Yakuza: Difference between revisions
no edit summary
(Game description and info courtesy of www.gamefaqs.com, info contributor(s): me frog, Alec86, Average_Person, Mookiethebold, Doumah, LordAndrew, Guard Master, CassyChan, odino, guwa, oliist, Road, Henry Beams) |
EddieHimself (talk | contribs) No edit summary |
||
(20 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox | {{infobox | ||
|image = Yakuza-sega.jpg | |image = Yakuza-sega.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = [[Sega]] | ||
|genre = Action, Adventure | |publisher = [[Sega]] | ||
|genre = Action, Adventure, RPG | |||
|wikipedia = [https://en.wikipedia.org/wiki/Yakuza_(video_game) Link] | |||
|gamefaqslink = [https://www.gamefaqs.com/ps2/929568-yakuza Link] | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/yakuza Metacritic]|75/100}} | |||
|gameinfo = Just as Kazuma, a former rising star in the Yakuza, emerges from prison after a murder cover-up, 10 billion yen vanishes from the Yakuza vault, forcing him once again into their brutal, lawless world. A mysterious young girl will lead Kazuma to the answers if he can keep her alive.<br /> | |gameinfo = Just as Kazuma, a former rising star in the Yakuza, emerges from prison after a murder cover-up, 10 billion yen vanishes from the Yakuza vault, forcing him once again into their brutal, lawless world. A mysterious young girl will lead Kazuma to the answers if he can keep her alive.<br /> | ||
Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form. | Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its hostess bars (cabarets), host clubs, love hotels, shops, restaurants, nightclubs and its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain in an altered, renamed form. | ||
''Yakuza'' is the prequel to [[Yakuza 2]] | |||
<!-- General props --> | |||
|widescreen = | |widescreen = 1 | ||
|eu_rating = 18+ | |eu_rating = 18+ | ||
|au_rating = MA | |au_rating = MA | ||
|na_rating = M | |||
|na_rating_text = Blood, Sexual Themes, Strong Language, Use of Alcohol, Violence | |na_rating_text = Blood, Sexual Themes, Strong Language, Use of Alcohol, Violence | ||
|ko_rating = 18 | |ko_rating = 18 | ||
|japan_rating = D | |japan_rating = D | ||
<!-- Language props --> | |||
|italian = SLES-54171 | |italian = SLES-54171 | ||
|spanish = SLES-54171 | |spanish = SLES-54171 | ||
|french = SLES-54171 | |french = SLES-54171 | ||
|german = SLES-54171 | |german = SLES-54171 | ||
|japanese = SLPM-66168 & SLPM-74234 | |japanese = SLPM-66168 & SLPM-74234 & SLPM-74253 & SLPM-61140 | ||
|english = SLES-54171 & SLUS-21348 | |english = SLES-54171 & SLUS-21348 & SLUS-29195 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21348<br />SLUS-29195 <small>(Demo)</small> | |serialsNTSCU = SLUS-21348<br />SLUS-29195 <small>(Demo)</small> | ||
|CRCsNTSCU =388F687B | |CRCsNTSCU = 388F687B | ||
|releasedateNTSCU = September 5, 2006 | |releasedateNTSCU = September 5, 2006 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
Line 37: | Line 39: | ||
|serialsPAL = SLES-54171 | |serialsPAL = SLES-54171 | ||
|CRCsPAL = 6F9F99F8 | |CRCsPAL = 6F9F99F8 | ||
|releasedatePAL = September 14, 2006<br />September 15, 2006 | |releasedatePAL = September 14, 2006 <small>(Australia)</small><br />September 15, 2006 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
Line 43: | Line 45: | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-66168<br />SLKA-25342<br />SLPM-74234 <small>(PlayStation 2 the Best)</small><br />SLPM-74253 <small>(PlayStation 2 the Best Reprint)</small> | |serialsNTSCJ = SLPM-66168<br />SLKA-25342<br />SLPM-74234 <small>(PlayStation 2 the Best)</small><br />SLPM-74253 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74269 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-61140 <small>(Trial)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 8, 2005<br />January 27, 2006<br />October 26, 2006 <small>(PlayStation 2 the Best)</small><br />December 6, 2007 <small>(PlayStation 2 the Best Reprint)</small> | |releasedateNTSCJ = December 8, 2005<br />January 27, 2006 <small>(Korea)</small><br />October 26, 2006 <small>(PlayStation 2 the Best)</small><br />December 6, 2007 <small>(PlayStation 2 the Best Reprint)</small> | ||
|statusNTSCJ =2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
Line 57: | Line 59: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Core i5-750 @ 2. | |CPU=Intel Core i5-750 @ 2.67 GHz | ||
|GPU=ATI Radeon HD 5770 | |GPU=ATI Radeon HD 5770 | ||
|Revision=0.9.7 | |Revision=0.9.7 (r3876m) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r3693) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r3702m) | ||
* SSSPSX PAD Pressure Mod 1.7.1 | * SSSPSX PAD Pressure Mod 1.7.1 | ||
|Comments=BIOS: USA v02.30, | |Comments=BIOS: USA v02.30, Speedhacks: Using VU Cycle stealing causes slowdown. Has an overbloom/ghosting effect when playing at non-native resolutions. Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues. | ||
|Tester=98.254.75.187 | |Tester=98.254.75.187 | ||
}} | }} | ||
Line 71: | Line 73: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision=1.1.0 r5517 | |Revision=1.1.0 (r5517) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5464) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Runs at 200% speed. | |Comments=Runs at 200% speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
Line 85: | Line 87: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 | |OS=Windows 7 | ||
|CPU=Intel Core i3 550 @ 3. | |CPU=Intel Core i3-550 @ 3.20 GHz | ||
|GPU=ATI Radeon HD 5670 512 | |GPU=ATI Radeon HD 5670 @ 512 MB | ||
|Revision=r5875 | |Revision=1.2.1 (r5875) | ||
|Graphics= | <spoiler show="Settings" hide="Hide"> | ||
* '''Speedhacks:''' | |||
** INTC Spin: ✓ | |||
** Wait Loop: ✓ | |||
** mVU Flag: ✓ | |||
** MTVU: ✓ | |||
** EE Cyclerate: 3 | |||
</spoiler> | |||
|Graphics=GSdx | |||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 r5875 | * SPU2-X 2.0.0 (r5875) | ||
*LilyPad 0.11.0 r5875 | * LilyPad 0.11.0 (r5875) | ||
|Comments= | |Comments=GSdx Renderer: Direct3D9 (Hardware). Performance: Runs smooth as butter 50-60 FPS only on huge zones with a very high level of population 60 FPS everywhere else occasionaly some stuttering here and there but this is probably my pc fault. Light game overall. | ||
60 FPS only on huge zones with a very high level of population | |||
|Tester=Razor96 | |Tester=Razor96 | ||
}} | }} | ||
Line 101: | Line 109: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 Ultimate x64 | |OS=Windows 7 Ultimate x64 | ||
|CPU=Intel Core i7 2600K @ 3. | |CPU=Intel Core i7-2600K @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 750 @ 2 GB | ||
|Revision=1.3.0 (2014-12-14) | |Revision=1.3.0 (2014-12-14) | ||
|Graphics=GSdx 0.1.16 AVX (2014-12-14) | |Graphics=GSdx 0.1.16 AVX (2014-12-14) | ||
<spoiler show="Settings" hide="Hide"> | |||
* Interlacing: None | |||
* Renderer: Direct3D9 (Hardware) | |||
* Custom Resolution: 1920x1080 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* '''Hacks:''' | |||
** Half-Pixel Offset: ✓ | |||
</spoiler> | |||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 (2014-12-14) | * SPU2-X 2.0.0 (2014-12-14) | ||
*LilyPad 0.11.0 (2014-12-14) | * LilyPad 0.11.0 (2014-12-14) | ||
|Comments=BIOS: USA v2.00 | |Comments=BIOS: USA v2.00, Additional Speedhacks: MTVU. Runs at constant 60 FPS. There isn't any ghosting, but there are black lines on some pictures of the inventory. | ||
Additional | |||
Runs at constant | |||
|Tester=ManaYagami | |Tester=ManaYagami | ||
}} | }} | ||
Line 134: | Line 146: | ||
{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
==Trivia== | ==Trivia== | ||
* Original names: '''龍が如く''' (SLPM-66168) | * Original names: '''龍が如く''' (SLPM-66168) & (SLPM-74234) & (SLPM-74253), '''용과 같이''' (SLKA-25342) | ||
* Also known as '''Ryuu ga Gotoku''' (JP), '''Ryu ga Gotoku''' (KO) | * Also known as '''Ryuu ga Gotoku''' (JP), '''Ryu ga Gotoku''' (KO) | ||
*The | * The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Glitched effect at the corner of the screen | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=On resolutions higher than native the right and bottom corners of the screen will become distorted | ||
|Workaround= | |Workaround=Set the rendering resolution to native. Half Pixel offset can be used to mitigate the effect but it causes black lines in the middle of the screen. | ||
}} | }} | ||
Line 157: | Line 168: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect. | |Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect. | ||
|Workaround= | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Semi transparent line in the middle of the screen | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description= | |Description=A semi transparent whitish line appears in the middle of the screen. | ||
|Workaround= | |Workaround=Set Texture Filtering to any setting other than "Bilinear (Forced)". | ||
}} | }} | ||
Line 173: | Line 184: | ||
</gallery> | </gallery> | ||
<!-- | |||
[[Category:temp Navbox required]] | [[Category:temp Navbox required]] | ||
--> | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Yakuza-SLUS-21348-U--29676 Yakuza (SLUS 21348) (U)] | *[http://forums.pcsx2.net/Thread-Yakuza-SLUS-21348-U--29676 Yakuza (SLUS 21348) (U)] | ||
*[http://forums.pcsx2.net/Thread-Yakuza-SLES-54171-E--29677 Yakuza (SLES 54171) (E)]}} | *[http://forums.pcsx2.net/Thread-Yakuza-SLES-54171-E--29677 Yakuza (SLES 54171) (E)]}} |