type: Major
- Description: Flashback FMVs are corrupted.
- Workaround: This can be been fixed as of at least PCSX2 v1.4.0. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". For other renderers and older PCSX2 versions go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix. Or manually switch to Software mode during FMV's with the F9 key.
Missing Kanji
- Status: Active
- Type: Minor
- Affected Game Versions: NTSC-J
- Description: In the Japanse Director's Cut edition of the game some kanji characters are not displayed on the game UI and subtitles. This appears to happen after you load an emulator saved state.
- Workaround: Do not use savestates. Or go to the nearest in-game save point, save to the memory card, then load the game from the title screen, everytime the issue appears.
Text appears gray instead of white in GSdx hardware renderers
- Status: Active
- Type: Minor
- Description: All text appear in a tint of gray instead of the normal white
- Workaround: Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (yes this comes with a speed hit)
Black squares
- Status: Fixed
- Type: Minor
- Description: Black squares appear behind weapons.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
-
Rogue Galaxy (SCUS 97490)
- Games rated A in Japan
- Games rated T in North America
- Games rated 12+ in Europe
- Games rated PG in Australia
- Games rated 12 in Korea
- Games with widescreen support
- CPU intensive games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games
- Playable games
- Action
- RPG
- Games by Level-5
- Games with known issues
- Games with serious issues
- Games with minor issues